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Shai'tan's Luck

   (18 reviews)
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6 Screenshots

About This File

Originally I made map27 and called it Area42, and the whole project Area42, as the story then was set a few years after doom2, when UAC is cleaning up the bases it lost control of when the demons invaded. But that expanded into a minimally-plot driven episode spanning a short 'training mission' that ends with you teleported to the sewers of a different base, travels through that base and some more places on the way to Area42, and from there the player descends to hell through the fortifications of Atlantis and then the lost city itself. And hell isn't exactly your traditional MAP30 ...


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trrobin

  
As far as 'Slaughter' wads go, this is definitely one of the better ones. The core gameplay is good and there is plenty of ammo around to deal with things. Architecture is also great. However I'm not a fan of these kind of hyper-zany widdly widdly midis though. Still worth checking out though.

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Unknown date

  
this is harddd... i got so confused in map 30. im simply running around in circles spamming my bfg balls like nobody's business~! until i discovered some hint... wahaha...

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Unknown date

  
A fairly good set overall. I can recommend it. Slaughter haters stay clear though.

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Unknown date

  
OK, let's try that again and hope that Doomworld won't be so stupid and eat half the comment... MAP30 is simply great. Also, to the previous reviewer who got confused, look for roman numerals. ;)

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Unknown date

  
Nice slaughter episode with some decent design/architecture throughout.Starts off pretty easy then gets progressively more difficult.Had to save on map 28,dying more than once-staring at a mega/soulsphere[heh] .Map 29 was really nice-looking in the courtyard and city part.I couldn't beat level 30,though I tried and died many times[looks kinda funny on the automap].This one was made fun due to all the health and ammo present.Good fun!4/5-d.d.koop

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Unknown date

  
Pretty good.

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Unknown date

  
Great slaughter fights in the later maps. 4/5

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Unknown date

  
This is pretty darn good. By no means easy.

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Unknown date

  
Beautiful slaughter maps. Map29, a bit too repetitive, had serious slowdowns in prboom+2.5.0.6 but played fluently in prboom+ 2.5.0.7. Pretty darn good, coldfusio.

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Unknown date

  
The first two maps almost made me stop playing this, to be honest... But then I entered Map22. From then, it only became simply amazing. Map29 brought out the BFG spammer in me, haha. This wad is NOT easy, but yet, really fun and highly recommended to people who enjoy slaughter maps. 4/5 from me. - Moti

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Unknown date

  
Only the later maps were good, and the music was mostly daaamn annoying. What up with this anime/manga stuff? This is Doom! Anyway, some really great maps, and some not that good. Also some HOM`s and whats up with the major texture alignment issues in map 25? (think it was 25, "Native ruins" or something). Hmmmm, have to go woth a 3/5 this time.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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