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Whispers of Satan

   (219 reviews)
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About This File

Whispers of Satan is a 30 level add-on for id software's game Doom 2: Hell on Earth requiring a Boom compatible source port.


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Guest

Unknown date

  
Oh god this is so good. -FragMan!

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Guest

Unknown date

  
I had great fun playing this, especially discovering some funny secrets. 5/5 - Optimus

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Guest

Unknown date

  
Gameplay was pretty vanilla and boring. Some levels really stood out amongst the copy/paste jobs. Overall a good megawad, but not a great one.

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Guest

Unknown date

  
just awesome!

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Guest

Unknown date

  
A bit odd. even with Brutal doom a bit much of the copy/paste business.Anyway 3/5

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Guest

Unknown date

  
Hopelessly overrated... While Aro's maps are passable for the most part (this review does not apply to them), it confirms again that pcorf SUCKS as a mapper. From all the copy paste and dull repetitive symmetry (too lazy to even vary monster placement in the different rooms wtf) to the awful gameplay (either predictable snoozefest or annoying traps) to the unmarked secrets... Have always taken care to steer clear of pcorf wads but gave this a try because of all the hype... big MEH from me

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Guest

Unknown date

  
its allright too hard

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Guest

Unknown date

  
Well while I was looking on another unrelated forum it struck me: Occasional symmetric designs in Doom aren't as bad as so many reviews here it out to be. That's why I enjoyed this wad thoroughly and am giving it 5 stars, well done!

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Guest

Unknown date

  
The earlier maps are... mehx! i almost wanted to delete this wad after repeating what i need to do for the first 15 maps or so. and what happened to some of the musics? this wad is too much of the mix of the perfect and the terrible. play this wad only for the later maps if you ask me.

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Alfonzo

Unknown date

  
It has some awesome thematic shifts as well as a constantly changing atmopshere, but I think this is a diversity that doesn't extend to the authors' mapping styles and serves as much to draw out the consistent downfalls in design (such an ongoing symmetry and clean-cut geometry) as it does to keep the player afloat with interest in this regard. A finely crafted megawad to be sure, but not courageous enough to be standout and otherwise too predictable to play through. [3.5]*

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Guest

Unknown date

  
A classic wad but... IT'S AWESOME!!! 5/5!!!

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Guest

Unknown date

  
Really fun gameplay. A great 5 star wad.

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Guest

Unknown date

  
Excellent wad. Great design and gameplay. Never feels too overwhelming like some wads do. 4/5.

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Guest

Unknown date

  
Well done guys! This is a spectacular set of maps. Everything beautifully and seamlessly flows on every level; fun, challenging, entertaining and engrossing. Most certainly 'Cacowards' material. 5/5 -jb

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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