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Hellfire 2

   (31 reviews)
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6 Screenshots

About This File

This megawad represents the collection of the maps, created at various times, and united by one common theme - the ideas put in my first wad, Hellfire. Map 01 represents remake of map 01 from Hellfire, however the gameplay was essentially remade: there are few surprises waiting for you. Map 02 - 04 are created from scratch, and are exploring the "city" theme, ìàð 05 is Hellfire`s map 21 remake, with essential re-worked of some locations. I also wished to pass some atmosphere from Doom's e3m1 on this map. Map 06 is created from scratch, and represents new variation of the infernal river Styx. At its creation, I've tried also to reproduce Doom's atmosphere from e3m2, but at the same time - using monsters from Doom 2. And at last, map 07 is a re-creation of map 03 from Cheogsh 2, as far as limit-removing format allows to do it. I hope that those players, who couldn't estimate for some reasons this map in GZDoom, can enjoy it in PrBoom-plus.

Maps 01-04 were made in Boom format, maps 05 - 07 originally have been constructed in limit-removing format (since there is Boom's action of sky transfer). Have a good game!


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Guest

Unknown date

  
This is great!!! Nicely designed rooms, computer traveling you to doom dimension, destroyed city, temples, etc. Great atmosphere! 5/5 - Optimus

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Guest

Unknown date

  
nokia

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Guest

Unknown date

  
Could the author have picked a worse last level? Anyways that aside it is fairly good. It's a double-offense though, having a map be frustrating AND deciding to re-use it.

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Guest

Unknown date

  
Good atmosphere and looks to the thing... but I'm honestly not having any fun at all. Map04 was especially congested. I get the concept, but the execution could be better. 2/5

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Guest

Unknown date

  
Map01 was pretty fucking brilliant to be honest, I loved how the Doom 2 file kicked into the reality. The maps all flow greatly in terms of gameplay and look great. I didn't like the train map as much, and I was disappointed to see that dreadful Temple of Seth as the last map, I've had enough of it in Cheogsh 2 so I skipped it. Though one thing for sure, this wad deserves 5 stars for all the other maps, map03 in specific. Great work! - Moti

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Guest

Unknown date

  
Its so fucking good!!! -Omegamer

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Guest

Unknown date

  
I grabbed a copy of the fixed version from the link in the iddqd.ru forums.[I was stuck on map 3]If you're impatient like me,go d/l it.Worth your time to do so.Solid 4*-d.d.koop

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Guest

Unknown date

  
Agree with the (silent) 5's so far; this was quite good. Same styles as Hellfire (1) but shorter and better design/architecture. I didn't like Map01 that much but it was short. Map03 has a missing blue key on easy/medium but a new version fixing that is pending in the archives. Difficulty wise it is very hard on UV, good challenge on HMP, not so hard on easy settings, making it suitable for most types of players. A worth-playing wad. 4.5/5

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Guest

Unknown date

  
It takes me a while to play through many maps so let me say dang: maps one and two are amazing! Map 2 had me by the balls for so long (I underestimated the enhanced pistol zombies and maybe I Just suck) but I beat it on attempt 1! I had to make use of all the health kits and secrets, ha ha. I look forward to playing the rest when I have more time. 5.

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Guest

Unknown date

  
Don't like Map07, just a copy from Cheogsh 2 mod I was played some weeks ago... whatever, still a god mapset. 4/5 -playerlin

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Guest

Unknown date

  
Pretty damn awesome! Too bad this isn't a full megawad. The last map was really long and the end felt really anti-climatic. Oh well. It's still worth checking out.

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Guest

Unknown date

  
great 5*

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Guest

Unknown date

  
Great job.

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Hunter_568

Unknown date

  
Better than the original, the author obviously did a good job on this wad 5/5 stars, mate

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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