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Crimson Horizon

   (20 reviews)
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This is a challenging map for Doom2.


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NuMetalManiak

  

well, it's a speedmap alright, but those familiar with the magnum opuses that DD has already given will obviously not like this one as much. atmospheric? somewhat. nonlinear? that's great. tough? not as much as the other ones. basically, this is forgettable by DD's standards but is still miles ahead of other speedmaps I've played.

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Roofi

  

A tough speedmap made by Death-destiny with many questionable textures choices but I really enjoyed the moody atmosphere thanks to the music. However , this map is not as tough as others death-destiny's works even if a lot of monsters encounters happen in cramped spaces.

 

Detailed review : http://doomfrance.forumactif.com/t4688-review-maps-de-death-destiny#140845

 

My saveless demo done on UV: HERE

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doomedwarrior1981

  
Way too tough for novices if you are a Doom veteran give it a go I'm more of a casual Doomer so I got my ass kicked.

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Guest

Unknown date

  
One of DD's lesser maps IMO, it lacks the overall design many of the other ones had, though it's still decent.

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Guest

Unknown date

  
Expect the typical DD toughness here. The music didn't really feel right too me and was more annoying than anything. The level is pretty average but it's certainly worth a play through.

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Guest

Unknown date

  
A really good map. Very hard too. 5/5

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Guest

Unknown date

  
Not one of DD's best maps, but it's worth a go.

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Guest

Unknown date

  
a frustrating waste of time.

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Guest

Unknown date

  
Damn awesome

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Guest

Unknown date

  
Bordering on annoyingly difficult and sometimes unfair, but still a really great map. Impressive mapping as usual from D-D, I really like his style.

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Guest

Unknown date

  
Cool map, great challenge. 5/5

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Guest

Unknown date

  
From challenging to annoying. 4/5 - Optimus

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Guest

Unknown date

  
Design is a little abstract[in a good way],but the gameplay is solid.4/5-d.d.koop

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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