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Quaked Deathmatch

   (8 reviews)
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About This File

Quaked Deathmatch is a deathmatch-only project for gzdoom sourceport, designed in Quake/Unreal style but with own ideas, to give you a few hours of fun.

most needed commandline options:

-file .. - files to be used ingame. For example: -file qdm.pk3 qdmhires.pk3 warning: files from later loaded packs will owerwrite earlier loaded, if names are the same. qdmhires.pk3 is a hi resolution texture pack, included with main pk3

-host - starts server for online playing, for given number of players, waits until all slots connected before starting game. Not needed to play locally with bots. -join - connects to given ip

+deathmatch 1 - sets game to deathmatch mode +sv_cheats 1 - enables console codes +sv_weaponstay 1 - enables staying weapons +sv_itemrespawn 1 - enables item respawning during game

+map starts the game on choosen map if started as server or locally. maps available: QDDM01 - QDDM08

look http://zdoom.org/wiki/Command_line_parameters#Multiplayer_options for more options =)


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Guest

Unknown date

  
The maps are horrendously cramped....and dark. The basic layouts wouldn't have very good gameplay if you were given elbow room either.

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Guest

Unknown date

  
Some good concepts and nice new weapons, but the environments are a bit cramped and bland, with some architecture that you can get stuck on.

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Guest

Unknown date

  
nice multiplayer wad.. Oh, sorry, pk3 :) Pity that it can't be played on slow inet, but the weapon dynamics give a lot of drive even with bots!

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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