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Legacy Of Suffering - v1.01

   (226 reviews)
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Classic Doom with a Doom 3 touch! This Update includes some ZDoom members requests as Skippable Intro and biggest cutscene.


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WatermelonPL

  

Large and boring hordes of enemies, respawning enemies, very small maps. Quadruple shotgun is the worst weapon I've ever saw. To kill an imp, you need to shoot 2 shells, and the game won't autoreload it. You need to find a safe place, and reload it. Chaingun takes some time to actually start shooting. Even with auto regenerating health, you still need to use medkits since it takes forever to health to start regenerating (any damage stops it from regenerating)

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DRMman

·

  

Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.

 

1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much

 

2. I hate the painkiller esque moments

 

3. It's unfinished and dead

 

That's all.

 

RATING:3/10

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Argent Agent

  

Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.

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The_SloVinator

· Edited by The_SloVinator

  

Awful experience. I'm giving it two stars due to nice visuals & decent map designs but this is where the positives stop.

 

The quadruple shotgun's controls suck. Primary firing mode fires barrels separately while secondary fires all four simultaneously. If ONLY one shell is missing in the shotgun, pressing the secondary button will reload the gun instead of firing the rest three shells inside. Also, firing all four shells with a primary button won't actually reload the weapon. In fact, the game will tell you to reload, so you have to press the secondary fire button just to reload it.

 

Regular shotgun has a huge spread. Heck, no weapon is good at taking enemies down from a distance in this mod.

Pistol is absent & the weapon keys are oddly placed. '2' slot is a regular & super shotgun, '3' is quad shotgun, '4' is a chaingun & chaingun with rocket launcher mounted on it & '5' is a plasma rifle.

Most of the time, I got confused with these buttons & at the worst moments, like places with hordes of enemies, I took quite a punishment for switching weapons nonstop due to the weird design, causing large annoyance.

 

The author stated that it is basically Doom 3 with classic gameplay. Well, I assure you that the mod's amazing ambiance & atmosphere is destroyed by so much enemy spam, cheap moments & strange weapon keys, it's ridiculous. The AI's behavior is also modified. Zombies have sliding attack to surprise you & some new attacks are implemented into enemies. Not a bad thing but combined with the flaws mentioned above...yeah. Not fun.

 

Enemy spam or hordes are usually either frustrating to fight or just plain tedium & borefest. I'm not too keen about the regenerating health but since the gameplay is so poorly designed for the most part, it did help ironically. The way demons teleport is also questionable & there are lots of arena battles. Lots of them.

 

There are some pointless cutscenes & Painkiller soundtrack killed it for me. I like that soundtrack better in the Painkiller itself since the game isn't a horror game.

 

Automap is useless. Nothing is displayed except for the player indicator. The reason for such thing is unknown.

 

 

In conclusion

I don't recommended it. Doom 3 had perfect ambiance & atmosphere, so this could've been amazing fan-made thingy but instead, we got basically salt & sugar mixed together or in this case, horror/ambiance & slaughterfest. They just don't go together.

 

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Cacodemon9000

  

All maps have primitive layout which consist of small rooms and tiny corridors and all look almost exactly the same. Gameplay is too repetitive and tedious. I have nothing against arena shooters and some of them are my favorite, but this is a bad example of implementation of such gameplay type. Everything here is: enter in another small square room and getting swarmed by another pack of monsters and multiple times. Balance is almost nonexistent.  At some points you may completely run out of ammo. Health balance is so terrible so author added health regeneration to compensate it. The only really good thing here is music, which is mostly Painkiller's soundtrack, but it's better to listen to it separately or while playing Painkiller itself.

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leeor_net

  
It's good in a lot of ways but I'm not sure I'm completely in love with the gameplay. I never liked being cornered inexplicably in a small room being attacked by large waves of monsters and I hated Doom 3 for that (though Doom 2016 does it really well). Level design makes sense to me in terms of a military complex. Generally speaking you're not going to get lots of interesting architecture, just something functional and this generally demonstrates that. Nice work.

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Katamori

  
I don't care what people think - it conveys the experience, and in this project, this is the only thing that matters. 5*

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gaspe

  
No. Levels made only of flat square rooms and hallways, with the the addition of zdoom features that don't improve anything. This looks more like Wolf3D rather than Doom. Gameplay is just uninspired shooting galleries, or arenas where you have to fight the same set-ups for 2-3 times in a row. It also fails miserably with the detail and the visuals as there isn't anything really interesting in the levels, other than a lack of character that doesn't make them distinct like this is just one big shitty level.

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Guest

  
Cool level design, awful difficulty curve.

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Guest

  
Great and extremely polished visuals, gameplay that swings between annoying and boring. Two stars purely for amount of work that went into visual presentation.

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Guest

Unknown date

  
The flashy effects were nice and all, but it didn't cover how linear this level set it is. Every level uses the same color texture, and the same design. The hordes of monsters being thrown at me isn't fun. Especially the chaingunners that kill me in eight seconds. 2/5

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Guest

Unknown date

  
Played this wad when it came out, Reloading it and playing through to the finnish this time (episode vii right now). Absolutely 5/5 on this one. The feel/sound of the minigun alone is quite addictive. Did I say *feel*?!? Yes, I did. This mod has an amazing way with weapons. The scripted events were well outside of the Doom norm but somehow Logan pulls it of. Storytelling along side horde-style combat are made to work together here.

