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Hellfire Abyss

   (19 reviews)
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A hellish wasteland which take's you through canyons, caves and an ancient temple. Long, detailed and heavily based on Gzdoom features.


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Denim Destroyer

  

Hellfire Abyss is what happens when a map author thinks of a setting for their level and fails to move beyond that. Sure it is a nice looking hell level with a ton of detail but that comes to the level's detriment. I typically don't do this but I am reviewing this level despite not finishing it. Why you may ask? Twice I died from becoming stuck on some piece of detail. It is one thing to get stuck on a piece of detail but another to constantly keep getting stuck on something and even dying from it. This trait in addition to the boring, unimaginative monster placement and annoying music tells you the author did not have much in the way of playtesting.

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Unknown date

  
Looking not bad, but the sky and some texture on some slopes look like shit. Gameplay is a little sucks, but near ending it is better. Some reviewer complaints about monsters placement randomly, I don't agree. But I feel some part of detailing cause project weapons near useless because they blocked many enemies...

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Unknown date

  
I'll give it 1 star because it looks nice, and another star because the atmosphere was eery. Architecture gets in the way of movement big time, killing gameplay and the decorations also get in the way of movement... next time please get people from Doomworld to playtest your map.

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Unknown date

  
Beautiful architecture, no gameplay. 0/5

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Unknown date

  
I actually liked this. Sometimes, there were annoying obsticles in the way, and maybe there was a bit too much detail. But, it was a very beautiful hellish map with a lot of originality. I enjoyed the music, too; it sounded like an enchanting fantasy-type track but with a haunting, eerie twist. Great lighting effects, good architectural designs (for the temple). Overall, I liked it but maybe tone down the detail a bit. 4/5

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Unknown date

  
I had expectations from the size and GZDoom requirements. But then I was disappointed, greatly. The map is non-linear and looks stunning, yes. That's the good part. ONLY. The bad parts: Music is annoying as hell, gameplay is non-existent: monsters thrown everywhere, randomly, with no reason at all. Same goes for ammo. Secrets are all incredibly easy to find. If it wasn't for the nice architecture this wad would've been one star. I'm giving this 2.5 (3) out of 5. Better luck next time! - Moti

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Unknown date

  
The architecture is stunning; gameplay is average. There is a major glitch that allows you to bypass the entire level by making a series of jumps near the exit gate. Jump on the stalagmite to the green torch to the exit post and then over the gate. 3/5

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Unknown date

  
I really think this wad deserves some revisiting. It could be quite decent with better attention paid to monster distribution, difficulty, and ammo placement. Also, some of the architecture can obstruct gameflow.

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Unknown date

  
or you can grab the invulnerablility sphere and rocket jump to the end and let the cacos hk's and baron's infight, then finish them off. Got 3:05 on a first try doing that. The map plays horribly, and the slopes are used to an extreme, which just doesn't look good to me either. Less Zdoomism's plz. 1/5

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Unknown date

  
Pretty pretty. ;)

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Unknown date

  
This wad wasn't bad. Of course it was pretty difficult even on Hurt Me Plenty but the structure of the map was pretty nice. I think you could've done something different for the sky box; instead of lava, you should try red or orange clouds; I think it would be more logical. For the gameplay, you may want to cut down on the pools of lava, even in a heavy combat area. Also the amount of space in the outdoor areas was kind of tight. Challenging & not bad at all. -Alando1

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Unknown date

  
I thought this was a lot better than these reviews suggest. The only thing I found annoying was getting stuck in the vegetation but other than that nice job.

