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We´re All Dead Here

   (57 reviews)
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4 Screenshots

About This File

These maps are all playable from pistol start and have non linear gameplay. ZDoom compatible.


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Guest

  
Fucking amazing. I've started going for horror/creepier-than -average .wad maps, and this one is terrific. Some issues with compatibility with Brutal Doom, and ACM2015, but with a Give All, problem solved. 9.5/10; Ayy lmao you win it!

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Meh, very good. - kristus

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5/5, but only for "Metamorphosis" and "Chaos Dimension" masterpieces, i dont like "We're all dead here"

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EXTREMELY NICE! 10/5 - Joager

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Guest

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*****

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Guest

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Technically one of the most impressive things I have seen. There are even shadows as sectors for the gate bars flats even though it slows down things. Also great ideas (twin world portal, piano playing). Gameplay-wise it's ok. Insane details. 5/5 - Optimus

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That´s true, and I forgot to give proper credits to author, his name is Chris Balch. - Arch

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Acid

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Very good maps. Recommend to anyone looking for a challenge as well as a good fight.

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Guest

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map 8 is amazing

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Guest

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Great job. 5/5

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Guest

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This was some weird ****! I enjoyed it, though. Very surreal, haunting, and almost like some bad dream or some episode of the Twilight Zone. Col stuff! 4.5/5

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Stunning! 5/5 - Logan MTM

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Guest

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Kick ass level set!

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Guest

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One of the best non-linear packs i have played in a LONG time!

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Guest

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4 maps with 4 very different themes.Maps 6,7,and 8 could play pretty well as stand-alones.Overall ,pretty darn good!4.5[5]/5 for the effort and creativity put forth here[especially map 6's bouncing back and forth between dimensions]-d.d.koop

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I loved the architecture, the way it carries on nicely from Evil Journey Plan "A" if you load the wad and play on from MAP01 instead of either of the suggested episode starts and the incredible ideas put into the new maps. MAP08 seemed genuinely creepy and very well done in particular. Great stuff! 5* -Phobus

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Awesome map pack, even map08 has ending suddenly problem, the map still awesome. And bonus maps are more damn good. 4.5/5 -playerlin

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I liked it - COOL - in map08, the platform thing in the starting room where the blue key appears on, it's exactly the same as the "treasure boxes" in dekutree.wad

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It´s far from primitive.

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Fucken awesome 5/5

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Map8 is one of the best doommaps ever!

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This wad ain't half as dead as I am.

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I like. End of story.

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This wad was very well done. The main map, "We're All Dead Here," was very well constructed. The mood was just right with that level. Creepy, suspensful, and gloomy. Nicely done overall. With the other maps, the one I thought that was awesome was the "Chaos Dimesion" ; this map was very well detailed and literally is a work of art. I'd have to say your work is just as detailed as Eternal's. Very well done. -Alando1

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Map 08 rocks!

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  • File Reviews

    • By Amaruψ · Posted
      I played up to The Crusher and... frankly, it soured the taste in my mouth to the point that I don't want to continue and try all of the maps.    Surprisingly hideous and wonderfully claustrophobic architecture, with monotonic texture usage and gimmicks at every turn of the map. Then of course the Arch-Vile maze because apparently it's a necessity to copy the Casalis at least once in your mapping career. The crushing ceiling was just the cherry on the top. Not a fan.
    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
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