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High/Low 4

   (29 reviews)
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About This File

My small series of Doom levels that follow the original game's episodes continues with this episode 4 themed level for Ult Doom.

Expect no slaugherfest here. There's plenty of other levels out there who offer that. This is just old school Dooming where every kind of player should be entertained.

The level started out life way back in 2000, I think, as a Flay The Obscene level. Then I joined Doom Millenium and it became a part of that. But since that never got released, this level just faided into the lost corners of my harddrive. It survived until this date when it has now been completely revamped and has undergone a lot of changes with new areas, a new route through it and all the textures/flats changed. I have changed so many things that I might as well have built it from scratch :)

The level is made for zdoom/gzdoom to avoid incompatibility with other ports. There isnt a lot of features but if you want the experience I intended when making it, then the best thing is to use zdoom or gzdoom. There is a good chance that you wont encounter any problems if using another port, but that is your responsibilty, not mine. I prefer gzdoom where I think this level looks best. I use zdoom 2.4.0 and gzdoom 1.4.0 which runs the wad without problems.

Jumping is intentionally disabled and please don't use crouch either!


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Guest

Unknown date

  
Excellent level. Hansen delivers the goods yet again! 5/5!

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Guest

Unknown date

  
LOVED it. great use of actions. floors moving all over the place. seeing your goals on some as-yet-unreachable ledge and then finally getting them is nice indeed. very e4-feeling map, thematically speaking. I gotta find more of this guy's work. 5/5 NT

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Guest

Unknown date

  
Nice architecture, ok fights, confusing while no radiation suits. 3.5/5 - Optimus

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Guest

Unknown date

  
Very good E4-ish map that would fit right in the original. Would be a par with Outer Darkness. Unless you hate TFC there's little excuse to pass. Though one teleporter trial/error puzzle wasn't needed.

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Guest

Unknown date

  
very good level in general 4/5

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Guest

Unknown date

  
What good level design looks like. 5/5.

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Guest

Unknown date

  
Yum yum that was very tasty thanks

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Guest

Unknown date

  
Chris Hansen? I don't even have to play it to know it's good! Bring on High/Low 5 (promises to be a Doom II styled level)!

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Guest

Unknown date

  
Another Chris Hansen gem.-4.5[5]/5

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Unknown date

  
Amazing! Chris Hansen, king of the layout. The series continues with the very sinister ep4 style. This level weaves and intertwines with itself more than my grandmother's knitting needles on steroids! If Malcolm Sailor were still building levels, he'd have a really hard time keeping up with the consistent quality and unique level layout that Chris exhibits here. Take a bow everyone, the man has done it again. Thank you!

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Unknown date

  
5/5, very good layout indeed.

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Unknown date

  
Another awesome Ultimate DOOM level from Mr. Chris Hansen. Philnemba 5/5

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Guest

Unknown date

  
I gave it a chance only because I'm the WAD author's fan - at first I hated this. There are some not obvious switches like infamous torch of Alien Vendetta MAP01. Tons of lava and ledges, like in E4M2 of TFC, not my favourite. Of course it is a very nice map, but it plays awfully... until the cyberdemon at the end, that was cool. No typical ZDoom features, but (G)ZDoom only, I'm afraid. 3/5 stars, vdgg.

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Unknown date

  
Awesome 5* - guess this level could be played in classic Doom or Boom tho, would prolly be better

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Unknown date

  
complete zdoomism

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Unknown date

  
Great, now that Chris Hansen is here I can't look at CP even when I'm playing Doom!

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Unknown date

  
it is great only for looking 2d in the editor, anything else is disappointment.

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Unknown date

  
great map really captured the feel of ep4. I love how interconnected the map is -Malinku

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Lightning Hunter

Unknown date

  
It's annoying that people who vote 0 stars often give no reason. If only we could flag votes as spam on idgames... Anyway, like all Chris Hansen maps, the layout of this map is spectacular. There is plenty of eye candy to be seen. There could have been more health near the halfway mark of the level, and there was too much ammo in general - but the game play is very challenging nonetheless. The last fight offered more of a challenge than I expected. Highly recommended!

