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Grime

   (46 reviews)
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About This File

This was designed to be a difficult map. I got my inspiration for this map from maps 23-25 of Scythe2, the last episode of Scythe, The last 4 maps of AV, map14 from CC1, map32 from CC2, and map25 from CC3. I know it's a long list, but all influenced at least some aspect of the map.


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NuMetalManiak

  

yeah I gotta admit, this one's pretty good too. apparently it's not a speedmap, but it damn sure got inspired by a lot of hard levels we all know and love. if it attempted only to do that and make a hard level that has similar aspects to those many maps, it succeeded, even though the level itself isn't gonna be as memorable, it is still a fun, tough challenge map. hone your skills with this map.

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Roofi

·

  

Grime looks like a more hellish version of Scythe 2's map 25 mainly because it uses an altered and darker version of the music "Intolerance" from Seiken Desentsu 3 and it was heavily inspired from Scythe 2 Map 23-25 . I actually found Grime way easier than Erik Alm's map . The health and ammo were indeed quite plentyful and above all Grime doesn't have those annoying and overpowered space marines. Inversely , Grime has more high-tier monsters but you can make them easily infight.

 

It doesn't figure among my favourite maps from Death-destiny but that remix of "Intolerance" is fucking awesome. :)

 

Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845

 

My UV saveless demo : DEMO

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Scotty

  

A masterclass in entertaining encounters and engaging, challenging gameplay. Item and monster placement is borderline perfect.

 

Less experienced players should take advantage of the well-implemented difficulty settings - don't miss out through being stubborn if UV is too difficult for you!

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doomedwarrior1981

  
beautiful looking slaughter map if you don't like slaughter maps though you won't like it I'm not a big fan but at least it's beautiful to look it

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Guest

  
Pretty darn good indeed, but I think there's a lack of ammo, this kind of gameplay and having to be careful on ammo doesn't fit together.

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Guest

  
A really strong level. Challenging gameplay, balanced ammo and monsters, excellent progression through the map. A classic deserving of 5 stars. -TRRobin.

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Guest

Unknown date

  
This is the hardest map I have played through yet! I spent around 2 hours playing, and by the end I only had about 25 minutes of actual game time. Yup, I died a lot. Great looking map and the music was nice as well. 5/5

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Guest

Unknown date

  
Awesome map, except it's fucking hard due shitload of archviles try to burn player's ass! XD -playerlin 4.5/5

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Cynical

Unknown date

  
"Legendary" in every sense of the word. Amazing map with well-implemented skill levels to appeal to a very wide range of Doom players. Incredibly well thought-out fights with a surprising amount of variety in the action despite the reliance on a few familiar monsters - geometry and layout here are brilliant. Despite the texture alignment (or lack thereof), the level also looks excellent, with a striking color scheme and amazing architecture. One of the best.

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Guest

Unknown date

  
Even for a seasoned doomer, this will put some serious hair on your balls/ovaries. It's not a map with 2000+ enemies that come at you like russian conscripts with peashooters, its a map with ball-busting traps, flanks, fucks, and archvilefucks. Lots of archvilefucks. Prepare for death within a few seconds if you're using a mod with reloading(unless there's stupidly op weapons). That said, this map deserves every star it gets --- 5/5 Bukkake Windmill

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Guest

Unknown date

  
I am more of a casual player (read: I suck), so I will not judge the game play, though it was fun with god mode on :P. Anyway, it is a beautiful level, both architecturally as in texturing. I would really love to see some demos though, especially pacifist or Tyson. 5/5

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Guest

Unknown date

  
Mean map - loved it. 4 stars

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Guest

Unknown date

  
*****

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Guest

Unknown date

  
Nothing short of exellent! Great visuals and style/theme and brutal gameplay. I`m giving it a 5*, because 4* is too little

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Guest

Unknown date

  
I love it! Very hard, just as I like them! 5/5

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Guest

Unknown date

  
Was this even playtested outside of the author without cheats?

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Guest

Unknown date

  
Great job, shame it doesn't work with prboom, 5 from me.

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Guest

Unknown date

  
Very nice map, but very difficult. The easier skill levels plays exceptionally good though.

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Guest

Unknown date

  
Very nice work that certainly deserved to be in the archives.

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Guest

Unknown date

  
Glad to see these maps finally uploaded to the archives. 5/5

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Guest

Unknown date

  
Very good map.

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Guest

Unknown date

  
Easily a 5* map. HMP was perfect for me.

