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Baker's Dozen

   (34 reviews)
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3 Screenshots

About This File

13 levels for any limit removing port

Map01 was made for First Demo Contest on iddqd.ru

Maps 2, 3, 11 and 13 are from Speed Map Contest on iddqd.ru. Each of them is made within 4 hours. Yeah, map13 too. Do you believe it?

Maps 7, 9 and 12 were made for Plutonia2 and were rejected. Map07 is retextured.


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NuMetalManiak

  
it's just mind-blowing how Eternal makes such good maps in good time.

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Guest

  
Anyone who doesn't like this is goofy.Great mapset!

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Guest

  
Unsurprisingly, even the Eternal's speedmaps and rejected maps from community projects are well worth playing.

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Guest

Unknown date

  
Nice looking but dull to play maps with eww sprite recolors and pointless sound replacements. 3/5 altogether.

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Guest

Unknown date

  
^Pretty well said. I actually thought 10 and 11 were my least favorite maps, but they were still pretty good and it's probably just my taste. 5 and 6 are definitely the most simplistic/unspecial maps in here (along w/ 4, potentially). But every map had it's qualities, none were bad or even mediocre. And that Map13 was made in 4 hours just blows my mind. 5/5

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Guest

Unknown date

  
Some good maps, but some weak ones as well. The graphics/sounds replacements range from pointless to laughable (such as the bandanas on zombies).

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Guest

Unknown date

  
Another brilliant masterpiece by Eternal. Maps 05 and 06 were weaker IMO, but otherwise this is a must-play. Plutonia 2 rejected maps? Vrack/Eternal Doom themed space bases? I say yes. 5/5 - Moti

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Katamori

Unknown date

  
Amazing, as usual.

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Guest

Unknown date

  
Some maps are great, but some hasn't got the right flow. Anyway I really love Alex's style. 4/5 - Damned

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Guest

Unknown date

  
Applies the medieval immersion of Eternal but rips out the convuluted puzzles. A diverse set, ranging from non-linear base to linear levels enhanced by excellent use of height variation and contrasting layouts, combined with strategic enemy placement and intelligent traps avoiding any repetition. Mixed with a few slaughter fights providing a broad difficulty scale, Eternal never fails to combine both unparalled aesthetics and addictive gameplay, an outstanding mapper of unrivalled ability. 5/5 - B.Krypto

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Guest

Unknown date

  
This is just what I was looking for. Simple but balanced WAD. Great work. 5/5

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Guest

Unknown date

  
You see, by speed-mapping he means that the rest of the community decided it wasn't fair to the rest of the mapping community for Eternal to make maps with no time limit, so to level the playing field he was limited to 4 hrs for a few maps, until they realized that it didn't matter, cause his maps, even with a time limit, are better than most in the community. Map 13? 4 hrs.? If you are on crack or Eternal, that IS possible, lol. Wonderfully done!

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Guest

Unknown date

  
Whilst Eternal's "Eternal Doom" themed maps aren't my favourite of his, I did enjoy this wad and found it a blast to play overall. Was also amazed at how large some of the maps were given the 4 hour-per-map thing. As usual - very impressed and looking forwards to more. 5* -Phobus

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Hunter_568

Unknown date

  
Not bad my good friend. 4/5 stars :)

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Guest

Unknown date

  
Another very fun and immersive wad from Eternal. There is great map detail throughout. I recommend it. 4 stars. -TRRobin.

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Guest

Unknown date

  
Some cool maps, some lame ones too. Sprite replacements weren't that great imo.

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Guest

Unknown date

  
rejects? speedmapping? Id on't belive. 5/5

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Guest

Unknown date

  
^ In those speedmapping contests all participants were given a specific theme (nature, hell, city, base, etc), so they couldn't just send random maps they made before. Also, 5/5.

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Guest

Unknown date

  
"Extreme law is often extreme wrong"-I had to look that up.Map 13 in just 4 hours is amazing!Thanks for getting the off your hard drive and into the archive,5/5-d.d.koop

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Guest

Unknown date

  
5/5 for Map08 alone.

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Guest

Unknown date

  
A set of different maps. Too different for a megawad as a solid thing.

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Guest

Unknown date

  
I can't believe Map13 was made in 4 hours. This stuff is brilliant!!! 5.5/5 - Optimus

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Guest

Unknown date

  
Most maps are ok as single levels, but don't work that well as a megawad, and sometimes 'suffer' from lame use of well established doom clichees. Some were also very laggy, which shouldn't be the case in a 16 years old game. 3.5 exceptionally mercifully rounded to 4

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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