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Satan's Angel

   (26 reviews)
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7 Screenshots

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This is the demo map for Dark Plutonia.


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NuMetalManiak

  

what's this, a DD map without a lot of monsters? well then, this apparently is a part of an unreleased project called Dark Plutonia, where this is supposed to be MAP27. also you need Plutonia IWAD, since despite it saying Game: DOOM2 it needs the plutonia.wad to get the plutonia assets in. on the surface, it seems way too much like Plutonia's very own Anti-Christ, not really that great at all, although the chaingunners are more annoying and you have to rush to get a rocket launcher or plasma gun against the beginning pain elementals. other than that, it's just quaint and that's about it.

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Roofi

  

satana11.png

satana10.png

 

Satan's Angel was supposed to be the 27th map of his  WIP megawad "Dark Plutonia". Satan's Angel is heavily inspired of Anti-Christ from Plutonia. I'm not really fan of the aesthectics and the gameplay of Plutonia and especially this map but D-D made a decent speedmap afterall.

 

Detailed review : http://doomfrance.forumactif.com/t4688p25-review-maps-de-death-destiny#141987

 

UV-saveless  max demo : DEMO

 

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Guest

Unknown date

  
A remake of a plutonia map where a few things were changed? Really? *

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Guest

Unknown date

  
it is very hard to adapt

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Guest

Unknown date

  
Ripoff.

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Guest

Unknown date

  
lol - this isnt a ripoff... its just stolen.

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Guest

Unknown date

  
^Pretty much sums up this map. If feels like Plutonia so much that you might as well just play Plutonia. Might work out better in the full megawad. 3/5

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Guest

Unknown date

  
Kinda not my kind of thing I would enjoy (I don't like maps of that kind of gameplay (lava down, balancing on rocks, far away enemies, etc)) but it's still a very good map and not hard to finish. 4/5 - Optimus

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Guest

Unknown date

  
This map is way, way, waaay too much like one of the original maps from "Plutonia" (map 27 I think is right, like someone else said). There's no originality it seems, or, at least, not enough. Personally, if you're maiking this as a part of "Dark Plutonia," I suggest going dramatic with the lighting: dark, spooky, eerie. Maybe turn the maps into the "evil twins" of their "Plutonia" counterparts or something.

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Guest

Unknown date

  
Good map, now where's the rest ?

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Guest

Unknown date

  
Reviewer #2 has missed the point

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Guest

Unknown date

  
This is a part (one map teaser) of unreleased megawad, Dark Plutonia, mostly speedcloning attempt, and this is clone of the map from original Plutonia.

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Guest

Unknown date

  
It's pretty good. I needed more health kits though, but since it's map 27 I'll forgive and forget.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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