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Year 22 -A Rock and a Hard Place-

   (17 reviews)
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About This File

No wonder that warp facility was abandoned; it was overrun by the dead and the damned! With your fists, armor and helmet covered in demonic blood, you spy the structure in the center of the base. The description of the base by your superiors included many details, more than you ever needed to know; a white pad with four pentagrams on it was not one of them. Sighing, you approach the pad, and give it a gentle tap with your foot. After all, if nothing seems to be powering it, nothing's going to happen, right?

Wrong.

In the blink of an eye, you find yourself in what can charitably be called a canyon. In front of you, you see a rusted, metal tower, carrying a keycard which glistens in the light, nearby of which are the remains of an unlucky soldier. Behind you, you hear the sound of rushing water. You quickly notice two things that are a bit off. One, the rocks supporting the teleport pad are identical to the ones in that base. The other is that while you've only aged a few seconds, it feels like a whole year has passed. With a tight grip on your guns, you step down, and then up to find that the pad no longer works. With a sigh, you decide to head past the tower to investigate.

If you ever find a way back home, you're gonna have a /lot/ of explaining to do.

* * *

This is the sequel to 2008's Year 21 -The Vanishing Point-. The WAD is built such that if you load it after YEAR_21.WAD on the command line, you can play this and the previous level in order. Thus, it's on MAP02. There's even a level name graphic for the previous level in case you do this. Anyway, this rocky region is /much/ more difficult than the previous level, with fiendish mobs that battle you in tight quarters. Skill levels are implemented, so if you're having trouble taking the hellspawn down, just play the level on Hurt Me Plenty or lower. Nevertheless, it can be completed whether or not you start from scratch, or get here from Year 21. A little hint: It's best to leave the first group of monsters alone till you get a better weapon.

In case you're wondering, this was meant to be a 24-hour speedmap on my 22nd birthday, similar to the previous level, but numerous interruptions (apart from my family's celebration) conspired to make the attempt a failure. Namely, the tendency for the original Doom Builder to crash when entering 3D Mode. A lot. In spite of all this, I promised myself to finish it before the end of the year. Then, on July 27, the original version was obliterated by an unexpected wipe of the hard drive it was stored on. Soon, I set about recreating this level from memory, this time using Doom Builder 2, and in less than 24 hours, I finished doing so. And then, in September, the computer itself got messed up, but fortunately, I was able to save that version of the level. In late December, I finally finished it. So there you have it.

Anyway, enjoy the level!


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Guest

Unknown date

  
Good one with nice rocky places but too much teleporting monsters at each of your step that personally annoys me (although this is not as hard as others). 4/5 - Optimus

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Guest

Unknown date

  
It was fun, I enjoyed it quite well. 4/5. -Archy

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Obsidian

Unknown date

  
2 words: Revenant fetish. I'm not keen on Revenants at the best of times, but good heavens, there's buckets of 'em! That aside, Year 22 was a nice simple map to play through. There was one bug I found though: one of the Chaingunners before the red door was literally embedded in the floor. Might wanna fix that. =D 3 stars. - Obsidian

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Guest

Unknown date

  
not bad..little hard

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Guest

Unknown date

  
Nice idea, looks good, but the gameplay does fall a little bit short thanks to simplistic monster placement which doesn't fully take advantage of the map area. Worth playing, 3/5.

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Guest

Unknown date

  
Excellent visuals, as to be expected by TGH, but as the above reviewer mentioned the gameplay falls flat by bad monster placement. Still, an excellent map that should take you about 10 minutes. Worth a shot. 4/5 - Moti

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Guest

Unknown date

  
This is dated December 2009. You fight 130 baddies in a decent but inconsequential mountain techbase. It's basically a lot of ambushes - the designer has a thing for revenants - but you have eight metric tonnes of health, which diminishes the challenge. There's mountains of it. The ending is a damp squib too, you just go down a tunnel and the expected archvile assault never happens. Still, it's fun for the first time, but monotonous and feels wispy.

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Guest

Unknown date

  
fun little wad. 4/5

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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