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Maniacal

   (20 reviews)
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1 Screenshot

About This File

You just teleported into a heavily-guarded facility. Your girlfriend is nowhere to be found. The Hell Knight in front of you is not an acceptable alternative, so time to get moving...


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Guest

Unknown date

  
Good map...but...ah...loo ks like a 199x usermap...whatever. Gameplay isn't very fun but still not bad. Minor HoMs on waterfall (in Zdoom), some area is useless and annoying if you're try to get 100% kills. Overall, it's not bad and not good. 2.5/5 -playerlin

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Guest

Unknown date

  
Amazing! 5/5

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Guest

Unknown date

  
Hey, great outdoor scenes, I loved it! 5/5 - Optimus

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Guest

Unknown date

  
0 / 5

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Guest

Unknown date

  
Definitely his best work that I've played (as there's still some newer wads to play by him yet, this may change). Looked fine for the most part - only missing texture errors this time instead of proper HOMs (in ZDoom) and pretty fun to play as well, although the whole thing with the yellow key felt fairly pointless (even for the secret). 4* -Phobus

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Guest

Unknown date

  
Actually Chris's best effort thus far IMO. I actually enjoyed it!

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Guest

Unknown date

  
It's small, but the rooms are colourful and there are trees and barrels for a range of strategies

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Guest

Unknown date

  
Playable but very simple and random. 2/5 - Zalewa

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Guest

Unknown date

  
Quite mediocre. 2/5

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Guest

Unknown date

  
I liked this map. It was creative and fun. some of the squiggle designs were a bit too.. overdone (could have been a little less squiggly in places). Otherwise a well done and creative map. I dunno why this mapper gets so much flack.... :-/ Map was a little bit on the easy side. Would have liked a couple arch viles.

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Guest

Unknown date

  
Good map! 4/5!

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Guest

Unknown date

  
advanced engine needed: YES! 1) it's defenitely requires a limit removing port because of huge amount of segs/planes in outdoor area 2) some textures are missing (see prboom-plus' stdout.txt) 3) may be another bugs, because author is lame

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Guest

Unknown date

  
after fixing that waterfall I was able to play it in doom2+. it's not a bad map, compared with author's earlier maps, but still pretty dull designed (in all aspects). **

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Guest

Unknown date

  
Meh

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Guest

Unknown date

  
Once you get out of the starting area,map has a nice flow to it.Ammo/health pretty well balanced on HMP.Missing waterfall only a momentary distraction.I don't play DooM for it's looks anyway,I play for fun.This map was fun.Author definitely improving his skills.-4*

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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