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Hellfire 2

   (31 reviews)
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6 Screenshots

About This File

This megawad represents the collection of the maps, created at various times, and united by one common theme - the ideas put in my first wad, Hellfire. Map 01 represents remake of map 01 from Hellfire, however the gameplay was essentially remade: there are few surprises waiting for you. Map 02 - 04 are created from scratch, and are exploring the "city" theme, ìàð 05 is Hellfire`s map 21 remake, with essential re-worked of some locations. I also wished to pass some atmosphere from Doom's e3m1 on this map. Map 06 is created from scratch, and represents new variation of the infernal river Styx. At its creation, I've tried also to reproduce Doom's atmosphere from e3m2, but at the same time - using monsters from Doom 2. And at last, map 07 is a re-creation of map 03 from Cheogsh 2, as far as limit-removing format allows to do it. I hope that those players, who couldn't estimate for some reasons this map in GZDoom, can enjoy it in PrBoom-plus.

Maps 01-04 were made in Boom format, maps 05 - 07 originally have been constructed in limit-removing format (since there is Boom's action of sky transfer). Have a good game!


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Guest

Unknown date

  
This is great!!! Nicely designed rooms, computer traveling you to doom dimension, destroyed city, temples, etc. Great atmosphere! 5/5 - Optimus

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Guest

Unknown date

  
nokia

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Guest

Unknown date

  
Could the author have picked a worse last level? Anyways that aside it is fairly good. It's a double-offense though, having a map be frustrating AND deciding to re-use it.

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Guest

Unknown date

  
Good atmosphere and looks to the thing... but I'm honestly not having any fun at all. Map04 was especially congested. I get the concept, but the execution could be better. 2/5

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Guest

Unknown date

  
Map01 was pretty fucking brilliant to be honest, I loved how the Doom 2 file kicked into the reality. The maps all flow greatly in terms of gameplay and look great. I didn't like the train map as much, and I was disappointed to see that dreadful Temple of Seth as the last map, I've had enough of it in Cheogsh 2 so I skipped it. Though one thing for sure, this wad deserves 5 stars for all the other maps, map03 in specific. Great work! - Moti

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Guest

Unknown date

  
Its so fucking good!!! -Omegamer

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Guest

Unknown date

  
I grabbed a copy of the fixed version from the link in the iddqd.ru forums.[I was stuck on map 3]If you're impatient like me,go d/l it.Worth your time to do so.Solid 4*-d.d.koop

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Guest

Unknown date

  
Agree with the (silent) 5's so far; this was quite good. Same styles as Hellfire (1) but shorter and better design/architecture. I didn't like Map01 that much but it was short. Map03 has a missing blue key on easy/medium but a new version fixing that is pending in the archives. Difficulty wise it is very hard on UV, good challenge on HMP, not so hard on easy settings, making it suitable for most types of players. A worth-playing wad. 4.5/5

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Guest

Unknown date

  
It takes me a while to play through many maps so let me say dang: maps one and two are amazing! Map 2 had me by the balls for so long (I underestimated the enhanced pistol zombies and maybe I Just suck) but I beat it on attempt 1! I had to make use of all the health kits and secrets, ha ha. I look forward to playing the rest when I have more time. 5.

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Guest

Unknown date

  
Don't like Map07, just a copy from Cheogsh 2 mod I was played some weeks ago... whatever, still a god mapset. 4/5 -playerlin

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Guest

Unknown date

  
Pretty damn awesome! Too bad this isn't a full megawad. The last map was really long and the end felt really anti-climatic. Oh well. It's still worth checking out.

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Guest

Unknown date

  
great 5*

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Guest

Unknown date

  
Great job.

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Hunter_568

Unknown date

  
Better than the original, the author obviously did a good job on this wad 5/5 stars, mate

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
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