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Computer Base

   (11 reviews)
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1 Screenshot

About This File

This is a rather small map, it is ment to replace the first map in a megawad, so do not expect high level monsters or weapons, it is mostly pistol fighting weaker opponents (But you may encounter a shotgun hidden in a secret area). The basic design of this map was inspired of the first level of Doom2.wad, "Entryway".


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Guest

Unknown date

  
I love this one, it has nice pistol fighting with the easy monsters, cool tiny details (very tiny buttons and cables and stuff), nice shadows, good secrets. 5/5 - Optimus

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Guest

Unknown date

  
This is pretty good, just remember to use the plutonia iwad bozos

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Guest

Unknown date

  
Had no problem running this in GZdoom with the Plutonia iwad.Decent looking and a good start to a megawad/mapset.

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Unknown date

  
Yes, to the first reviewer --- read the .txt file first ! It clearly states that the pwad requires plutonia.iwad. Besides that, an average wad.

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Unknown date

  
heh. try to run this in prb+ with correct iwad then. and see what it is perfect example of map, badly corrupted by zdoom.

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Unknown date

  
I give it 4 stars because while it's not much on its own, it would make a good start to a megawad. I anticipate the full release.

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Unknown date

  
A very impressive looking "entryway' theme map despite the tedious pistol shooting former humans, imps & a single demon(although I did found that shotgun). Philnemba 4/5

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Guest

Unknown date

  
wad seems to be corrupted: two identical map lumps (01-17), lots of incorrect texture names. and, of course, advanced engine (ie zdoom) badly needed. Pex, TEST and CHECK your crap BEFORE you upload it!!

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Unknown date

  
No problem with Skulltag. Map is impressive! Amazing detail.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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