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No Chance

   (49 reviews)
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About This File

This is a ridiculously difficult Boom-compatible map I made in the spirit of Erik Alm's eaxt.WAD. The only incentive for playing this map on UV is purely for the sake of the challenge and to see if you can complete a seemingly impossible task, as this map is otherwise completely unplayable or fun for any other reason. If you want a fairly upbeat, but managable challenge, play HMP. If you want a more casual run, play ITYTD or NTR.


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BedrockCastle

  

One of the best slaughterfests I've ever played. Hard as Hell but absolutely amazing. The visuals are great, the gameplay is exciting, and the music is a perfect fit. Relatively short as well. My only gripes are the thin bridge area with all the Mancubi and Imps attacking you and the extreme amounts of Arch-vile spam in the blue key section. Play this WAD. Now.

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UnknDoomer

·

  

Extra hard map that will test your skills for real and no, it's actually possible to beat it on UV under ~ 1 hour 10 minutes or less if you are good enough / lucky. Not require to be doomgod for it.

 

Options: GZDoom 4.5.0, no mods, Ultra-Violence.

 

Map specifics: originally no places to hide, lava that deal damage in hub location, a lot of demons (~ 1600+), some can teleport to random locations on your way, low ammo sometimes, a lot of traps.

 

You can find my walkthrough / hints about here:

 

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NuMetalManiak

  

well I must be a filthy casual.

 

no matter what difficulty you play on, No Chance's title pretty much checks out. the encounters make it so that you have no chance at something, if you screw up slightly, you won't have a chance of survival, but in all difficulty cases, there's not a hair to be unscathed here. get ready to run at the start, although by run I mean "get a better weapon than the shotguns" because you'll want to get both a rocket launcher and plasma gun. it's hard to tell which is the better option, the dangerous route over the actually damaging lava (oddly enough, the only damaging lava in-game is in that area) or the one next to the arch-vile to get the plasma gun? then make sure that one key is grabbed to get that BFG. oh, and practically every dead-end will trigger a nasty teleport trap. the longer hallways are rife with arch-viles and mancubi in each and every nook imaginable. also it may be just me but I expect this map to actually be a lot larger. I dunno why.

 

now if you look at the thing placement, there's definitely room for the Doom gods on UV, just look at the DMMPST and the sudden rise of arch-viles and revenants between skills 3 and 4. oddly enough, there are no hitscanners unless you play UV (45 chaingunners), while the imp and cacodemon count lowers a bit (possibly to make room for more revenants), and only one spiderdemon shows up on UV. needless to say, prepare to get killed pretty much any second if you ever decide to touch this on UV. this is one of those maps you MUST play on a lower setting to ease into for the higher settings.

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Ziad EL Zein

· Edited by Ziad EL Zein

  

A Hell themed Cave that is insanely difficult ! ! ! 

Really enjoyed it ...finished on UV.... but still can't get it out of my head ... it is a sweet torture ! 

Note : one must save and load a lot ... I used monster infighting to my advantage 

Played it using GZdoom ...Too many monsters , Good map design 

 

It is simply Relentless ... 

 

While fighting the revenants near the end  an arch vile attack send me flying towards the exist 

I almost lost all my health yet barely made it to the (eye) Exist ... 

One of the most insane maps i've played ! 

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Roofi

  

One of the most iconic DD's maps because of its extreme difficulty. No Chance consists to explore a non-linear large red cave housed by a thousand of viciously placed monsters. A lot of unpredictable deadly ambushes await you and DD gave you few items to let you survive.

 

No Chance is a masterpiece and a must for maxxers looking for sadistic challenging maps. As go 2 it or Playground from HR2 , No Chance showed how hard a doom map can be. This map was released 10 years ago but aged very well contrary to many hard maps and still need a lot of skill and patience to be finished.

 

Here is my UV saveless Demo (maybe boring to watch but whatever !)

 

DEMO

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Guest

  
Pretty fun, if a bit excessively cruel with the monster placements.

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Guest

Unknown date

  
Uh oh.

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Guest

Unknown date

  
Not as good as 32 inch nails 05, but same style. A very good map in HMP. 4.5/5

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Guest

Unknown date

  
Eventually got through it on UV with saves..., too hard to be enjoyable at that level, but worth a look.

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Guest

Unknown date

  
I have no idea why but, if your intention was just to make a impossible Map, you did very well! 5/5 - Logan MTM

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Guest

Unknown date

  
Ridiclousness to the max that could make HR series a cakewalk, still enjoyable how to get through those nigh-impossible battles. 5 stars.

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Guest

Unknown date

  
legendary 10/5 -JOKER

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Guest

Unknown date

  
UV is impossible well if you only have one life. Check out this map with Brutal Doom with UV: http://www.youtube.c om/watch?v=VTuyhdbSG 80

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Guest

Unknown date

  
5/5 really fun, brings back memories of Go2It from Plutonia. 2nd reviewer above me, epic fail, stop trying to make yourself seem like some Doom god who worships UV, I'd like to see you do a run of Sunder on UV.

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Guest

Unknown date

  
Excessive use of teleporter ambushes throughout, in most cases resulting in instant death if one does not react instinctively. I can't help but admire DD's unique ambush teleporter style creating a chaotically fresh style of gameplay. You'll be doing yourself a great injustice if played on HMP, which butchers the challenge significantly. As a hardcore masochist UV was exceptional but not as grueling as the majority make it out to be, completed

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Guest

Unknown date

  
Great fun, reminds me of 32inchnails map 5. As stated in the description, it is actually impossible in UV. I should read it before trying it. It is possible in HMP, attest. 5/5

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Guest

Unknown date

  
INSANE!!! Lol. Oh and dude nice Symphony X! Absence of Light rocks with doom!! Yeah!!!

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Guest

Unknown date

  
Another one of those unfairly difficult maps that pop around these days. Calling this map hard is certainly an understatement. Unusually for its kind, this actually has pretty decent level-design, and offers a lot of Fun for the doomgods wanting a challenge. Highly Recommended for DoomGods, but beware of it if you're new or casual, as you will not survive more than 30 seconds in this hectic monstrosity.

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Guest

Unknown date

  
Fucking awesome. Beat it on UV in 4 hours with save and load.

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Guest

Unknown date

  
Great. JUST great in the truest sence of the word, though it's super duper mega hard on ITYTD XD. I survived 7min. And i just play dooM for fun! 4/5

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Guest

Unknown date

  
^^ and so you`ve voted 0 (vomit). Very logical. Good wad, i like it, but i cannot beat it on UV. still it worth at least 4 stars in my opinion.

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Guest

Unknown date

  
Description says it all. Hard, fun. 5/5

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Guest

Unknown date

  
Hardest map ever ! Cool ideas too

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Guest

Unknown date

  
Fuck yes.

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Guest

Unknown date

  
5/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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