Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Fortress of Evil

   (13 reviews)
Sign in to follow this  

Guest

3 Screenshots

About This File

My first level, a fairly short map inspired by The Plutonia Experiment and its sequel (particularly level 1, Comeback).


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
This is dated January 2010. I'm amazed that, in all this time, there hasn't been another level called "Fortress of Evil". Still, it's good fun, but looks very old-fashioned. Only 53 baddies in what is essentially a series of compact mini-arenas with half-a-dozen baddies in each. Starts off tough, gets easier, very limp ending with just three chaingunners (and you have loads of rockets) but then again it's supposed to be Map01 rather than the main course.

Share this review


Link to review
Guest

Unknown date

  
I enjoyed this one very much. Still have those traps with too many annoying monsters at each step but in a moderate challenge so I managed to play through it with some effort. Nice minimalistic architecture that pleases my eye. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Decent quick diversion, nothing to set it apart, but it's more than competent - I can give it a lukewarm recommendation.

Share this review


Link to review
Guest

Unknown date

  
Agreed. A decent Level, good Plutonia vibe to it. A larger mapset of levels like this would be great.

Share this review


Link to review
Guest

Unknown date

  
I thought it was really good and not that hard at all... I hope you make more.

Share this review


Link to review
Guest

Unknown date

  
I didn't like the first two rooms, otherwise good and challenging. A promising start.

Share this review


Link to review
Guest

Unknown date

  
Looks alright, but monster placement is very unfair.

Share this review


Link to review
Guest

Unknown date

  
very nice map

Share this review


Link to review
Guest

Unknown date

  
A handsome-looking level that has the difficulty ratcheted to maximum from the very beginning. Absolutely unacceptable!

Share this review


Link to review
Guest

Unknown date

  
What I found particularly harsh about this level is the trap where hell knights teleport in and chain gunners come down from the wall, having only green armor. The start is not really that nasty because you can flee the area, which is a good idea as you'll enter the courtyard with many shells. I think the level is good but a bit uneven in difficulty (dull here, harsh there). It doesn't provide difficulty settings but there's "too young to die" for non-experts. [3/5] ~Chain Mail (03/2011)

Share this review


Link to review
  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
×