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Xmas Tech Base

   (14 reviews)
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A speedmap I did on Christmas eve it kinda has a Difficulty Settings implemented


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Zalewa

  
Average, short map with decent looks. Can be played - provides fun. There are some texture misalignments or wrong textures altogether, but that's forgivable in a speedmap (I think).

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Guest

Unknown date

  
Small, easy, nice for little fun. You forgot to put secret sectors (I found two secrets). 4/5 - Optimus

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Guest

Unknown date

  
A very good and somewhat challenging speedmap(well I found getting the supershotgun while surrounded by Hellknights and a mancubus in a small corridor a bit difficult but not too hard for me). Philnemba 4/5

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Guest

Unknown date

  
Somehow this is nice. Simple but good. 4/5 Zalewa

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Guest

Unknown date

  
Rather good, although some things like the second revenant in the room to the left of the start being almost negated by the very low ceiling and the big jump in difficulty that the very harsh fight for the SSG gave the map shows it needed some playtesting. It being made on christmas eve is a good excuse though ;P Also I'm not a big fan of the brownhuge texture, so opinion slightly biased. - 3/5 - ArmouredBlood

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Guest

Unknown date

  
By the time I got the rocket launcher and the ssg the level was almost over. It's more meh than yeah.

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Guest

Unknown date

  
This is dated December 2009. You fight 66 baddies in a classic techbase, No obvious Christmas theme. It's only a few months old, but looks older on account of it being a speedmap; there are some odd design decisions, e.g. all the switches are above your head, some of the rooms are superfluous, most of the baddies are in the first two rooms. But it's not bad fun and doesn't bog down, especially if you get the hidden but non-secret rocket launcher.

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Yuki Senmatsu

Unknown date

  
I was expecting xmas textures and others, but since I've read the readme, sure You gotta do it yourself. Also adding to Xmas wad I was enhancing for 2 years.

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Guest

Unknown date

  
Pretty nice for a speedmap; averageish for a map altogether. Worth a quick 5 min playthrough.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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