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Maniacal

   (20 reviews)
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1 Screenshot

About This File

You just teleported into a heavily-guarded facility. Your girlfriend is nowhere to be found. The Hell Knight in front of you is not an acceptable alternative, so time to get moving...


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Guest

Unknown date

  
Good map...but...ah...loo ks like a 199x usermap...whatever. Gameplay isn't very fun but still not bad. Minor HoMs on waterfall (in Zdoom), some area is useless and annoying if you're try to get 100% kills. Overall, it's not bad and not good. 2.5/5 -playerlin

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Guest

Unknown date

  
Amazing! 5/5

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Guest

Unknown date

  
Hey, great outdoor scenes, I loved it! 5/5 - Optimus

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Guest

Unknown date

  
0 / 5

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Guest

Unknown date

  
Definitely his best work that I've played (as there's still some newer wads to play by him yet, this may change). Looked fine for the most part - only missing texture errors this time instead of proper HOMs (in ZDoom) and pretty fun to play as well, although the whole thing with the yellow key felt fairly pointless (even for the secret). 4* -Phobus

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Guest

Unknown date

  
Actually Chris's best effort thus far IMO. I actually enjoyed it!

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Guest

Unknown date

  
It's small, but the rooms are colourful and there are trees and barrels for a range of strategies

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Guest

Unknown date

  
Playable but very simple and random. 2/5 - Zalewa

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Guest

Unknown date

  
Quite mediocre. 2/5

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Guest

Unknown date

  
I liked this map. It was creative and fun. some of the squiggle designs were a bit too.. overdone (could have been a little less squiggly in places). Otherwise a well done and creative map. I dunno why this mapper gets so much flack.... :-/ Map was a little bit on the easy side. Would have liked a couple arch viles.

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Guest

Unknown date

  
Good map! 4/5!

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Guest

Unknown date

  
advanced engine needed: YES! 1) it's defenitely requires a limit removing port because of huge amount of segs/planes in outdoor area 2) some textures are missing (see prboom-plus' stdout.txt) 3) may be another bugs, because author is lame

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Guest

Unknown date

  
after fixing that waterfall I was able to play it in doom2+. it's not a bad map, compared with author's earlier maps, but still pretty dull designed (in all aspects). **

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Guest

Unknown date

  
Meh

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Guest

Unknown date

  
Once you get out of the starting area,map has a nice flow to it.Ammo/health pretty well balanced on HMP.Missing waterfall only a momentary distraction.I don't play DooM for it's looks anyway,I play for fun.This map was fun.Author definitely improving his skills.-4*

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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