Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Hellfire 2

   (31 reviews)
Sign in to follow this  

Guest

6 Screenshots

About This File

This megawad represents the collection of the maps, created at various times, and united by one common theme - the ideas put in my first wad, Hellfire. Map 01 represents remake of map 01 from Hellfire, however the gameplay was essentially remade: there are few surprises waiting for you. Map 02 - 04 are created from scratch, and are exploring the "city" theme, ìàð 05 is Hellfire`s map 21 remake, with essential re-worked of some locations. I also wished to pass some atmosphere from Doom's e3m1 on this map. Map 06 is created from scratch, and represents new variation of the infernal river Styx. At its creation, I've tried also to reproduce Doom's atmosphere from e3m2, but at the same time - using monsters from Doom 2. And at last, map 07 is a re-creation of map 03 from Cheogsh 2, as far as limit-removing format allows to do it. I hope that those players, who couldn't estimate for some reasons this map in GZDoom, can enjoy it in PrBoom-plus.

Maps 01-04 were made in Boom format, maps 05 - 07 originally have been constructed in limit-removing format (since there is Boom's action of sky transfer). Have a good game!


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is great!!! Nicely designed rooms, computer traveling you to doom dimension, destroyed city, temples, etc. Great atmosphere! 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
nokia

Share this review


Link to review
Guest

Unknown date

  
Could the author have picked a worse last level? Anyways that aside it is fairly good. It's a double-offense though, having a map be frustrating AND deciding to re-use it.

Share this review


Link to review
Guest

Unknown date

  
Good atmosphere and looks to the thing... but I'm honestly not having any fun at all. Map04 was especially congested. I get the concept, but the execution could be better. 2/5

Share this review


Link to review
Guest

Unknown date

  
Map01 was pretty fucking brilliant to be honest, I loved how the Doom 2 file kicked into the reality. The maps all flow greatly in terms of gameplay and look great. I didn't like the train map as much, and I was disappointed to see that dreadful Temple of Seth as the last map, I've had enough of it in Cheogsh 2 so I skipped it. Though one thing for sure, this wad deserves 5 stars for all the other maps, map03 in specific. Great work! - Moti

Share this review


Link to review
Guest

Unknown date

  
Its so fucking good!!! -Omegamer

Share this review


Link to review
Guest

Unknown date

  
I grabbed a copy of the fixed version from the link in the iddqd.ru forums.[I was stuck on map 3]If you're impatient like me,go d/l it.Worth your time to do so.Solid 4*-d.d.koop

Share this review


Link to review
Guest

Unknown date

  
Agree with the (silent) 5's so far; this was quite good. Same styles as Hellfire (1) but shorter and better design/architecture. I didn't like Map01 that much but it was short. Map03 has a missing blue key on easy/medium but a new version fixing that is pending in the archives. Difficulty wise it is very hard on UV, good challenge on HMP, not so hard on easy settings, making it suitable for most types of players. A worth-playing wad. 4.5/5

Share this review


Link to review
Guest

Unknown date

  
It takes me a while to play through many maps so let me say dang: maps one and two are amazing! Map 2 had me by the balls for so long (I underestimated the enhanced pistol zombies and maybe I Just suck) but I beat it on attempt 1! I had to make use of all the health kits and secrets, ha ha. I look forward to playing the rest when I have more time. 5.

Share this review


Link to review
Guest

Unknown date

  
Don't like Map07, just a copy from Cheogsh 2 mod I was played some weeks ago... whatever, still a god mapset. 4/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Pretty damn awesome! Too bad this isn't a full megawad. The last map was really long and the end felt really anti-climatic. Oh well. It's still worth checking out.

Share this review


Link to review
Guest

Unknown date

  
great 5*

Share this review


Link to review
Guest

Unknown date

  
Great job.

Share this review


Link to review
Hunter_568

Unknown date

  
Better than the original, the author obviously did a good job on this wad 5/5 stars, mate

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
×