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  • File Reviews

    • By P41R47 · Posted
      I struggle to replay this one for a long time. I didn't remember much of this so its was like a first time. Strain is a different beast to anything from the same time. It uses dehacked to great extents adding new enemies and changing the behaviour of some of the weapons.
      Well, first episode is pretty solid, with neat maps and really awesome ideas as the authors of the wad start to unfold their dehacked trickery all around. Second episode its not that good, with some cryptic maps with not so clear progression, but well overall.
      Third episode has some maps like the second, but they are a little more fleshed out and with a lot better visuals also. The end map was somewhat anticlimatic, but anyway, a really great experience through and through.

      Now what i don't liked much is that most ports have to use the Strain Fix to properly been able to play this mapset, and the authors of that fix, don't know why, changed the sky textures of the different episodes.
      Its nothing really bad, but well, it strange that they didn't respected the authors original choice.

      Dystopya 3 maps really stands out from the mapset, or maybe i remember them more as i have fresh memories from a recent replay.   The mood of the megawad is greatly achieved through the use of neat textures and map tricks. I really miss that there are no fake 3D bridges anywhere in the megawad, and i really love them when they are given good use.   The story of is somewhat mixed bag: theres a new invasion, you are the only marine that survived to the Invasion of earth, and they government made some experiments with you. Now you are a bloodthirsty machine that only wants the destruction of the invaders.
      The text screens during game are strange, with a snarky humor and poking fun of some common tropes. Not bad, but i would prefer something more serious as the megawad has really cool details everywhere, like revisiting zones and fully developed reactor areas, etc. making the storytelling side of the maps really awesome to follow. But again, some maps has poor progression hindering the experience a little.   Anyway, this is something that needs to be played and replayed, just to see those dehacked tricks and for theose awesome good maps. I had better memories of this than what i actually play, so i was expecting something more and better, but thats my problem, the megawad is amazing as it is.
    • By vdgg · Posted
      This mapper did create good stuff, pazuzu, diabolos and odyssey. This is way, way below these WADs. I am the first reviewer to mention massive (but massive) HOMs on MAP10! 2 stars for: - awesome grey blocks area in motion in the middle of MAP08 - some occasional decent moments, I guess MAP03 is fine, MAP04 is okayish. - visually it is not bad for 1996. But come on. One motif is: "press switch A to lower a lift, press switch B that opens a door somewhere far, but press it a bit later, just to get in time to the lift, not too early as the door will shut". After that door you often have a wall of monsters, so sometimes you retreat and repeat. This motif is used over and over and over again. You also experience cramped mazy hallways quite a lot and lots of damaging floors. Some of these damaging floors are used for extra spice during combat, but most of them are there to make you think faster about the puzzle solution :) It is not easy for me to pick the worst map, MAP05, 07 and 09 set the bar quite high. And it is me who is writing this, I enjoy cleim20, odessas, some cryptic stuff, but I just can't stand >80% of this creation.
    • By chlef · Posted
      Not the prettiest maps, but very nice to play. Old school goodness.  
    • By chlef · Posted
      Yeah, this is what Doom is supposed to be. Basic and enjoyable, no gimmicks or stupid sound/graphic mods. Just pure Doom. This is a keeper.
    • By Never_Again · Posted
      Another day, another stolen map.   E2M1 of IMMLEV is a ripoff of ARENA, a tutorial WAD David Bruni designed and wrote detailed tutorials for in the 3D Alchemy book. Walbert's edit of it was so incompetent that four times out of five it will crash vanilla seconds into the level with a "P_CrossSubsector" error. Crispy and prboom-plus crash every time.   Oddly enough, Choco loads the map without complaints but you get stuck early on due to the "author" apparently using a paper bag over the head as a map-editing tool.   The second map is largely a barebones crate maze. A secret door next to the first key leads to an unmarked exit that dumps you on the stock secret level. Too bad, as the third level finally shows a glimpse of promise, albeit somewhat marred by HOM and mislabeled key doors. This, too, is apt to an abrupt end with another unmarked exit switch.
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