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Necropia Zone (2010 Final Version) for ZDoom

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Necropia 2010 is new megawad with 32 new levels for use with Doom2


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NuMetalManiak

  

Necropia Zone is the kind of wad you'd probably want to play on a day where you drink so much, decide to put on god mode and infinite ammo as well as idfa or whatever (you're supposed to play ZDoom as the text suggests) and just go to town, and even after you manage to do all of that, the wad STILL is not fun.

 

this wad is a big shit. no amount of custom assets can save it. as a matter of fact I think some of the assets may actually be stolen. we see new weapon sprites, apparently taking after Quake or some other wads, like DSV. in fact, I'm reminded heavily of Kaiser's DSV wads, although frankly there wasn't a single instance of fun as compared to those. the level layouts of the 32 maps are large, many are open fields where you slaughter hundreds of monsters. except the problem lies in that there's almost no encounters that are fun in any way whatsoever. there's gonna be hordes of one type of monster in front of you, or in places that have inescapable pits that really don't have any merit. there's gonna be loads and loads of snipers from afar, and the hassle of having to normally aim is something I don't like. plus having to actually jump for a few maps. you barely have any idea of what you're really supposed to be doing while distracted with enemies too. and the map designs just use the custom textures in huge expanses but don't do them properly. in fact, I recognized MAP15 from a different wad (possibly DSV since they use the same resources), and it's almost completely the same thing as in that wad.

 

some people have really warped perceptions on what they consider fun. the author of this wad apparently made several others that are "packs" and some have 96 levels. I'm not even sure if this author can be considered a map author with that regard, or especially with what I said with MAP15 above. you can have the challenge of fighting hundreds of monsters, but the fights HAVE TO BE INTERESTING. if they bore me, which they easily did map for map here, then there's no way this deserves any score above 1/5.

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MuratMikal

  

This would be a good megawad if wasn't marred by bad health/power ups balance throughout. The high difficult stems of this, as an example MAP 16 where there're 642 monsters (being a bunch of revenants, mancubus, archviles, etc) and you have only 4 medikit and 4 stimpacks in the whole map, that's it. No green/blue armor and no powerup of any kind. And unfortunately this happen in all maps, so either the player has to save scum (because he can't afford lose health) or play with respawn items. If the author knew how balance properly the levels (as the big majority of megawad I've played) this would be way better.

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Guest

Unknown date

  
challenging....i like it 4/5.

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Guest

Unknown date

  
I like difficult levels like this, and it has many enemies. I have not yet finished, but I really like.

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Guest

Unknown date

  
One of the best megawads i have gamed! 5/5

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Guest

Unknown date

  
1/5

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Guest

Unknown date

  
great megawad, but it needs work 4/5 -Gothic

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Unknown date

  
Please don't use custom weapons unless they actually look and sound good (these don't). Also, if you replace the shotgun, replace its muzzle flash as well, please.

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Guest

Unknown date

  
Great Necropia! Long live Doom!

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Guest

Unknown date

  
I hate to be an ogre but the weapons look like ass and the difficulty is too high. Otherwise I see some neat potential in this megawad. 4/5

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Unknown date

  
2010 worst wad award contender, 0/5

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Unknown date

  
Playtester-me.You could have gotten several players to test this,it would have helped immensely.As it is,it's an exercise in frustration.Map 1-red key,blue door.'Nuff said. 2* for your efforts.

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Unknown date

  
where is blue key? super shot gun gets worse in this map..oh no...

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Unknown date

  
Level design is neat and quite simplified, difficulty is too high (kinda sucks, even on very easy), need to use better kind of weaponry (with reloading action as well)...other than that, pretty good overall. - 3 starts

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Unknown date

  
This is great! 5/5

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Unknown date

  
Some levels has challenging, but most levels are boring like playing shit, just like throw shitload of monsters all over the levels and put shit load of weapons/ammo, its placement just random...It's too easy get boring if you don't like this type of levels. Those new weapons looks like crap, fail as f***ing shit. BTW, sv_fastweapons 1 can make some fun on this WAD. :p Sorry, it should be did better... 2/5 -playerlin

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Unknown date

  
Average looking and playing maps, not as impossible as some people make them to be but not particularly fun either. The .txt could really use some credits5 for the included resources, starting from the Eternal Doom status bar graphics. 3/5 -Maes

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Unknown date

  
Perfecto

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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