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Phobus' Fragments of DAC 2009

   (10 reviews)

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About This File

This is the two maps I submitted to DAC2009. MAP01 is a little filler type map with an interesting survival twist on gameplay, and MAP02 is my original, more christmas-y entry. Both maps offer a challenge in their own way and are made to old-school specifications. I decided to spruce them up a little with ZDoom and just make it play oldschool, much like The Mouth of Death in that respect. There's no story obviously and the maps are only vaguely connected but they play together nicely and MAP02 is not too different from a pistol-start. Music is from XMas Doom2 again for MAP01 and the credits screen. Also included in this text file is some extra info on each map, as a throwback to a grander idea that went with time.


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Unknown date

  
This wad is pain my ass by there is no chaingun(or I can't found it?)... Good Christmas song, it has some funny. But after that, nothing special. 2.5/5 -playerlin

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Unknown date

  
didn`t like this, 2

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Unknown date

  
Funny christmas WAD. 5/5 - Optimus

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Unknown date

  
Enough spamming/nonsense, already! Anyways, two short levels, not bad but not special. 4/5 for Christmas tune (Map02).

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Unknown date

  
Pathetic. 0/5 - Zalewa

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Unknown date

  
Map01 0:14, Map02 0:44.

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Only just realised the massive cock-up with the multiplayer-only flag on the chaingun. I've just uploaded a fixed version, so that should be here soon. I've also updated my site to have the fixed version: http://www.phobus.se rvegame.com/ph_dac2. zip for that. -Phobus (24/11/10 16:17 GMT)

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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