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Baker's Dozen

   (34 reviews)
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3 Screenshots

About This File

13 levels for any limit removing port

Map01 was made for First Demo Contest on iddqd.ru

Maps 2, 3, 11 and 13 are from Speed Map Contest on iddqd.ru. Each of them is made within 4 hours. Yeah, map13 too. Do you believe it?

Maps 7, 9 and 12 were made for Plutonia2 and were rejected. Map07 is retextured.


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NuMetalManiak

  
it's just mind-blowing how Eternal makes such good maps in good time.

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Guest

  
Anyone who doesn't like this is goofy.Great mapset!

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Guest

  
Unsurprisingly, even the Eternal's speedmaps and rejected maps from community projects are well worth playing.

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Guest

Unknown date

  
Nice looking but dull to play maps with eww sprite recolors and pointless sound replacements. 3/5 altogether.

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Guest

Unknown date

  
^Pretty well said. I actually thought 10 and 11 were my least favorite maps, but they were still pretty good and it's probably just my taste. 5 and 6 are definitely the most simplistic/unspecial maps in here (along w/ 4, potentially). But every map had it's qualities, none were bad or even mediocre. And that Map13 was made in 4 hours just blows my mind. 5/5

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Guest

Unknown date

  
Some good maps, but some weak ones as well. The graphics/sounds replacements range from pointless to laughable (such as the bandanas on zombies).

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Guest

Unknown date

  
Another brilliant masterpiece by Eternal. Maps 05 and 06 were weaker IMO, but otherwise this is a must-play. Plutonia 2 rejected maps? Vrack/Eternal Doom themed space bases? I say yes. 5/5 - Moti

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Katamori

Unknown date

  
Amazing, as usual.

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Guest

Unknown date

  
Some maps are great, but some hasn't got the right flow. Anyway I really love Alex's style. 4/5 - Damned

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Guest

Unknown date

  
Applies the medieval immersion of Eternal but rips out the convuluted puzzles. A diverse set, ranging from non-linear base to linear levels enhanced by excellent use of height variation and contrasting layouts, combined with strategic enemy placement and intelligent traps avoiding any repetition. Mixed with a few slaughter fights providing a broad difficulty scale, Eternal never fails to combine both unparalled aesthetics and addictive gameplay, an outstanding mapper of unrivalled ability. 5/5 - B.Krypto

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Guest

Unknown date

  
This is just what I was looking for. Simple but balanced WAD. Great work. 5/5

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Guest

Unknown date

  
You see, by speed-mapping he means that the rest of the community decided it wasn't fair to the rest of the mapping community for Eternal to make maps with no time limit, so to level the playing field he was limited to 4 hrs for a few maps, until they realized that it didn't matter, cause his maps, even with a time limit, are better than most in the community. Map 13? 4 hrs.? If you are on crack or Eternal, that IS possible, lol. Wonderfully done!

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Guest

Unknown date

  
Whilst Eternal's "Eternal Doom" themed maps aren't my favourite of his, I did enjoy this wad and found it a blast to play overall. Was also amazed at how large some of the maps were given the 4 hour-per-map thing. As usual - very impressed and looking forwards to more. 5* -Phobus

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Hunter_568

Unknown date

  
Not bad my good friend. 4/5 stars :)

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Guest

Unknown date

  
Another very fun and immersive wad from Eternal. There is great map detail throughout. I recommend it. 4 stars. -TRRobin.

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Guest

Unknown date

  
Some cool maps, some lame ones too. Sprite replacements weren't that great imo.

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Guest

Unknown date

  
rejects? speedmapping? Id on't belive. 5/5

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Guest

Unknown date

  
^ In those speedmapping contests all participants were given a specific theme (nature, hell, city, base, etc), so they couldn't just send random maps they made before. Also, 5/5.

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Guest

Unknown date

  
"Extreme law is often extreme wrong"-I had to look that up.Map 13 in just 4 hours is amazing!Thanks for getting the off your hard drive and into the archive,5/5-d.d.koop

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Guest

Unknown date

  
5/5 for Map08 alone.

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Guest

Unknown date

  
A set of different maps. Too different for a megawad as a solid thing.

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Guest

Unknown date

  
I can't believe Map13 was made in 4 hours. This stuff is brilliant!!! 5.5/5 - Optimus

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Guest

Unknown date

  
Most maps are ok as single levels, but don't work that well as a megawad, and sometimes 'suffer' from lame use of well established doom clichees. Some were also very laggy, which shouldn't be the case in a 16 years old game. 3.5 exceptionally mercifully rounded to 4

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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