Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Xmas Tech Base

   (14 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

A speedmap I did on Christmas eve it kinda has a Difficulty Settings implemented


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zalewa

  
Average, short map with decent looks. Can be played - provides fun. There are some texture misalignments or wrong textures altogether, but that's forgivable in a speedmap (I think).

Share this review


Link to review
Guest

Unknown date

  
Small, easy, nice for little fun. You forgot to put secret sectors (I found two secrets). 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
A very good and somewhat challenging speedmap(well I found getting the supershotgun while surrounded by Hellknights and a mancubus in a small corridor a bit difficult but not too hard for me). Philnemba 4/5

Share this review


Link to review
Guest

Unknown date

  
Somehow this is nice. Simple but good. 4/5 Zalewa

Share this review


Link to review
Guest

Unknown date

  
Rather good, although some things like the second revenant in the room to the left of the start being almost negated by the very low ceiling and the big jump in difficulty that the very harsh fight for the SSG gave the map shows it needed some playtesting. It being made on christmas eve is a good excuse though ;P Also I'm not a big fan of the brownhuge texture, so opinion slightly biased. - 3/5 - ArmouredBlood

Share this review


Link to review
Guest

Unknown date

  
By the time I got the rocket launcher and the ssg the level was almost over. It's more meh than yeah.

Share this review


Link to review
Guest

Unknown date

  
This is dated December 2009. You fight 66 baddies in a classic techbase, No obvious Christmas theme. It's only a few months old, but looks older on account of it being a speedmap; there are some odd design decisions, e.g. all the switches are above your head, some of the rooms are superfluous, most of the baddies are in the first two rooms. But it's not bad fun and doesn't bog down, especially if you get the hidden but non-secret rocket launcher.

Share this review


Link to review
Yuki Senmatsu

Unknown date

  
I was expecting xmas textures and others, but since I've read the readme, sure You gotta do it yourself. Also adding to Xmas wad I was enhancing for 2 years.

Share this review


Link to review
Guest

Unknown date

  
Pretty nice for a speedmap; averageish for a map altogether. Worth a quick 5 min playthrough.

Share this review


Link to review
  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
×