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Hellfire Abyss

   (19 reviews)
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About This File

A hellish wasteland which take's you through canyons, caves and an ancient temple. Long, detailed and heavily based on Gzdoom features.


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Denim Destroyer

  

Hellfire Abyss is what happens when a map author thinks of a setting for their level and fails to move beyond that. Sure it is a nice looking hell level with a ton of detail but that comes to the level's detriment. I typically don't do this but I am reviewing this level despite not finishing it. Why you may ask? Twice I died from becoming stuck on some piece of detail. It is one thing to get stuck on a piece of detail but another to constantly keep getting stuck on something and even dying from it. This trait in addition to the boring, unimaginative monster placement and annoying music tells you the author did not have much in the way of playtesting.

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Unknown date

  
Looking not bad, but the sky and some texture on some slopes look like shit. Gameplay is a little sucks, but near ending it is better. Some reviewer complaints about monsters placement randomly, I don't agree. But I feel some part of detailing cause project weapons near useless because they blocked many enemies...

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Unknown date

  
I'll give it 1 star because it looks nice, and another star because the atmosphere was eery. Architecture gets in the way of movement big time, killing gameplay and the decorations also get in the way of movement... next time please get people from Doomworld to playtest your map.

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Unknown date

  
Beautiful architecture, no gameplay. 0/5

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Guest

Unknown date

  
I actually liked this. Sometimes, there were annoying obsticles in the way, and maybe there was a bit too much detail. But, it was a very beautiful hellish map with a lot of originality. I enjoyed the music, too; it sounded like an enchanting fantasy-type track but with a haunting, eerie twist. Great lighting effects, good architectural designs (for the temple). Overall, I liked it but maybe tone down the detail a bit. 4/5

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Unknown date

  
I had expectations from the size and GZDoom requirements. But then I was disappointed, greatly. The map is non-linear and looks stunning, yes. That's the good part. ONLY. The bad parts: Music is annoying as hell, gameplay is non-existent: monsters thrown everywhere, randomly, with no reason at all. Same goes for ammo. Secrets are all incredibly easy to find. If it wasn't for the nice architecture this wad would've been one star. I'm giving this 2.5 (3) out of 5. Better luck next time! - Moti

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Unknown date

  
The architecture is stunning; gameplay is average. There is a major glitch that allows you to bypass the entire level by making a series of jumps near the exit gate. Jump on the stalagmite to the green torch to the exit post and then over the gate. 3/5

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Unknown date

  
I really think this wad deserves some revisiting. It could be quite decent with better attention paid to monster distribution, difficulty, and ammo placement. Also, some of the architecture can obstruct gameflow.

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Unknown date

  
or you can grab the invulnerablility sphere and rocket jump to the end and let the cacos hk's and baron's infight, then finish them off. Got 3:05 on a first try doing that. The map plays horribly, and the slopes are used to an extreme, which just doesn't look good to me either. Less Zdoomism's plz. 1/5

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Unknown date

  
Pretty pretty. ;)

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Guest

Unknown date

  
This wad wasn't bad. Of course it was pretty difficult even on Hurt Me Plenty but the structure of the map was pretty nice. I think you could've done something different for the sky box; instead of lava, you should try red or orange clouds; I think it would be more logical. For the gameplay, you may want to cut down on the pools of lava, even in a heavy combat area. Also the amount of space in the outdoor areas was kind of tight. Challenging & not bad at all. -Alando1

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Unknown date

  
I thought this was a lot better than these reviews suggest. The only thing I found annoying was getting stuck in the vegetation but other than that nice job.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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