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Rangex's Pit

   (6 reviews)
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3 Screenshots

About This File

This is my first level created with the help of DoomBuilder. My intention behind building it was to recreate at least some part of the immense fun I had with the Doom series some 15 years ago. Given my meagre experience with the editor, this level might perhaps be considered as a bit crude on detail and decor, but I believe that it contains some fairly ingenious elements notwithstanding - e.g., monsters acting as guard towers, surprising teleport ambushes and fighting fairly large troops of enemies from strategically placed vantage points. Enjoy the experience and let me know your impressions.


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Unknown date

  
Not bad for first level, the battle in the end with shitload of monsters and 2 cyberdemons and you'll fall into pit easily because cyberdemons and archviles are try to kill you and burn you to hell, and it is a stupid idea ever. Maze is boring and WTF happens about some ammo you can't get? 2.5/5 -playerlin

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Unknown date

  
This is the author's first level, and for a first level it's pretty good. I like the idea of taking some elements from The Chasm (DOOM2 level 24), and I also thought the "guard towers" were a cool touch. However, the maze section was way too long and wasn't interesting, just monotonous. Also, the 2 fights with the barons, hell knights, and arch-viles were basically unwinnable, especially the second fight.

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Unknown date

  
A bit too hard and annoying at the end. And the labyrinth is also. Not bad for a first though. 3.5/5 - Optimus

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Unknown date

  
to the first reviewer: the hell do you mean unwinnable? The one at the exit with the cyberdemons maybe, but the others are very possible. overall i liked it.

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Unknown date

  
With this wad, I'd have to say you may need to rework the gameplay in this. The maze portion was way too long and can become tedious. The major thing I'd like to point out is the wave areas with the Barons and Knights along with Arch-vile. What you may want to add is an invulnerability sphere because when Arch-vile joins the party, it really is hell. Also having Cyberdemons firing at you, same concept. You have potential, just concentrate on the gameplay. -Alando1

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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