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Shai'tan's Luck

   (18 reviews)
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About This File

Originally I made map27 and called it Area42, and the whole project Area42, as the story then was set a few years after doom2, when UAC is cleaning up the bases it lost control of when the demons invaded. But that expanded into a minimally-plot driven episode spanning a short 'training mission' that ends with you teleported to the sewers of a different base, travels through that base and some more places on the way to Area42, and from there the player descends to hell through the fortifications of Atlantis and then the lost city itself. And hell isn't exactly your traditional MAP30 ...


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trrobin

  
As far as 'Slaughter' wads go, this is definitely one of the better ones. The core gameplay is good and there is plenty of ammo around to deal with things. Architecture is also great. However I'm not a fan of these kind of hyper-zany widdly widdly midis though. Still worth checking out though.

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Unknown date

  
this is harddd... i got so confused in map 30. im simply running around in circles spamming my bfg balls like nobody's business~! until i discovered some hint... wahaha...

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Unknown date

  
A fairly good set overall. I can recommend it. Slaughter haters stay clear though.

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Unknown date

  
OK, let's try that again and hope that Doomworld won't be so stupid and eat half the comment... MAP30 is simply great. Also, to the previous reviewer who got confused, look for roman numerals. ;)

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Unknown date

  
Nice slaughter episode with some decent design/architecture throughout.Starts off pretty easy then gets progressively more difficult.Had to save on map 28,dying more than once-staring at a mega/soulsphere[heh] .Map 29 was really nice-looking in the courtyard and city part.I couldn't beat level 30,though I tried and died many times[looks kinda funny on the automap].This one was made fun due to all the health and ammo present.Good fun!4/5-d.d.koop

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Unknown date

  
Pretty good.

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Unknown date

  
Great slaughter fights in the later maps. 4/5

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Unknown date

  
This is pretty darn good. By no means easy.

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Unknown date

  
Beautiful slaughter maps. Map29, a bit too repetitive, had serious slowdowns in prboom+2.5.0.6 but played fluently in prboom+ 2.5.0.7. Pretty darn good, coldfusio.

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Unknown date

  
The first two maps almost made me stop playing this, to be honest... But then I entered Map22. From then, it only became simply amazing. Map29 brought out the BFG spammer in me, haha. This wad is NOT easy, but yet, really fun and highly recommended to people who enjoy slaughter maps. 4/5 from me. - Moti

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Unknown date

  
Only the later maps were good, and the music was mostly daaamn annoying. What up with this anime/manga stuff? This is Doom! Anyway, some really great maps, and some not that good. Also some HOM`s and whats up with the major texture alignment issues in map 25? (think it was 25, "Native ruins" or something). Hmmmm, have to go woth a 3/5 this time.

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  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
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