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Hellfire Abyss

   (18 reviews)
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About This File

A hellish wasteland which take's you through canyons, caves and an ancient temple. Long, detailed and heavily based on Gzdoom features.


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Guest

Unknown date

  
Looking not bad, but the sky and some texture on some slopes look like shit. Gameplay is a little sucks, but near ending it is better. Some reviewer complaints about monsters placement randomly, I don't agree. But I feel some part of detailing cause project weapons near useless because they blocked many enemies...

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Unknown date

  
I'll give it 1 star because it looks nice, and another star because the atmosphere was eery. Architecture gets in the way of movement big time, killing gameplay and the decorations also get in the way of movement... next time please get people from Doomworld to playtest your map.

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Guest

Unknown date

  
Beautiful architecture, no gameplay. 0/5

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Guest

Unknown date

  
I actually liked this. Sometimes, there were annoying obsticles in the way, and maybe there was a bit too much detail. But, it was a very beautiful hellish map with a lot of originality. I enjoyed the music, too; it sounded like an enchanting fantasy-type track but with a haunting, eerie twist. Great lighting effects, good architectural designs (for the temple). Overall, I liked it but maybe tone down the detail a bit. 4/5

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Unknown date

  
I had expectations from the size and GZDoom requirements. But then I was disappointed, greatly. The map is non-linear and looks stunning, yes. That's the good part. ONLY. The bad parts: Music is annoying as hell, gameplay is non-existent: monsters thrown everywhere, randomly, with no reason at all. Same goes for ammo. Secrets are all incredibly easy to find. If it wasn't for the nice architecture this wad would've been one star. I'm giving this 2.5 (3) out of 5. Better luck next time! - Moti

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Unknown date

  
The architecture is stunning; gameplay is average. There is a major glitch that allows you to bypass the entire level by making a series of jumps near the exit gate. Jump on the stalagmite to the green torch to the exit post and then over the gate. 3/5

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Unknown date

  
I really think this wad deserves some revisiting. It could be quite decent with better attention paid to monster distribution, difficulty, and ammo placement. Also, some of the architecture can obstruct gameflow.

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Unknown date

  
or you can grab the invulnerablility sphere and rocket jump to the end and let the cacos hk's and baron's infight, then finish them off. Got 3:05 on a first try doing that. The map plays horribly, and the slopes are used to an extreme, which just doesn't look good to me either. Less Zdoomism's plz. 1/5

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Guest

Unknown date

  
Pretty pretty. ;)

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Guest

Unknown date

  
This wad wasn't bad. Of course it was pretty difficult even on Hurt Me Plenty but the structure of the map was pretty nice. I think you could've done something different for the sky box; instead of lava, you should try red or orange clouds; I think it would be more logical. For the gameplay, you may want to cut down on the pools of lava, even in a heavy combat area. Also the amount of space in the outdoor areas was kind of tight. Challenging & not bad at all. -Alando1

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Unknown date

  
I thought this was a lot better than these reviews suggest. The only thing I found annoying was getting stuck in the vegetation but other than that nice job.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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