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Deimos Revisited Version 2 bug fixes

   (14 reviews)
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About This File

4 maps for doom2, re-interpretation of deimos, KDiP sequel


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Guest

  
Click clack with a pocket full of hax I give this 6 stars!

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Unknown date

  
Can't quite recommend this. There are still bugs left. It's subpar to E2 itself anyways. Maybe good enough if you are really bored.

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Unknown date

  
This wad is wonderful! 5/5!

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Unknown date

  
To whoever keeps writing the poem above in all the latest files: Please STOP the nonsense/spamming. Expect to see your nonsense deleted. Wad itself is average, 3/5.

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Unknown date

  
Let's see-map 1 teleport has to be entered from thr"correct"point to get the blue key.Map 2-no point in fighting the archvile except for 100%kills.Map 3-got stuck in yellow skull room after killing all the monsters[ran around for 3 or 4 min.]After that,I just gave up.2/5-d.d.koop

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Unknown date

  
You got stuck on map03? You've got to be kidding me, you were able find the teleporter puzzle but oyu weren't able to figure out how to open the gate? for christ sakes, what's wrong with you? Back on topic good wad 4/5

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Unknown date

  
I don't know what to say about this... The maps look wonderful but the gameplay is random. For example the yellow door past Map02... You get Sergants, Imps, Pain Elementals and Mancubi thrown at you. Also it is a very unfair battle if you pick up the invisibility sphere secret. The boss is bugged - It replaces the Arachnotron and it shoots cubes that spawn itself. Rifle sprites are not changed (still chainsaw). Overall this is a mixed bag, I still liked it nonetheless. 3.5 (4) out of 5. - Moti

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Unknown date

  
"version 2 bug fixes"? heh. when wtf was in the first version?

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Unknown date

  
I tried playing this in vanilla (Doom+, actually) and it broke. It should be in the ports section. Other than that what I played seemed rather "meh" with dull fights and ugly copy-pasta editing resulting in pointless "detail" that gives it a curious under/over detailed appearance.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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