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Whispers of Satan

   (221 reviews)
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Whispers of Satan is a 30 level add-on for id software's game Doom 2: Hell on Earth requiring a Boom compatible source port.


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eharper256

  

Probably my favourite Megawad. I was surprised when people talked about symmetry here. I don't see it at all, but then I'm the kind of guy who can't see the difference between 4k and 1080p either, so take that with a pinch of salt.

 

Most notably, though, its good for those of us who want reasonable quantities of monsters. May be a detriment to those that love slaughter, but I don't.

 

My actual only beef with it is how it loves keys sitting on raised pillars. It literally does lead you from pillar to post on some levels.

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pulkmees

· Edited by pulkmees

  

Pretty good wad if you like symmetry and visually striking architecture. Gameplay also has a symmetrical element to it, that might put some people off, but the visuals kind of make the whole experience ok. As a result of the symmetry the navigation is also easy.

 

Most frequent fight setpiece is a door, that needs 2 switches to be flipped. Of course enemies appear, teleport or guard it, usually a symmetrical set on either side. A common end enemy is the archvile, which might get repetitive/boring/annoying to fight depending who you are(the last 2 maps managed to annoy me)

 

There are a couple cheap trap maps, but not too many. The best maps are in the hell section as this is where they went nuts with the architecture and visuals. A major thing I disliked however was the secrets as most were behind a very very slightly misaligned wall texture. Not going to even bother humping every wall. Some were also accessible only once. The secret levels were also strangely enjoyable and/or weird.

 

Difficulty is just right, no slaughter combat(if that is a detriment to someone) in sight. Maps are pretty balanced for pistol start, although some maps get tricky and you'll probably need to find the secrets for ammo.

 

Altogether I can definitely recommend this wad, might be a bit too mechanical, but it's all very polished and solid for what it's offering.

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Nems

  

I find the whole "copy/pasta" and "symmetrical" level design complaint to be funny. For some reason it's bad if this wad does it but if other wads do it it's fine and they get five stars. In any event, I thought the level design and gameplay encounters were fine despite being a bit on the easy side. It's a nice break from some of the more challenging stuff I've been playing. Admittedly I'm a pcorf and Kristian Aro fanboy though so I guess take this review with a grain of salt. In any event, I enjoyed it and I'd recommend it.

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Cacodemon9000

  

Maps look pretty nice, but playing them isn't that fun. Most of them are very repetitive and layout itself is too symmetrical - maps mostly consist of mirrored parts or quarters, and copypaste mapping isn't something acceptable for me. For good part - music fits well to the maps and overall atmosphere quite good. So 3/5.

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Spectre01

  
Good music and some interesting ideas combined with very symmetrical level design and easy/mediocre combat. 2/5

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Combinebobnt

  
Satan whispers to me that this wad is pretty alright

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Flammable

  
10/10 I realy liked this one. Very good. The secret maps are shitty, just map31 was cool. but mostly wad is awesome. And also, yeah, "Hell is a state of mind", i know that feel. Flammable4444 12.10.15

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Guest

  
Great music and arrangements throughout, but one or two that dropped the ball. Although there was a lot of symmetry in some levels, the rest of the wad makes up for it with some great design elsewhere. There a good mix of obvious traps and not so obvious traps. Mostly balanced throughout the wad. The easteregg in map 32 was... something else. So overall a strong 4!

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Guest

  
awesome fun with surprise moments and great music

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Guest

  
stop rationalising why this wad sucks god dammit! it just does and no crackaward could fix that. enough of having to be PC IRL, why bring this into Doom too?

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Never_Again

  
"Dull and soulless" is an apt description: map after map of relentless copy-pasta and mechanical gameplay, which occasional nice bits from Aro cannot save -- the epitome of faceless newschool. Pcorf can do much better than this, as he showed just a few months ago with Incineration; but music and not mapping has always been his main strength, anyway. Some of his tracks (like 2002 ADO E3M2) are bordering on genius; cannot think of a single map of his that would evoke half the emotion.

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Guest

  
A bright example of how Zdoom influence corrupts even talented mappers. Completely dull and soulless compared to wads such as RuinBros, DTs, 2002ADO.

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Guest

  
That megawad is totally amazing. I'd spend a lot of time trying over it. May some sectors are a bit repetitive, but isn't the rule. Great one! Do more like that! 5/5

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Guest

  
Loved it.End of story.

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Guest

  
"MORE THAN 3 YEARS GOD DAMNIT!" hahahaha! I know that feel bruh.. keep up the good work!

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Guest

  
Map design in the first half is decent, but nothing too special. Improves greatly by the second half, however. Unusual for more recent megawads, the challenge is mostly on-par with the D2/FD iwads. Starts off easy, and gets more interesting as it goes along.

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Guest

  
My favorite megawad, the hell is really well made, very symetric but i love this style!

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Guest

Unknown date

  
Mixed bag really. Some boring maps, and some really great maps. Also, wtf with the pink?

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Unknown date

  
I can't go above a 3 rating for this. A lot of these levels are littered with copy-paste architecture. While a lot of areas look very well done, other areas appear to be created in nice, neat halves or quarters...then mirrored together (this includes monsters and pickups). Even the fights are repetitious and predictable. I ventured further and played some later levels (well beyond 10) only to find the same thing. Sorry, not my cup of tea. 3/5

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Unknown date

  
Wonderful wad. 5/5

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Unknown date

  
Great WAD! The levels are pretty awesome and have some contrast between levels making them more enjoyable. Also there is a reference to Dark Forces on level 31 :D luv that game! Anyway great WAD!

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Unknown date

  
My mouth dropped open when I arrived at Level 29. Things were done that I did not know were possible with Doom (even ZDoom). Things that should not have been possible. It was as if the designer had BEEN to Hell. It was that good. Just....just play it. Truly the best megawad I have ever played.

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Unknown date

  
This is one of those wads that are both very good but miss and easy opportunity to be even greater. The symmetry is pretty unexcusable at points, it has actually given this wad a notorious reputation. But I don't think it's not still well worth playing. In the end, I'm going to put a 5 down - but it is VERY close to losing a point as I was considering giving it only 4 stars. It's rioght around 4.5 stars, the shameful part is that fix the symmetry and this would be 5/5 beyond any doubt.

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Unknown date

  
The gameplay: Start, bump into a locked door, left another direction, find the key, open the locked door, hit on to another locked door, turn away, find the key and repeat once more for the last locked door. And repeat the same process for a hell lot more levels. It gets too repetitive~ The music for some maps are... simply horrible. The later maps took a sharp turn and are excellent though...

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Unknown date

  
Fucking awesome! It captures the spirit of classic Doom/Doom 2 megawads and adds in a slightly modern flair to it. The Hell themed levels were kickass! Excellent work Paul and Kristian! This will surely be an instant classic!

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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