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Whispers of Satan

   (222 reviews)
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Whispers of Satan is a 30 level add-on for id software's game Doom 2: Hell on Earth requiring a Boom compatible source port.


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amackert

  

Note: Played continually on UV. This wad definitely gives a great first impression: The architecture is excellent, the music is fantastic and the maps are complex. The issue for me is that it just wasn't all that exciting. The biggest reason for this is frequent predictability in the map design. For instance, you'll walk across the exit halfway through the map, only to realize it's locked. This normally wouldn't be a problem, except that it's used time and time again over the course of the wad. The same goes for the use of symmetry. I don't think it's as bad as others have made it out to be, as one door might lead you to a room that's carved out differently than the one on the other side, but it is something you learn to spot a mile away and it adds to the overall repetitive feeling. Lastly, enemy layouts are supremely predictable and pose little challenge (here are a few shotgunners; OK, now here are a few imps; OK, now here's one mancubus; OK, now here are two hell knights; OK, here's a single revenant; All right, back to a few shotgunners, etc). Very rarely do you face groups of enemies, nor do you typically face larger groups of same types of enemies (imps and pinkies aside). Also, while there was a clear attempt to vary the enemy variety in each map, the way enemies are mixed into each map becomes predictable in and of itself. It doesn't help that rocket and plasma ammo is quite limited overall, leaving you to the SSG for much of the playthrough, and all this does is compound on an already tedious experience.

 

I do feel that for those that like a more traditional "vanilla" experience that's on the easier end of things, this is surely a four or five star wad. However, for people that need some semblance of a challenge, not to mention some kind of progression in this area over the course of the wad, this one will not do it for you.

 

I'd personally rate this two-stars from a gameplay standpoint, but am leaving my rating at three overall due to it being clear a lot of care and effort was put into this. It's just not for me--I need something that is going to make me work a little bit more than this does (tedium is not the solution to that).

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eharper256

  

Probably my favourite Megawad. I was surprised when people talked about symmetry here. I don't see it at all, but then I'm the kind of guy who can't see the difference between 4k and 1080p either, so take that with a pinch of salt.

 

Most notably, though, its good for those of us who want reasonable quantities of monsters. May be a detriment to those that love slaughter, but I don't.

 

My actual only beef with it is how it loves keys sitting on raised pillars. It literally does lead you from pillar to post on some levels.

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pulkmees

· Edited by pulkmees

  

Pretty good wad if you like symmetry and visually striking architecture. Gameplay also has a symmetrical element to it, that might put some people off, but the visuals kind of make the whole experience ok. As a result of the symmetry the navigation is also easy.

 

Most frequent fight setpiece is a door, that needs 2 switches to be flipped. Of course enemies appear, teleport or guard it, usually a symmetrical set on either side. A common end enemy is the archvile, which might get repetitive/boring/annoying to fight depending who you are(the last 2 maps managed to annoy me)

 

There are a couple cheap trap maps, but not too many. The best maps are in the hell section as this is where they went nuts with the architecture and visuals. A major thing I disliked however was the secrets as most were behind a very very slightly misaligned wall texture. Not going to even bother humping every wall. Some were also accessible only once. The secret levels were also strangely enjoyable and/or weird.

 

Difficulty is just right, no slaughter combat(if that is a detriment to someone) in sight. Maps are pretty balanced for pistol start, although some maps get tricky and you'll probably need to find the secrets for ammo.

 

Altogether I can definitely recommend this wad, might be a bit too mechanical, but it's all very polished and solid for what it's offering.

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Nems

  

I find the whole "copy/pasta" and "symmetrical" level design complaint to be funny. For some reason it's bad if this wad does it but if other wads do it it's fine and they get five stars. In any event, I thought the level design and gameplay encounters were fine despite being a bit on the easy side. It's a nice break from some of the more challenging stuff I've been playing. Admittedly I'm a pcorf and Kristian Aro fanboy though so I guess take this review with a grain of salt. In any event, I enjoyed it and I'd recommend it.

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Cacodemon9000

  

Maps look pretty nice, but playing them isn't that fun. Most of them are very repetitive and layout itself is too symmetrical - maps mostly consist of mirrored parts or quarters, and copypaste mapping isn't something acceptable for me. For good part - music fits well to the maps and overall atmosphere quite good. So 3/5.