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Guest

Unknown date

  
Nice concept, poor execution. The mapping design is uninspired and every map feels and looks the same. Gameplay consists entirely of being locked in a room and killing a wave of monsters. Cutscenes and overall atmosphere don't really add anything to the experience. A Doom mod has to be more than just pretty to be entertaining.

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Guest

Unknown date

  
An angel has bestowed us with a gift.

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Guest

Unknown date

  
Awful level design. Linear rectangle halls and square rooms. The cutscenes are abraisive and get in the way rather than adding anything. Poor ammo/health balancing (regenerating health..), waves of enemies are forced on you, slowing things down. This is Doom Call of Dutified. 2/5 Marc's music is great as usual, however.

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Guest

Unknown date

  
It looks great but the gameplay is very boring and repetitive. 2/5

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Guest

Unknown date

  
This is the best wad in the world. FIVE FUCKING STARS. Download this unless you want to be beheaded. - Moti

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Guest

Unknown date

  
Um, I can't find GZDoom r(635) anywhere cause it doesn't run with the recent version...as for running it on Skulltag, I can't read the tips or anything else because of major pixelation. If any of you guys know how to fix it, should tell me. :P Other than that, this TC's excellent for game play.

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Guest

Unknown date

  
This is just OutFUCKINGstanding! 555/5

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Guest

Unknown date

  
Pretty badass. Credit Doom64 though, considering how many of their sprites you rip off. Doom 3 too. And Slayer, since you have one of their songs on your title screen. Actually, how the hell did you get this hosted here, there are rules against including commercial music or music that wasn't specifically made for your project (all of it). Maps were bland, too much health as it recharges. Ruining the automap and not marking the exits was lame. PK3 file is a total mess. Quad shotgun was fly though. 3.5/5

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Guest

Unknown date

  
pretty good except 4 health regen crap

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Guest

Unknown date

  
Don't have anything to add. I think it was all very well said above. This is easily one of the best wads made in years. 5/5 -BeTaNoL

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Guest

Unknown date

  
This is a masterpiece! Completely different chalenging gameplay with unpredictable traps, interesting storyline with a dark atmosphere. Also, the soundtrack is amazing! We can see the amount of work, considering the new graphics from scratch. This is a definitive contribution to the Doom experience and the community, hope to see more in the future! Don't care about bad criticism, just keep on your talent! ***** - Daniel

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Guest

Unknown date

  
This wad DEFINITELY deserves a cacoward. Logan, you worked 3 years on it hard, pretty much alone. So you deserves those 5 stars :) - Alter.

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Guest

Unknown date

  
This is a doom masterpiece! Fun and intense! You've managed to put together one legendary wad. - DooMAGE 5/5

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  • File Reviews

    • By printz · Posted
      This is a level for giants. Everything is huge, in all directions. But the giants aren't home, so it's you with the undead warrior mice. Like in "Jack and the Beanstalk", the theme is clouds or more precisely flying: there are very many wings of wrath, which you'll actually need, because sometimes you may get stuck in some balcony with no way out. Start over if you run out of wings or chaos devices and you're stuck.   For the most part I could not find weapons, so I heroically tysoned my way with the elvenwand, gauntlets and staff (yes, that's useful too even if you have the gauntlets). However, it turned out that a weapon is available near the start.   I couldn't find the exit so I gave up. It turned out it exists, but its access door is activated by a switch kilometers away.   Due to all this, the level is rather boring and annoying to play. It may be a deathmatch level for ants.
    • By printz · Posted
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    • By printz · Posted
      This seems to be a deathmatch map lightly fitted for single player. Despite the attempts for scary sounds and effects, the map is too easy, empty and free to exit.
    • By printz · Posted
      This level is pretty high quality, with good attention to detail and pacing. It's not very hard or heavy on opposition though, though you may still be glad you have items in the inventory once in awhile. The problem with this level is the rather confusing progression. It can be solved if you take your time to check the automap for clues, but won't work if you're impatient or in lack of time.   HINT: at one point you'll encounter a small wooden door behind a priest bas-relief hidden door. There's no clue whatsoever, but that door needs to be shot to open! I had to open the editor to find that out, as no information got provided about that.
    • By printz · Posted
      This wad seems to be a compilation. Anyway, here goes the per-level reviews: An average dock level. Water hurts. There's an unusual way to wade through this water to open some barriers. Overall pretty blocky and not that well done. It's plagued by REJECT errors causing most monsters to be passive against you. A dungeon level made of copy-pasted layouts. Overall much better and more slaughter-like than the previous map. Relies on switches and passages for the greatest part. An even better and much harder level. This one involves some wicked layouts of passages and lifts, and uses symmetry to its advantage. Overall, some super challenging levels but not very strongly structured, rather on the more abstract side.
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