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Hellfire Abyss

   (18 reviews)
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About This File

A hellish wasteland which take's you through canyons, caves and an ancient temple. Long, detailed and heavily based on Gzdoom features.


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Guest

Unknown date

  
Looking not bad, but the sky and some texture on some slopes look like shit. Gameplay is a little sucks, but near ending it is better. Some reviewer complaints about monsters placement randomly, I don't agree. But I feel some part of detailing cause project weapons near useless because they blocked many enemies...

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Guest

Unknown date

  
I'll give it 1 star because it looks nice, and another star because the atmosphere was eery. Architecture gets in the way of movement big time, killing gameplay and the decorations also get in the way of movement... next time please get people from Doomworld to playtest your map.

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Guest

Unknown date

  
Beautiful architecture, no gameplay. 0/5

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Guest

Unknown date

  
I actually liked this. Sometimes, there were annoying obsticles in the way, and maybe there was a bit too much detail. But, it was a very beautiful hellish map with a lot of originality. I enjoyed the music, too; it sounded like an enchanting fantasy-type track but with a haunting, eerie twist. Great lighting effects, good architectural designs (for the temple). Overall, I liked it but maybe tone down the detail a bit. 4/5

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Unknown date

  
I had expectations from the size and GZDoom requirements. But then I was disappointed, greatly. The map is non-linear and looks stunning, yes. That's the good part. ONLY. The bad parts: Music is annoying as hell, gameplay is non-existent: monsters thrown everywhere, randomly, with no reason at all. Same goes for ammo. Secrets are all incredibly easy to find. If it wasn't for the nice architecture this wad would've been one star. I'm giving this 2.5 (3) out of 5. Better luck next time! - Moti

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Guest

Unknown date

  
The architecture is stunning; gameplay is average. There is a major glitch that allows you to bypass the entire level by making a series of jumps near the exit gate. Jump on the stalagmite to the green torch to the exit post and then over the gate. 3/5

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Guest

Unknown date

  
I really think this wad deserves some revisiting. It could be quite decent with better attention paid to monster distribution, difficulty, and ammo placement. Also, some of the architecture can obstruct gameflow.

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Guest

Unknown date

  
or you can grab the invulnerablility sphere and rocket jump to the end and let the cacos hk's and baron's infight, then finish them off. Got 3:05 on a first try doing that. The map plays horribly, and the slopes are used to an extreme, which just doesn't look good to me either. Less Zdoomism's plz. 1/5

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Guest

Unknown date

  
Pretty pretty. ;)

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Guest

Unknown date

  
This wad wasn't bad. Of course it was pretty difficult even on Hurt Me Plenty but the structure of the map was pretty nice. I think you could've done something different for the sky box; instead of lava, you should try red or orange clouds; I think it would be more logical. For the gameplay, you may want to cut down on the pools of lava, even in a heavy combat area. Also the amount of space in the outdoor areas was kind of tight. Challenging & not bad at all. -Alando1

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Unknown date

  
I thought this was a lot better than these reviews suggest. The only thing I found annoying was getting stuck in the vegetation but other than that nice job.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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