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Baker's Dozen

   (34 reviews)
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3 Screenshots

About This File

13 levels for any limit removing port

Map01 was made for First Demo Contest on iddqd.ru

Maps 2, 3, 11 and 13 are from Speed Map Contest on iddqd.ru. Each of them is made within 4 hours. Yeah, map13 too. Do you believe it?

Maps 7, 9 and 12 were made for Plutonia2 and were rejected. Map07 is retextured.


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NuMetalManiak

  
it's just mind-blowing how Eternal makes such good maps in good time.

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Guest

  
Anyone who doesn't like this is goofy.Great mapset!

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Guest

  
Unsurprisingly, even the Eternal's speedmaps and rejected maps from community projects are well worth playing.

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Guest

Unknown date

  
Nice looking but dull to play maps with eww sprite recolors and pointless sound replacements. 3/5 altogether.

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Guest

Unknown date

  
^Pretty well said. I actually thought 10 and 11 were my least favorite maps, but they were still pretty good and it's probably just my taste. 5 and 6 are definitely the most simplistic/unspecial maps in here (along w/ 4, potentially). But every map had it's qualities, none were bad or even mediocre. And that Map13 was made in 4 hours just blows my mind. 5/5

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Guest

Unknown date

  
Some good maps, but some weak ones as well. The graphics/sounds replacements range from pointless to laughable (such as the bandanas on zombies).

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Guest

Unknown date

  
Another brilliant masterpiece by Eternal. Maps 05 and 06 were weaker IMO, but otherwise this is a must-play. Plutonia 2 rejected maps? Vrack/Eternal Doom themed space bases? I say yes. 5/5 - Moti

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Katamori

Unknown date

  
Amazing, as usual.

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Guest

Unknown date

  
Some maps are great, but some hasn't got the right flow. Anyway I really love Alex's style. 4/5 - Damned

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Guest

Unknown date

  
Applies the medieval immersion of Eternal but rips out the convuluted puzzles. A diverse set, ranging from non-linear base to linear levels enhanced by excellent use of height variation and contrasting layouts, combined with strategic enemy placement and intelligent traps avoiding any repetition. Mixed with a few slaughter fights providing a broad difficulty scale, Eternal never fails to combine both unparalled aesthetics and addictive gameplay, an outstanding mapper of unrivalled ability. 5/5 - B.Krypto

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Guest

Unknown date

  
This is just what I was looking for. Simple but balanced WAD. Great work. 5/5

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Guest

Unknown date

  
You see, by speed-mapping he means that the rest of the community decided it wasn't fair to the rest of the mapping community for Eternal to make maps with no time limit, so to level the playing field he was limited to 4 hrs for a few maps, until they realized that it didn't matter, cause his maps, even with a time limit, are better than most in the community. Map 13? 4 hrs.? If you are on crack or Eternal, that IS possible, lol. Wonderfully done!

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Guest

Unknown date

  
Whilst Eternal's "Eternal Doom" themed maps aren't my favourite of his, I did enjoy this wad and found it a blast to play overall. Was also amazed at how large some of the maps were given the 4 hour-per-map thing. As usual - very impressed and looking forwards to more. 5* -Phobus

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Hunter_568

Unknown date

  
Not bad my good friend. 4/5 stars :)

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Guest

Unknown date

  
Another very fun and immersive wad from Eternal. There is great map detail throughout. I recommend it. 4 stars. -TRRobin.

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Guest

Unknown date

  
Some cool maps, some lame ones too. Sprite replacements weren't that great imo.

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Guest

Unknown date

  
rejects? speedmapping? Id on't belive. 5/5

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Guest

Unknown date

  
^ In those speedmapping contests all participants were given a specific theme (nature, hell, city, base, etc), so they couldn't just send random maps they made before. Also, 5/5.

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Guest

Unknown date

  
"Extreme law is often extreme wrong"-I had to look that up.Map 13 in just 4 hours is amazing!Thanks for getting the off your hard drive and into the archive,5/5-d.d.koop

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Guest

Unknown date

  
5/5 for Map08 alone.

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Guest

Unknown date

  
A set of different maps. Too different for a megawad as a solid thing.

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Guest

Unknown date

  
I can't believe Map13 was made in 4 hours. This stuff is brilliant!!! 5.5/5 - Optimus

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Guest

Unknown date

  
Most maps are ok as single levels, but don't work that well as a megawad, and sometimes 'suffer' from lame use of well established doom clichees. Some were also very laggy, which shouldn't be the case in a 16 years old game. 3.5 exceptionally mercifully rounded to 4

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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