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Russian Arsenal

   (27 reviews)
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About This File

This mod is COMPATIBLE WITH BEAUTIFUL DOOM v. 5.0 (older versions will work not properly), but it doesn't require it, Russian Arsenal can work standalone as well. As the title implies, it's just a set of Russian firearms. And they don't look too hot. But they work. But note, that weapons with low accuracy CAN NOT be used for sniping, because low accuracy applies to each and every shot, including the first one (unlike usually in Doom), except AK-74 (its single shots are accurate). Check weapdesc.txt for more information. There's also detailed description of the guns inside DECORATE lump in the wad.


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Guest

Unknown date

  
I have no clue why, but i love having powerful hit-scan weapons like the ak-47 as opposed to the plasma rifl. 5/5

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Guest

Unknown date

  
My biggest problem with the mod is the stall time on the double barrel shotgun and reloading it. It feels like there is a huge time where the gun sits there and does nothing. The RPG is pretty much badass though. -Rater

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Guest

Unknown date

  
My cousin and I love russian weapons, and this is the only mod that includes a reloading system and is the only one we found so far, also it's the most perfect. 5/5 hands down

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Unknown date

  
Not a bad mod, manages to keep the weapons distinct despite most of them being hitscans. However, I found the implementation to be a little bit buggy (the Bizon's muzzle flash hovers several inches from the barrel) and the model-ripped graphics need a LOT of work, especially for lighting, contrast, and trimming the white edges from them. The SAIGA appears almost completely black with no shading at all. Could be much improved with better weapon graphics. -ww (3/5)

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Guest

Unknown date

  
greetings zero. very good work

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Guest

Unknown date

  
Code seems pretty good, but the rips are horrible. I'll still give it a 4 just because it works nicely, at least.

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Guest

Unknown date

  
nice work. I have a few criticisms, however. 1) the sprite graphics are cut short if you play the game in a widescreen resolution. 2) the pistol reload animation doesn't include the slide being pulled back, which is a break in the realism the other weapons exhibit. these are minor problems. awesome weapons mod I will be looking at your code to educate myself!

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Guest

Unknown date

  
Oh fuck, I felt like I was playing STALKER, while playing doom. Hell yeah :v

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Unknown date

  
Very good work. Uses the Beautiful Doom effects very well. Loved the Bizon. RPG-7 was fun to use. When you pick up Berserk, the fists become an unbalanced joy to use. 4/5 -Firestorm

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Unknown date

  
i liked it but just one complaint: where was the SVD lol? 5/5 JOKER

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Unknown date

  
Man, this is the wad I want to use with Alien vendetta, this wad + alien vendetta = Doom 2 Re-Reloaded, get it ? Doom 2 re-reloaded :P. 5/5 - Marvel

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Unknown date

  
I know the rips aren't good. But they looked OK when I was making them. Should've made them darker and with more contrast. Well, maybe once I will. A for monsters -- well, I changed zombies' weapons. I didn't really intend to add monsters. But it works fine with mosnter wads :). Thanks for your kind words anyway. -zer0

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Unknown date

  
The rips don't look very nice but, this mod is really fun ! yeah i love it ! i hope your gonna make more good mods !

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Unknown date

  
What do you mean "They don't look to hot?" The weapon sprites are great except for the knife's jagged animation and how they get way to bright in some average lit areas. This makes DooM very much more fun also. But, I was wondering if you could add some custom monsters. 5/5

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Unknown date

  
Very interesting... I've been looking for good wadswith a nice reloading system, this seriously captured the essence, ill give it a 5/5, Personal opinion :)

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Unknown date

  
Amazing WAD, love the STALKER Weapons, great feel, great sound, smooth animation! RECOMMENDED =D (Especially for STALKER Fans, Like me!)

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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