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Spectre01

  
Good music and some interesting ideas combined with very symmetrical level design and easy/mediocre combat. 2/5

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Combinebobnt

  
Satan whispers to me that this wad is pretty alright

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Flammable

  
10/10 I realy liked this one. Very good. The secret maps are shitty, just map31 was cool. but mostly wad is awesome. And also, yeah, "Hell is a state of mind", i know that feel. Flammable4444 12.10.15

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Guest

  
Great music and arrangements throughout, but one or two that dropped the ball. Although there was a lot of symmetry in some levels, the rest of the wad makes up for it with some great design elsewhere. There a good mix of obvious traps and not so obvious traps. Mostly balanced throughout the wad. The easteregg in map 32 was... something else. So overall a strong 4!

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Guest

  
awesome fun with surprise moments and great music

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Guest

  
stop rationalising why this wad sucks god dammit! it just does and no crackaward could fix that. enough of having to be PC IRL, why bring this into Doom too?

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Never_Again

  
"Dull and soulless" is an apt description: map after map of relentless copy-pasta and mechanical gameplay, which occasional nice bits from Aro cannot save -- the epitome of faceless newschool. Pcorf can do much better than this, as he showed just a few months ago with Incineration; but music and not mapping has always been his main strength, anyway. Some of his tracks (like 2002 ADO E3M2) are bordering on genius; cannot think of a single map of his that would evoke half the emotion.

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Guest

  
A bright example of how Zdoom influence corrupts even talented mappers. Completely dull and soulless compared to wads such as RuinBros, DTs, 2002ADO.

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Guest

  
That megawad is totally amazing. I'd spend a lot of time trying over it. May some sectors are a bit repetitive, but isn't the rule. Great one! Do more like that! 5/5

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Guest

  
Loved it.End of story.

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Guest

  
"MORE THAN 3 YEARS GOD DAMNIT!" hahahaha! I know that feel bruh.. keep up the good work!

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Guest

  
Map design in the first half is decent, but nothing too special. Improves greatly by the second half, however. Unusual for more recent megawads, the challenge is mostly on-par with the D2/FD iwads. Starts off easy, and gets more interesting as it goes along.

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Guest

  
My favorite megawad, the hell is really well made, very symetric but i love this style!

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Guest

Unknown date

  
Mixed bag really. Some boring maps, and some really great maps. Also, wtf with the pink?

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Unknown date

  
I can't go above a 3 rating for this. A lot of these levels are littered with copy-paste architecture. While a lot of areas look very well done, other areas appear to be created in nice, neat halves or quarters...then mirrored together (this includes monsters and pickups). Even the fights are repetitious and predictable. I ventured further and played some later levels (well beyond 10) only to find the same thing. Sorry, not my cup of tea. 3/5

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Unknown date

  
Wonderful wad. 5/5

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Guest

Unknown date

  
Great WAD! The levels are pretty awesome and have some contrast between levels making them more enjoyable. Also there is a reference to Dark Forces on level 31 :D luv that game! Anyway great WAD!

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Unknown date

  
My mouth dropped open when I arrived at Level 29. Things were done that I did not know were possible with Doom (even ZDoom). Things that should not have been possible. It was as if the designer had BEEN to Hell. It was that good. Just....just play it. Truly the best megawad I have ever played.

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Unknown date

  
This is one of those wads that are both very good but miss and easy opportunity to be even greater. The symmetry is pretty unexcusable at points, it has actually given this wad a notorious reputation. But I don't think it's not still well worth playing. In the end, I'm going to put a 5 down - but it is VERY close to losing a point as I was considering giving it only 4 stars. It's rioght around 4.5 stars, the shameful part is that fix the symmetry and this would be 5/5 beyond any doubt.

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Unknown date

  
The gameplay: Start, bump into a locked door, left another direction, find the key, open the locked door, hit on to another locked door, turn away, find the key and repeat once more for the last locked door. And repeat the same process for a hell lot more levels. It gets too repetitive~ The music for some maps are... simply horrible. The later maps took a sharp turn and are excellent though...

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