Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Abyssion

   (27 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

This is a vanilla-compatible map I made to get back to the basics. You know how that goes.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

NuMetalManiak

  

the predicament at the beginning is probably the biggest issue with this wad. should you go for the room with the armor, or around the corner for the rocket launcher? regardless, prepare for the hard combat to continue throughout, but even then this one can be brute-forced pretty well, at least until the ending battle. a few really cunning traps to go through, and the secret teleporters, if you can find them, help out immensely.

Share this review


Link to review
Roofi

·

  

doom2512.png

doom2612.png

One of my favourite Death-destiny's speedmap thanks to its creepy atmosphere with the music "Suspense" From Doom 1. Abyssion  mixes well the theme of Episode 2 and Episode 3  of the game. Abyssion is a challenging map , as usual with many fights involving cybies in cramped spaces . Also , take in consideration that there is no shotgun nor chaingun in this map.

 

Detailed review  : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny

 

UV-saveless demo : DEMO

Share this review


Link to review
doomedwarrior1981

  
way too hard level design is good but really what good is a well designed level if the player can't beat it unless they are a Doom god which I am not add 2 stars if you are

Share this review


Link to review
roadworx

  
This wad is a very well detailed hell map, that is incredibly hard. There are traps around each corner, and has lots of cheap difficulty (multiple cyberdemons, tons of archeviles, revenants, and pain elementals, etc...)

Share this review


Link to review
xnv

Unknown date

  
I expected something harder but worst part was the beginning, once you figure it out it's "normal". Design is so-so (basic hell theme) and there were maybe two "assholish" places but other than that it was quite enjoyable.

Share this review


Link to review
Guest

Unknown date

  
A good work-out.4/4-d.d.koo p

Share this review


Link to review
Guest

Unknown date

  
Kinda hard. I left it in the middle. 3.5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
This level is really touch. I LOVE IT!

Share this review


Link to review
Guest

Unknown date

  
5*

Share this review


Link to review
Guest

Unknown date

  
too hard, but at least it isnt boring lol. a few less cybies would have made this a legendary map. 4/5 -JOKER

Share this review


Link to review
Guest

Unknown date

  
This is one of DD's maps I enjoyed the most. Big weapons rule.

Share this review


Link to review
Guest

Unknown date

  
Bah...for me it's impossible to play. too hard

Share this review


Link to review
Guest

Unknown date

  
Very good

Share this review


Link to review
Guest

Unknown date

  
Not bad at all. This map is really hard, like all of DD's other maps. The theme was great and flowed nicely. The only weapons you get are the RL and the Plasma Rifle, and the BFG later on in the level. Don't miss the Rocket Launcher or you'll regret it later on! 4/5 - Moti

Share this review


Link to review
Guest

Unknown date

  
this level is way too hard the people that like Hell Revealed's difficulty will love it I'm not one of them

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
×