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Whispers of Satan

   (232 reviews)
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About This File

Whispers of Satan is a 30 level add-on for id software's game Doom 2: Hell on Earth requiring a Boom compatible source port.


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Guest

Unknown date

  
best megawad I have EVER PLAYED! the levels weren't too long or short, the music was awesome, each level had a great theme, and even had some innovative challenges! 5/5!!!

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Guest

Unknown date

  
A true classic

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Guest

Unknown date

  
I like. 5/5 -CKeen

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Guest

Unknown date

  
Nice wad, played through it in coop. Some hard parts but god was the ending easier. Had us all paranoid then it was one of the easiest levels of all. We sniped the end with RL from stairs. Dunno if you are supposed to be able to do that, haha.

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Guest

Unknown date

  
I like the basic ideas for many maps, though this wad is not for me, there's way too much symmetry and copy/pasting, that it severly hurts gameplay.

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Guest

Unknown date

  
^ A new version of WOS is coming soon which will contain an all new MAP06 and several other fixes such as fixing the co-op gameplay in MAP29. -P.C

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Guest

Unknown date

  
I am disappointed with this megawad. First twenty maps are symmetrical, easy and boring. Then there are some good maps (maps 14,22,25,28,30 are very good). Overall a fun megawas for non-experts, but it's not a masterpiece. 3.5/5

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nicolas monti

Unknown date

  
This is one of my top megawads, very solid mapset, I can't believe some blind reviewers dislike the first levels, yeah, some symmetrical stuff bothers me, but this file has lot of valuable work in it. 4 stars.

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Guest

Unknown date

  
This is excellent. Great job Paul and Kristian. My favourite maps were Vulcana and Sacrificial Grounds. 5/5 esch

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Guest

Unknown date

  
great wad

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Guest

Unknown date

  
Very, very good wad. I loved every minute of playing it. Definitely got a lot of gameplay time out of this one, and without a doubt goes down as one of the greatest megawads in DOOM history!

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Guest

Unknown date

  
Tgis is SPARTA!!! 5/5 ou yeah baby

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Guest

Unknown date

  
This is why I love wads from Paul and Kristian. Simply awesome addictive gameplay and a really well done design. 5/5 from me. -TRRobin.

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Guest

Unknown date

  
Whispers of ctrl+v

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Guest

Unknown date

  
^Keep playing, this problem becomes fairly rare after Map10 or so. Way too many good maps & too much work put into this for anything, anything less than 5 stars. And as ^ eluded, even the maps that do have symmetry aren't bad at all. At least look at all the maps before rating.

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Guest

Unknown date

  
Great gameplay and architecture. I even enjoyed playing the secret levels. 5 stars -XDoomScoot

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Guest

Unknown date

  
Sucks wicker baskets.

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NuMetalManiak

Unknown date · Edited by NuMetalManiak

  

Whispers of Satan, it's a fairly pedestrian megawad, slated to be the last releases for both respective authors at the time, but that proved to be false as both are still active in the community. what can be said about WOS? well, it's a fairly standard megawad with original music and well-designed levels, plus a palette which is actually unique to it. combat scales fairly, and levels are actually not that large. quite a few secret levels though, all of which are interesting in their own right. Paul's love for Wolfenstein shows in MAP32, which is one of the larger maps, but it's obviously not the best thing he's done. I give lots of credit to the well-designed hell levels, especially MAP25.

 

one aspect you will notice about almost every level is how each and every switch is done in a Quake-like puzzle, basically one of those "one more to go, sequence complete" type things, which adds to the pedestrian-like nature of WOS. it's a recurring theme that some people may not like, but it's not something that is truly detrimental to the wad. some of them are more creative than others, like with MAP25 as above. none of these are truly awful switchhunts so they all work out just nicely. overall, Whispers of Satan is on the level of the classic megawads like Requiem, while not amazing in the trick department, is well kept for the design department, and good enough for the gameplay.

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Guest

Unknown date

  
When I have to stop the game to watch the overall design... there's some piece of art in there. I thank you both for this excellent megawad; there aren't much of those these days. The gameplay was easy for me even at fast monsters, and there was some symmetry and/or repitition but that did not kill it for me. I really enjoyed. 4.2 PFL [A 5, nowadays, would be the partially finished Psychophobia, killer]

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Guest

Unknown date

  
Pcorf and Kristian deliver with this kick-ass megaWAD. 5/5

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Guest

Unknown date

  
I waited a long time for this and I wasn't disappointed. The maps are all star quality, top notch and amazing in every reference possible. Everything beyond Map12 is gorgeous. The secret maps were awesome (Except for 35. Or at least the last part of it.) and very original. Well deserved 5/5 and beyond, pure Cacoward material. Bravo PC and Nebula. - Moti

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Guest

Unknown date

  
Awesome, I don't need to say more... but some music not good I think. 4.5/5 -playerlin

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Guest

Unknown date

  
Pure awesomeness.

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Guest

Unknown date

  
Well, very good but not flawless. Way too much symmetry and copy-paste at times. 4 of 5 from me.

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Guest

Unknown date

  
Its a pretty good wad. Noticed an improvement from Paul and Kristian's previous wads design-wise and music-wise. Good job guys.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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