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  • File Reviews

    • By Xouman · Posted
      It was interesting,sometimes fun,sometimes hard,sometimes annoyingly hard but we later smile about it(Going Down feeling you know?),i loved the fact that everything feels and look different in terms of level design,sounds,texures and visuals,and the music is here to say to you "you're on a vacation/exploration trip...but not too much,it's Doom !",and technically some levels are great creations,obviously with a modified Id Tech 1,because the original one couldn't do things that some level showed i guess.   Ancient Aliens have a very good overall feeling to play,it's Doom,with a bit of Blake Stone,Star Wars,System Shock and maybe others inspirations,it's very risky to merge differerents inspirations into one big work.   DeadLostSoul,Commander Keen,EvilMarines new enemies are nice too.   My favorites Levels :   Arachnotron Arrival (Nice constant spider in the middle that keeps the pressure on you to move or hide,i liked the monster placements and traps too)   Last Refuge Of The Anasazi   Sinkhole Showdown   Dare To Fly Where Eagles Soar   Ancient Aliens   The Nectar Flow (Huge Level and fun to play)   Polychromatic Terrace   Blazing Boulevard   Wormhole Junction (Damn this is a Going Down Style level !)   Leave Your Sol Behind (A three time height ramp/elevator[don't know how to call that]in Doom? Didn't know that was possible,and flying saucers travel to others worlds,seriously?,didn't expected that o_O,loved the creativity on this level)   Daylight Under A Dark Sol   Culture Shock (A level in the clouds and touching the sky,successive teleporters,a tv working,ropes to elevate yourself,real scales,we need more levels like this,It reminds me that WOW EFFECT i had with Zeal World in Chrono Trigger when i saw all that,too bad it was short,but fantastic idea)   I Skipped Illuminati Confirmed (Too many details and enemies,lags as hell can't do anything,it looked like an insane level)   I Skipped Trinary Temple (Too Much Lags)   I Skipped The Ones Behind It All (Too Much Lags)   The lasts levels lags a lot on Brutal Doom,but that's not your fault,i don't want to play Vanilla Doom,BD is way better to me haha.
    • By Walter confetti · Posted
      A half completed partial conversion based upon the late 90s anime franchise of Tenchi Muyo, that i'm aware It exist and It was relevant in the western anime fandom, despite i know It marginally but i saw a special (Tenchi Muyo in love!) and my first anime figurine it's one of Ryoko... Oh, and a pair of compilation wads using charatchers from this series (Mihoshi and... Ryoko maybe?) downloaded eons ago from anipike, only the site name will make you understand how old It was when i got them, if you know It. Back on the review topic, the levels itself are... Really crappy and cramped as i remembered them when i played this the same 00 decade period i talked before. MAP01 is a small structure that... I suppose it's... Uhhh... A prison? The Matrix massive glitching? Mihoshi fever wet dream? A schizotypical delirium in Doom level form? Anyway, it's a small abstract structure with a yellow key apparently missing from the map, with a central hub sex dungeon where unhappy Hitler cacos portrait are watching your suffering navigating uncanny small areas finding a way to progress in this place; MAP02 Is set in the titular orbital airship from the show where cutesy, badly paletted sprites from the RPG game welcoming you in the living quarters of the ship; MAP03 Is a unfinished Island map with a temple structure reachable only by idclip It. I gave up in this point and didn't played  Sprites and graphic work in general is... not that bad, actually, despite the raw nature of It. I liked the movie wall in MAP03 and the simple succubi sprite in MAP01. Music choice is a joke and have almost nothing to do with the original source over that... Japan and anime are involved somehow, but now i want to make a level where a slow blue lights walls room is rising up slowly while "Cruel Angel Thesis" MIDI blast from the speakers giving to all of this a bizzarre feeling. Cruel Lift Thesis, AH! What a funny guy i am! Overall a small weird project unfortunately not that good to be acceptable, but weird and "bad" enough to be remember in ages. Also, another "War and Peace" piece of review for a mediocre but bizzarre wad that i wrote after a very long time! Thanks Tenchi Muyo Doom!
    • By Walter confetti · Posted
      A nice remake of Duke Nukem 3D "Red Light District" all made using stock assets and some liberties here and there from the original source, but it's a interesting concept after all. No exit and looks all kind of same-y, but the main areas are all here and it's not a bad remake. Maybe too many doors for DM?
    • By Maribo · Posted
      Violent mementos from The Inferno.
    • By Yousuf Anik · Posted
      Very interesting! After completing it the first time, it easily became one of my favorite horror-type WAD, after Lasting Light. The horror atmosphere, the hellish environments, the music (yeah, all of them are very good, especially the map 05 music is so healing!), the changing between maps and returning on your home, the mysteries to solve on each maps are just so fascinating. I really loved to explore the secrets within maps and fighting through the ghostly forces.   However, what I felt unfair was that some of the fights were too tough (and surprising as well) to survive in some areas. Still, it is just so good that I wish I played it before!
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