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Rangex's Pit

   (6 reviews)
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3 Screenshots

About This File

This is my first level created with the help of DoomBuilder. My intention behind building it was to recreate at least some part of the immense fun I had with the Doom series some 15 years ago. Given my meagre experience with the editor, this level might perhaps be considered as a bit crude on detail and decor, but I believe that it contains some fairly ingenious elements notwithstanding - e.g., monsters acting as guard towers, surprising teleport ambushes and fighting fairly large troops of enemies from strategically placed vantage points. Enjoy the experience and let me know your impressions.


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Not bad for first level, the battle in the end with shitload of monsters and 2 cyberdemons and you'll fall into pit easily because cyberdemons and archviles are try to kill you and burn you to hell, and it is a stupid idea ever. Maze is boring and WTF happens about some ammo you can't get? 2.5/5 -playerlin

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This is the author's first level, and for a first level it's pretty good. I like the idea of taking some elements from The Chasm (DOOM2 level 24), and I also thought the "guard towers" were a cool touch. However, the maze section was way too long and wasn't interesting, just monotonous. Also, the 2 fights with the barons, hell knights, and arch-viles were basically unwinnable, especially the second fight.

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A bit too hard and annoying at the end. And the labyrinth is also. Not bad for a first though. 3.5/5 - Optimus

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to the first reviewer: the hell do you mean unwinnable? The one at the exit with the cyberdemons maybe, but the others are very possible. overall i liked it.

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With this wad, I'd have to say you may need to rework the gameplay in this. The maze portion was way too long and can become tedious. The major thing I'd like to point out is the wave areas with the Barons and Knights along with Arch-vile. What you may want to add is an invulnerability sphere because when Arch-vile joins the party, it really is hell. Also having Cyberdemons firing at you, same concept. You have potential, just concentrate on the gameplay. -Alando1

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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