Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

32in24-9: Return of DUEL CORE

   (21 reviews)
Sign in to follow this  

Guest

10 Screenshots

About This File

A gargantuan collection of 32^H^H45 smashing levels, all created in less than 24 hours on December 20, 2009, centered upon the art of mortal combat between two well-armed individuals. Or, as simpletons would call it, the "duel." The Yeoman Engineers and Designers of Software (YEDS) wish you all a Merry Christmas and a Happy New Year!

The levels in this iteration of the series are:

MAP01: First Attempt by ArmouredBlood MAP02: Checkerboard Nightmare by The Green Herring MAP03: BrickRoll'd by TheMionicDonut MAP04: Time Zones Can Be Rough by Travers Dunne MAP05: 32in24-9 From Outer Space by Walter Confalonieri MAP06: Oh, Well, I Think This Could Be a Tower by Walter Confalonieri MAP07: Slime and Metal by Abyssalstudios1 MAP08: Emphasis by Avery Ross MAP09: Backyard Clash by Keo MAP10: I'm Not Here to Read, I'm Here to Duel! by Philnemba MAP11: Episode 1 Mania by Whoo MAP12: A Small Excavation by AbyssalStudios1 MAP13: Distant Rig by Jimmy91 MAP14: Casual Sewer Playground by Wartorn MAP15: Fondled Memories by ClonedPickle MAP16: Glunky Greasy Sewer by Whoo MAP17: Ain't It Hot Here? by Talvi MAP18: This is a Crappy Map by TheMionicDonut MAP19: The Crucible of Sorrow by 40oz MAP20: Mount Rokfyv by The Green Herring MAP21: Geography Class Warfare by kuchikitaichou MAP22: Pillar of Guts by Whoo MAP23: Poop Processing by Doomsphere MAP24: ORIGWAD.WAD Tribute? by Walter Confalonieri MAP25: Duel of the Red Death by Malinku MAP26: Chez Casa Quesadilla by TheMionicDonut MAP27: PRIMATE HOUSE by Bucket MAP28: Shotgun Therapy by ClonedPickle MAP29: Earthquake Weather by esselfortium and Revenant MAP30: Ashes to Ashes by The Green Herring MAP31: Mountain Foundry by ArmouredBlood MAP32: Vandelay Industries by zap610 MAP33: Hate Processing Bunker by lupinx-Kassman MAP34: Stairway Boogie Woogie by brinks MAP35: Dueling on My Mind by TheMionicDonut MAP36: Isenheiss by AbyssalStudios1 MAP37: This Map Used to Be Detailed by Shaikoten MAP38: Finished My Map by Craigs MAP39: Darn Windows by Forty-Two MAP40: The Bloodening by RottKing MAP41: Lost Research Colony by 40oz MAP42: Yet Another Tech Base by Talvi MAP43: Pit of a Bloody Smile by Philnemba MAP44: Deja Boom by PUNISH3R MAP45: I Chainsaw What You Did There by TheMionicDonut


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Absolutely terrible. 5/5

Share this review


Link to review
Guest

Unknown date

  
This sucks so bad, I'd rather play the original 32in24 instead of this piece of shit.- Philnemba 5/5

Share this review


Link to review
Guest

Unknown date

  
What the goddamn is this? - Kassman

Share this review


Link to review
Guest

Unknown date

  
haha I actually gave it 0 stars, sorry guys

Share this review


Link to review
Guest

Unknown date

  
After playing this I have no choice. I quit doom. Peace.

Share this review


Link to review
Guest

Unknown date

  
What the hell is this puss-spewing pile of misery? Awful. -Mek

Share this review


Link to review
Guest

Unknown date

  
A megawad with duel maps ranging from okay to good. Maps 29, 33, and 40 are probably the best in the wad, with map 24 being the worst. 4/5

Share this review


Link to review
Guest

Unknown date

  
Total crap, whoever organized this should be killed - esselfortium

Share this review


Link to review
Guest

Unknown date

  
I think the best DM maps can only be made by people who are actually decent at it :o This wad isn't good, they should have taken some time to polish it a bit. Quality > quantity.

Share this review


Link to review
Guest

Unknown date

  
To the above reviewer, this is a speedmap wad made in 24 hours. Quality was never the intent; it's a community mapping exercise to get people making stuff. Is most of it kind of crappy or not very well suited for duel? Yeah, but the learning experience and, on a larger scale, the burst of community activity make it worthwhile to have created, even if not all of it is worth playing.

Share this review


Link to review
Guest

Unknown date

  
mooom

Share this review


Link to review
Guest

Unknown date

  
What a load of fucking garbage - Revenant

Share this review


Link to review
Guest

Unknown date

  
Apocalyptically bad - Spadger

Share this review


Link to review
Guest

Unknown date

  
40oz wherever you maybe im gonna come over to your house and delete doombuilder off your hard drive. STOP MAPPINGG

Share this review


Link to review
Guest

Unknown date

  
Great speedmaps worthy of the 32in24 name!

Share this review


Link to review
Guest

Unknown date

  
Obviously some kind of (not so)sly political ploy from the liberals.

Share this review


Link to review
  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
×