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Deimos Revisited Version 2 bug fixes

   (14 reviews)
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4 maps for doom2, re-interpretation of deimos, KDiP sequel


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Click clack with a pocket full of hax I give this 6 stars!

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Can't quite recommend this. There are still bugs left. It's subpar to E2 itself anyways. Maybe good enough if you are really bored.

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This wad is wonderful! 5/5!

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To whoever keeps writing the poem above in all the latest files: Please STOP the nonsense/spamming. Expect to see your nonsense deleted. Wad itself is average, 3/5.

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Let's see-map 1 teleport has to be entered from thr"correct"point to get the blue key.Map 2-no point in fighting the archvile except for 100%kills.Map 3-got stuck in yellow skull room after killing all the monsters[ran around for 3 or 4 min.]After that,I just gave up.2/5-d.d.koop

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You got stuck on map03? You've got to be kidding me, you were able find the teleporter puzzle but oyu weren't able to figure out how to open the gate? for christ sakes, what's wrong with you? Back on topic good wad 4/5

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I don't know what to say about this... The maps look wonderful but the gameplay is random. For example the yellow door past Map02... You get Sergants, Imps, Pain Elementals and Mancubi thrown at you. Also it is a very unfair battle if you pick up the invisibility sphere secret. The boss is bugged - It replaces the Arachnotron and it shoots cubes that spawn itself. Rifle sprites are not changed (still chainsaw). Overall this is a mixed bag, I still liked it nonetheless. 3.5 (4) out of 5. - Moti

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"version 2 bug fixes"? heh. when wtf was in the first version?

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I tried playing this in vanilla (Doom+, actually) and it broke. It should be in the ports section. Other than that what I played seemed rather "meh" with dull fights and ugly copy-pasta editing resulting in pointless "detail" that gives it a curious under/over detailed appearance.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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