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We´re All Dead Here

   (57 reviews)
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4 Screenshots

About This File

These maps are all playable from pistol start and have non linear gameplay. ZDoom compatible.


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Guest

  
Fucking amazing. I've started going for horror/creepier-than -average .wad maps, and this one is terrific. Some issues with compatibility with Brutal Doom, and ACM2015, but with a Give All, problem solved. 9.5/10; Ayy lmao you win it!

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Guest

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Meh, very good. - kristus

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Guest

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5/5, but only for "Metamorphosis" and "Chaos Dimension" masterpieces, i dont like "We're all dead here"

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Guest

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EXTREMELY NICE! 10/5 - Joager

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Guest

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*****

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Guest

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Technically one of the most impressive things I have seen. There are even shadows as sectors for the gate bars flats even though it slows down things. Also great ideas (twin world portal, piano playing). Gameplay-wise it's ok. Insane details. 5/5 - Optimus

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Guest

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That´s true, and I forgot to give proper credits to author, his name is Chris Balch. - Arch

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Acid

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Very good maps. Recommend to anyone looking for a challenge as well as a good fight.

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Guest

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map 8 is amazing

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Guest

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Great job. 5/5

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Guest

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This was some weird ****! I enjoyed it, though. Very surreal, haunting, and almost like some bad dream or some episode of the Twilight Zone. Col stuff! 4.5/5

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Guest

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Stunning! 5/5 - Logan MTM

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Guest

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Kick ass level set!

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Guest

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One of the best non-linear packs i have played in a LONG time!

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Guest

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4 maps with 4 very different themes.Maps 6,7,and 8 could play pretty well as stand-alones.Overall ,pretty darn good!4.5[5]/5 for the effort and creativity put forth here[especially map 6's bouncing back and forth between dimensions]-d.d.koop

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I loved the architecture, the way it carries on nicely from Evil Journey Plan "A" if you load the wad and play on from MAP01 instead of either of the suggested episode starts and the incredible ideas put into the new maps. MAP08 seemed genuinely creepy and very well done in particular. Great stuff! 5* -Phobus

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Awesome map pack, even map08 has ending suddenly problem, the map still awesome. And bonus maps are more damn good. 4.5/5 -playerlin

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I liked it - COOL - in map08, the platform thing in the starting room where the blue key appears on, it's exactly the same as the "treasure boxes" in dekutree.wad

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It´s far from primitive.

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Guest

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Fucken awesome 5/5

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Guest

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Map8 is one of the best doommaps ever!

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Guest

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This wad ain't half as dead as I am.

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Guest

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I like. End of story.

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This wad was very well done. The main map, "We're All Dead Here," was very well constructed. The mood was just right with that level. Creepy, suspensful, and gloomy. Nicely done overall. With the other maps, the one I thought that was awesome was the "Chaos Dimesion" ; this map was very well detailed and literally is a work of art. I'd have to say your work is just as detailed as Eternal's. Very well done. -Alando1

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Map 08 rocks!

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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