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Deimos Revisited Version 2 bug fixes

   (14 reviews)
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2 Screenshots

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4 maps for doom2, re-interpretation of deimos, KDiP sequel


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Guest

  
Click clack with a pocket full of hax I give this 6 stars!

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Unknown date

  
Can't quite recommend this. There are still bugs left. It's subpar to E2 itself anyways. Maybe good enough if you are really bored.

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Unknown date

  
This wad is wonderful! 5/5!

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Unknown date

  
To whoever keeps writing the poem above in all the latest files: Please STOP the nonsense/spamming. Expect to see your nonsense deleted. Wad itself is average, 3/5.

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Unknown date

  
Let's see-map 1 teleport has to be entered from thr"correct"point to get the blue key.Map 2-no point in fighting the archvile except for 100%kills.Map 3-got stuck in yellow skull room after killing all the monsters[ran around for 3 or 4 min.]After that,I just gave up.2/5-d.d.koop

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You got stuck on map03? You've got to be kidding me, you were able find the teleporter puzzle but oyu weren't able to figure out how to open the gate? for christ sakes, what's wrong with you? Back on topic good wad 4/5

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I don't know what to say about this... The maps look wonderful but the gameplay is random. For example the yellow door past Map02... You get Sergants, Imps, Pain Elementals and Mancubi thrown at you. Also it is a very unfair battle if you pick up the invisibility sphere secret. The boss is bugged - It replaces the Arachnotron and it shoots cubes that spawn itself. Rifle sprites are not changed (still chainsaw). Overall this is a mixed bag, I still liked it nonetheless. 3.5 (4) out of 5. - Moti

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"version 2 bug fixes"? heh. when wtf was in the first version?

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I tried playing this in vanilla (Doom+, actually) and it broke. It should be in the ports section. Other than that what I played seemed rather "meh" with dull fights and ugly copy-pasta editing resulting in pointless "detail" that gives it a curious under/over detailed appearance.

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  • File Reviews

    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
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