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Rangex's Pit

   (6 reviews)
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3 Screenshots

About This File

This is my first level created with the help of DoomBuilder. My intention behind building it was to recreate at least some part of the immense fun I had with the Doom series some 15 years ago. Given my meagre experience with the editor, this level might perhaps be considered as a bit crude on detail and decor, but I believe that it contains some fairly ingenious elements notwithstanding - e.g., monsters acting as guard towers, surprising teleport ambushes and fighting fairly large troops of enemies from strategically placed vantage points. Enjoy the experience and let me know your impressions.


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Unknown date

  
Not bad for first level, the battle in the end with shitload of monsters and 2 cyberdemons and you'll fall into pit easily because cyberdemons and archviles are try to kill you and burn you to hell, and it is a stupid idea ever. Maze is boring and WTF happens about some ammo you can't get? 2.5/5 -playerlin

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Unknown date

  
This is the author's first level, and for a first level it's pretty good. I like the idea of taking some elements from The Chasm (DOOM2 level 24), and I also thought the "guard towers" were a cool touch. However, the maze section was way too long and wasn't interesting, just monotonous. Also, the 2 fights with the barons, hell knights, and arch-viles were basically unwinnable, especially the second fight.

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Unknown date

  
A bit too hard and annoying at the end. And the labyrinth is also. Not bad for a first though. 3.5/5 - Optimus

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Unknown date

  
to the first reviewer: the hell do you mean unwinnable? The one at the exit with the cyberdemons maybe, but the others are very possible. overall i liked it.

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Unknown date

  
With this wad, I'd have to say you may need to rework the gameplay in this. The maze portion was way too long and can become tedious. The major thing I'd like to point out is the wave areas with the Barons and Knights along with Arch-vile. What you may want to add is an invulnerability sphere because when Arch-vile joins the party, it really is hell. Also having Cyberdemons firing at you, same concept. You have potential, just concentrate on the gameplay. -Alando1

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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