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Legacy Of Suffering - v1.01

   (226 reviews)
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9 Screenshots

About This File

Classic Doom with a Doom 3 touch! This Update includes some ZDoom members requests as Skippable Intro and biggest cutscene.


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Guest

Unknown date

  
All the rooms felt the same except with an extra detail to distract the player. The regenerating health made it too easy in some spots, the mapper relied on that too much and so wouldn't give health out where the regen. had no effect. The quad shotgun was just weird and was hardly any more powerful than the SSG; I found myself using that over the QSG because it took less time to reload and I didn't have to worry about manually reloading it. That is some bad inconsistency.

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Guest

Unknown date

  
you made me smile :)

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Guest

Unknown date

  
Legacy of Suffering = Cacoward 2009 winner! 'Nuff said!

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Guest

Unknown date

  
less than 5 stars is insane!5/5

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Guest

Unknown date

  
It brings doom mapping to a new age. 5 stars.

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Guest

Unknown date

  
3/5 Cool visuals, but crappy gameplay and performance issues ( see secret map ).

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Guest

Unknown date

  
It's like dealing with bitches: even if you don't pay cash, you will pay one way or another. The author completely killed any enjoyment I had with the last map and the screwing around with secrets on map 7. ***

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Guest

Unknown date

  
doom just got cooler Thain borderlands

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Guest

Unknown date

  
Excelent doom3 atmosphere. The only thing that dont like me is the autoregeneration, the gameplay is not enough good. 4.9/5

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Guest

Unknown date

  
After fighting that last boss, now I know why everyone hated the Doom 3 cyberdemon. WHAT IF I RUN OUT OF FUCKING CELLS? I'm completely screwed at that point, I can't even use the two signature weapons of this mod like the Qsg and the megachaingun against him (which I probably should be able to since they're the signature weapons)! I could tolerate just about everything else like the endlessly spawning enemies or no automap because it was a short set of levels, but that was asinine.

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Guest

Unknown date

  
Been a while since I'd last played something this good. 5/5 - Deathz0r

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Guest

Unknown date

  
More of a Painkiller clone that a Doom 3 clone and, as noted in many previous reviews, not a very good Painkiller clone. Still, I can't call this a worst Doom mod ever or anything, on account of how much effort went into detailing and visual polish. This is worth trying out just to what kind of visuals can be achieved in Doom today.

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Guest

Unknown date

  
A bit repetitive in some battles but still amazing! Best wad ever created for GZDoom! Must download!(off: I´d not say it has a Doom 3 touch, it has a mix of Doom 3 visuals with Skulltag invasion) - Fabio914

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Guest

Unknown date

  
Awesome wad great weapons,level design and difficulty .

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Guest

Unknown date

  
Doom 3 atmosphere is very successful. Sound, music, effects are perfect. But gameplay is not my cup of tea. A trap after another trap, and then another trap, and 100 more, all based on melees. Needs medium battles. Good job but improvement 3.5/5.

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Guest

Unknown date

  
Not bad.........

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Guest

Unknown date

  
Great stuff indeed! 4/5

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Guest

Unknown date

  
Intense! I'm looking foward for the sequel. 5/5 - MADooM

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Guest

Unknown date

  
Credit Doom64 for the sprites that you ripped from it, fuckbeat. Other than that and the square maps and repetitive gameplay, I think this is quality material. 3/5 from me!

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Guest

Unknown date

  
Most of the levels are completely square with the exception of a few square sectors put into the walls randomly with a pipe made out of 3d floors inside it. The level design felt clumsy, and it looks slightly below average. Most of the gameplay involves running into a room, the room locks behind you, and monsters spawn in. I don't get why so many people like this, but whatever. If the author makes a sequel, I hope he fixes these problems. It didn't deserve an award.

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Guest

Unknown date

  
A new paradigm to Doom Editing - Pyro

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Guest

Unknown date

  
Sorry, but this is godawful. Maps are super tiny and simplistic, something author tried to mask by removing the automap. Encounters are horrid. Already at map 2 you will have tons of cacodemons being spawned in tiny area with little room to move. Author tries to balance encounters like this with large amounts of ammo and health regeneration (without which this wad would be impossible to play). Not fun, not scary, not a good Doom wad, not good shooter on its own. Just bad.

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Guest

Unknown date

  
Doom1, Doom2 or Doom3 and I'm happy wasting all of 'em. This masterpiece is mapping at it's finest. The 'DOOM' style of game-play skilfully of all games has been blended superbly. On UV -fast, it certainly gave me a workout! This HAS to be the best wad to date of 2009! Shirley! A perfect 5/5

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Superfly TNT

Unknown date

  
This is amazing, the implementation of the special effects for monster projectiles is incredible, the play, suspense, weapons, choice of music is fantastic, it truly is a standalone game different to doom - a twin if you like, not a clone.

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Unknown date

  
Usually I don't like obvious and repetitive traps with teleporting monsters. But this time awesome atmosphere and coherent design of the episode made me forget about that. Very very nice work. I almost forgot how much of the adrenaline could computer games give. And LOS is pretty good in that. Thanks a lot!

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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