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Hellfire Abyss

   (18 reviews)
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A hellish wasteland which take's you through canyons, caves and an ancient temple. Long, detailed and heavily based on Gzdoom features.


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Guest

Unknown date

  
Looking not bad, but the sky and some texture on some slopes look like shit. Gameplay is a little sucks, but near ending it is better. Some reviewer complaints about monsters placement randomly, I don't agree. But I feel some part of detailing cause project weapons near useless because they blocked many enemies...

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Unknown date

  
I'll give it 1 star because it looks nice, and another star because the atmosphere was eery. Architecture gets in the way of movement big time, killing gameplay and the decorations also get in the way of movement... next time please get people from Doomworld to playtest your map.

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Guest

Unknown date

  
Beautiful architecture, no gameplay. 0/5

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Guest

Unknown date

  
I actually liked this. Sometimes, there were annoying obsticles in the way, and maybe there was a bit too much detail. But, it was a very beautiful hellish map with a lot of originality. I enjoyed the music, too; it sounded like an enchanting fantasy-type track but with a haunting, eerie twist. Great lighting effects, good architectural designs (for the temple). Overall, I liked it but maybe tone down the detail a bit. 4/5

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Unknown date

  
I had expectations from the size and GZDoom requirements. But then I was disappointed, greatly. The map is non-linear and looks stunning, yes. That's the good part. ONLY. The bad parts: Music is annoying as hell, gameplay is non-existent: monsters thrown everywhere, randomly, with no reason at all. Same goes for ammo. Secrets are all incredibly easy to find. If it wasn't for the nice architecture this wad would've been one star. I'm giving this 2.5 (3) out of 5. Better luck next time! - Moti

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Unknown date

  
The architecture is stunning; gameplay is average. There is a major glitch that allows you to bypass the entire level by making a series of jumps near the exit gate. Jump on the stalagmite to the green torch to the exit post and then over the gate. 3/5

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Unknown date

  
I really think this wad deserves some revisiting. It could be quite decent with better attention paid to monster distribution, difficulty, and ammo placement. Also, some of the architecture can obstruct gameflow.

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Unknown date

  
or you can grab the invulnerablility sphere and rocket jump to the end and let the cacos hk's and baron's infight, then finish them off. Got 3:05 on a first try doing that. The map plays horribly, and the slopes are used to an extreme, which just doesn't look good to me either. Less Zdoomism's plz. 1/5

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Guest

Unknown date

  
Pretty pretty. ;)

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Guest

Unknown date

  
This wad wasn't bad. Of course it was pretty difficult even on Hurt Me Plenty but the structure of the map was pretty nice. I think you could've done something different for the sky box; instead of lava, you should try red or orange clouds; I think it would be more logical. For the gameplay, you may want to cut down on the pools of lava, even in a heavy combat area. Also the amount of space in the outdoor areas was kind of tight. Challenging & not bad at all. -Alando1

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Unknown date

  
I thought this was a lot better than these reviews suggest. The only thing I found annoying was getting stuck in the vegetation but other than that nice job.

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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