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Guest

Unknown date

  
I like it. I like the jungle/hell theme and how the design stick together. Maybe I suck but some fights in cramped areas were quite unfair for me and Arch-villes make it even worse. :) But overall this deserves attention. 4/5 - Damned

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Guest

Unknown date

  
This is dated June 2008. It's one of those ultra-hard levels in the style of Hell Revealed, whereby you save the game, fight a bit, die, reload, fight a bit more, etc. On UV I got tired of it quickly; I chickened out and played it on HMP and it was great fun. The design is classic hell-themed, surprisingly small but every step has a trap; you can cheat the final battle a bit by dropping back into the lava and waiting for the baddies to infight.

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Guest

Unknown date

  
Five stars, quality work here

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  • File Reviews

    • By mistersector · Posted
      There are some really nice pre-modern aesthetics using stock textures, but gameplay was lackluster due to corridor-room syndrome, key/door backtracking, simple puzzles (e.g. BFG), underwhelming monster ambushes and little to no traps. I never felt in danger, but hope the author focuses on gameplay first and tacks on artistic shine in future maps because he is adept at producing great visuals.
    • By Stupac · Posted
      Try this if you really care about seeing some history of early Doom user created levels. But, be aware that we are spoiled with good Doom content, from Id's classic levels to tons of incredible user content. It is hard to be critical though, considering that I have never created a Doom level, and these guys back in '94 managed to create this episode. All I can say about Serenity is that playing it in 2019 after playing all of Id's classic levels and fresh off Eviternity and Alien Vendetta that I was bored to tears by level 4 and had to stop. I'll give Eternity and Infinity a try though.   If you decide you want to give it a go for the history, expect misaligned and inconsistent texture use. Expect uninspired architecture and layouts. Expect confusing layouts with obvious secrets but concealed paths forward. Expect boring fights. While the wad does try some new things, they failed to appeal to me at least.   To sum up, this review would have been a higher rating, but since we are spoiled with Doom content, I really don't think this wad is worth your time unless you really care about history. I was unable to find anything in this wad that was inspiring or fun apart from the fact that this wad was created by pioneers who we owe a debt of gratitude to because they are part of a long tradition of Doom level creation that goes on today and continues to provide me enjoyment and inspiration. So, despite my scathing review, thank you Bjorn Hermans and Holger Nathrath for making this.
    • By NuMetalManiak · Posted
      picture this, you've played Eternal Doom multiple times, went through all sorts of nice-looking medieval landscapes, and got rather used to the styles used in the Return resource pack. you feel a feeling that you want to play more in terms of Eternal Doom style levels, well, gaspe has you covered with Legacy of Heroes. it's first few levels aren't too long, for granted, but once you hit MAP05, that's when you know. combat is consistent and workable, as is progression at least until you get past MAP05. you'd especially be hard-pressed for several secrets, specifically the BFG ones in MAP08 (the longest one), and MAP09 (one that is easy to get lost in). heck, MAP07 is also easy to get lost in, hence the title. the dual boss at the end may actually be somewhat disappointing, plus there's some parts of progression which may cause an eyeroll, but for the most part legher.wad does provide a decent experience.
    • By dylux · Posted
      Hellbound Review   - My second time playing this with a year in between. - UV Difficulty   The Good: -  Has puzzles, which I love! -  Progressive Maps, as in the next one continues from the previous and the Maps are not linear. -  Excellent progressive degree of difficulty. -  Not a slaughterfest, but not easy either. -  Plenty of everything to keep you alert, yet alive. -  Loads of secrets – most are clever and rewarding. -  Awesome Hellish themes in some of the later Maps. -  Later Maps are huuuuuuge; Map 29 (Ascension) must have taken a helluva long time to create, just as the Author states in the description of it. Use your Rocket Launcher and/or BFG when you get to it. The rest of your weapons are obsolete at this point.   The Bad: -  Absolutely disliked Map 30. A whole lot of running around in the “poison lava” pit.   In Short: All and all, Hellbound was a blast. You’re going to work for the keys from Map 21 and onward because they aren’t just lying around.   Map 17 (Starport) and Map 26 (Forbidden Archives) were my faves. I remember reading "Doomworld’s Top 100 Memorable Doom Maps" that Starport was ranked #80. So there ya go!   Despite disliking Map 30, I’m still giving this WAD 5 out of 5 Stars. One Map is hardly enough to deduct from the other 31 awesome Maps. Definite replay value. Bravo! Thanks for making it!
    • By mistersector · Posted
      An excellent E4 replacement. Good use of traps. Window and ledge fighting is common, but complacency invites a hellstorm of imp fireballs from afar. The custom textures fit the eerie aesthetics, although the design is somewhat generic and some maps snag the player along jutted wall lips. Disappointing new sounds as there were no weapons changes, yet are horribly distorted, abrupt, and tonally blase. Nothing a mod can't overcome. Ammo and medkit shortage encourages safe gameplay.
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