Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Rangex's Pit

   (6 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

This is my first level created with the help of DoomBuilder. My intention behind building it was to recreate at least some part of the immense fun I had with the Doom series some 15 years ago. Given my meagre experience with the editor, this level might perhaps be considered as a bit crude on detail and decor, but I believe that it contains some fairly ingenious elements notwithstanding - e.g., monsters acting as guard towers, surprising teleport ambushes and fighting fairly large troops of enemies from strategically placed vantage points. Enjoy the experience and let me know your impressions.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Not bad for first level, the battle in the end with shitload of monsters and 2 cyberdemons and you'll fall into pit easily because cyberdemons and archviles are try to kill you and burn you to hell, and it is a stupid idea ever. Maze is boring and WTF happens about some ammo you can't get? 2.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
This is the author's first level, and for a first level it's pretty good. I like the idea of taking some elements from The Chasm (DOOM2 level 24), and I also thought the "guard towers" were a cool touch. However, the maze section was way too long and wasn't interesting, just monotonous. Also, the 2 fights with the barons, hell knights, and arch-viles were basically unwinnable, especially the second fight.

Share this review


Link to review
Guest

Unknown date

  
A bit too hard and annoying at the end. And the labyrinth is also. Not bad for a first though. 3.5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
to the first reviewer: the hell do you mean unwinnable? The one at the exit with the cyberdemons maybe, but the others are very possible. overall i liked it.

Share this review


Link to review
Guest

Unknown date

  
With this wad, I'd have to say you may need to rework the gameplay in this. The maze portion was way too long and can become tedious. The major thing I'd like to point out is the wave areas with the Barons and Knights along with Arch-vile. What you may want to add is an invulnerability sphere because when Arch-vile joins the party, it really is hell. Also having Cyberdemons firing at you, same concept. You have potential, just concentrate on the gameplay. -Alando1

Share this review


Link to review
  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
×