Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Computer Base

   (11 reviews)
Sign in to follow this  

Guest

1 Screenshot

About This File

This is a rather small map, it is ment to replace the first map in a megawad, so do not expect high level monsters or weapons, it is mostly pistol fighting weaker opponents (But you may encounter a shotgun hidden in a secret area). The basic design of this map was inspired of the first level of Doom2.wad, "Entryway".


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
I love this one, it has nice pistol fighting with the easy monsters, cool tiny details (very tiny buttons and cables and stuff), nice shadows, good secrets. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
This is pretty good, just remember to use the plutonia iwad bozos

Share this review


Link to review
Guest

Unknown date

  
Had no problem running this in GZdoom with the Plutonia iwad.Decent looking and a good start to a megawad/mapset.

Share this review


Link to review
Guest

Unknown date

  
Yes, to the first reviewer --- read the .txt file first ! It clearly states that the pwad requires plutonia.iwad. Besides that, an average wad.

Share this review


Link to review
Guest

Unknown date

  
heh. try to run this in prb+ with correct iwad then. and see what it is perfect example of map, badly corrupted by zdoom.

Share this review


Link to review
Guest

Unknown date

  
I give it 4 stars because while it's not much on its own, it would make a good start to a megawad. I anticipate the full release.

Share this review


Link to review
Guest

Unknown date

  
A very impressive looking "entryway' theme map despite the tedious pistol shooting former humans, imps & a single demon(although I did found that shotgun). Philnemba 4/5

Share this review


Link to review
Guest

Unknown date

  
wad seems to be corrupted: two identical map lumps (01-17), lots of incorrect texture names. and, of course, advanced engine (ie zdoom) badly needed. Pex, TEST and CHECK your crap BEFORE you upload it!!

Share this review


Link to review
Guest

Unknown date

  
No problem with Skulltag. Map is impressive! Amazing detail.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
×