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Hellfire 2

   (31 reviews)
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6 Screenshots

About This File

This megawad represents the collection of the maps, created at various times, and united by one common theme - the ideas put in my first wad, Hellfire. Map 01 represents remake of map 01 from Hellfire, however the gameplay was essentially remade: there are few surprises waiting for you. Map 02 - 04 are created from scratch, and are exploring the "city" theme, ìàð 05 is Hellfire`s map 21 remake, with essential re-worked of some locations. I also wished to pass some atmosphere from Doom's e3m1 on this map. Map 06 is created from scratch, and represents new variation of the infernal river Styx. At its creation, I've tried also to reproduce Doom's atmosphere from e3m2, but at the same time - using monsters from Doom 2. And at last, map 07 is a re-creation of map 03 from Cheogsh 2, as far as limit-removing format allows to do it. I hope that those players, who couldn't estimate for some reasons this map in GZDoom, can enjoy it in PrBoom-plus.

Maps 01-04 were made in Boom format, maps 05 - 07 originally have been constructed in limit-removing format (since there is Boom's action of sky transfer). Have a good game!


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Guest

Unknown date

  
This is great!!! Nicely designed rooms, computer traveling you to doom dimension, destroyed city, temples, etc. Great atmosphere! 5/5 - Optimus

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Guest

Unknown date

  
nokia

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Guest

Unknown date

  
Could the author have picked a worse last level? Anyways that aside it is fairly good. It's a double-offense though, having a map be frustrating AND deciding to re-use it.

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Guest

Unknown date

  
Good atmosphere and looks to the thing... but I'm honestly not having any fun at all. Map04 was especially congested. I get the concept, but the execution could be better. 2/5

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Guest

Unknown date

  
Map01 was pretty fucking brilliant to be honest, I loved how the Doom 2 file kicked into the reality. The maps all flow greatly in terms of gameplay and look great. I didn't like the train map as much, and I was disappointed to see that dreadful Temple of Seth as the last map, I've had enough of it in Cheogsh 2 so I skipped it. Though one thing for sure, this wad deserves 5 stars for all the other maps, map03 in specific. Great work! - Moti

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Guest

Unknown date

  
Its so fucking good!!! -Omegamer

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Guest

Unknown date

  
I grabbed a copy of the fixed version from the link in the iddqd.ru forums.[I was stuck on map 3]If you're impatient like me,go d/l it.Worth your time to do so.Solid 4*-d.d.koop

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Guest

Unknown date

  
Agree with the (silent) 5's so far; this was quite good. Same styles as Hellfire (1) but shorter and better design/architecture. I didn't like Map01 that much but it was short. Map03 has a missing blue key on easy/medium but a new version fixing that is pending in the archives. Difficulty wise it is very hard on UV, good challenge on HMP, not so hard on easy settings, making it suitable for most types of players. A worth-playing wad. 4.5/5

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Guest

Unknown date

  
It takes me a while to play through many maps so let me say dang: maps one and two are amazing! Map 2 had me by the balls for so long (I underestimated the enhanced pistol zombies and maybe I Just suck) but I beat it on attempt 1! I had to make use of all the health kits and secrets, ha ha. I look forward to playing the rest when I have more time. 5.

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Guest

Unknown date

  
Don't like Map07, just a copy from Cheogsh 2 mod I was played some weeks ago... whatever, still a god mapset. 4/5 -playerlin

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Guest

Unknown date

  
Pretty damn awesome! Too bad this isn't a full megawad. The last map was really long and the end felt really anti-climatic. Oh well. It's still worth checking out.

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Guest

Unknown date

  
great 5*

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Guest

Unknown date

  
Great job.

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Hunter_568

Unknown date

  
Better than the original, the author obviously did a good job on this wad 5/5 stars, mate

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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