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Abyssion

   (27 reviews)
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About This File

This is a vanilla-compatible map I made to get back to the basics. You know how that goes.


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NuMetalManiak

  

the predicament at the beginning is probably the biggest issue with this wad. should you go for the room with the armor, or around the corner for the rocket launcher? regardless, prepare for the hard combat to continue throughout, but even then this one can be brute-forced pretty well, at least until the ending battle. a few really cunning traps to go through, and the secret teleporters, if you can find them, help out immensely.

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Roofi

·

  

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One of my favourite Death-destiny's speedmap thanks to its creepy atmosphere with the music "Suspense" From Doom 1. Abyssion  mixes well the theme of Episode 2 and Episode 3  of the game. Abyssion is a challenging map , as usual with many fights involving cybies in cramped spaces . Also , take in consideration that there is no shotgun nor chaingun in this map.

 

Detailed review  : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny

 

UV-saveless demo : DEMO

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doomedwarrior1981

  
way too hard level design is good but really what good is a well designed level if the player can't beat it unless they are a Doom god which I am not add 2 stars if you are

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roadworx

  
This wad is a very well detailed hell map, that is incredibly hard. There are traps around each corner, and has lots of cheap difficulty (multiple cyberdemons, tons of archeviles, revenants, and pain elementals, etc...)

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xnv

Unknown date

  
I expected something harder but worst part was the beginning, once you figure it out it's "normal". Design is so-so (basic hell theme) and there were maybe two "assholish" places but other than that it was quite enjoyable.

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Guest

Unknown date

  
A good work-out.4/4-d.d.koo p

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Guest

Unknown date

  
Kinda hard. I left it in the middle. 3.5/5 - Optimus

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Guest

Unknown date

  
This level is really touch. I LOVE IT!

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Guest

Unknown date

  
5*

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Guest

Unknown date

  
too hard, but at least it isnt boring lol. a few less cybies would have made this a legendary map. 4/5 -JOKER

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Guest

Unknown date

  
This is one of DD's maps I enjoyed the most. Big weapons rule.

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Guest

Unknown date

  
Bah...for me it's impossible to play. too hard

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Guest

Unknown date

  
Very good

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Guest

Unknown date

  
Not bad at all. This map is really hard, like all of DD's other maps. The theme was great and flowed nicely. The only weapons you get are the RL and the Plasma Rifle, and the BFG later on in the level. Don't miss the Rocket Launcher or you'll regret it later on! 4/5 - Moti

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Guest

Unknown date

  
this level is way too hard the people that like Hell Revealed's difficulty will love it I'm not one of them

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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