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High/Low 4

   (29 reviews)
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About This File

My small series of Doom levels that follow the original game's episodes continues with this episode 4 themed level for Ult Doom.

Expect no slaugherfest here. There's plenty of other levels out there who offer that. This is just old school Dooming where every kind of player should be entertained.

The level started out life way back in 2000, I think, as a Flay The Obscene level. Then I joined Doom Millenium and it became a part of that. But since that never got released, this level just faided into the lost corners of my harddrive. It survived until this date when it has now been completely revamped and has undergone a lot of changes with new areas, a new route through it and all the textures/flats changed. I have changed so many things that I might as well have built it from scratch :)

The level is made for zdoom/gzdoom to avoid incompatibility with other ports. There isnt a lot of features but if you want the experience I intended when making it, then the best thing is to use zdoom or gzdoom. There is a good chance that you wont encounter any problems if using another port, but that is your responsibilty, not mine. I prefer gzdoom where I think this level looks best. I use zdoom 2.4.0 and gzdoom 1.4.0 which runs the wad without problems.

Jumping is intentionally disabled and please don't use crouch either!


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Guest

Unknown date

  
Excellent level. Hansen delivers the goods yet again! 5/5!

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Guest

Unknown date

  
LOVED it. great use of actions. floors moving all over the place. seeing your goals on some as-yet-unreachable ledge and then finally getting them is nice indeed. very e4-feeling map, thematically speaking. I gotta find more of this guy's work. 5/5 NT

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Guest

Unknown date

  
Nice architecture, ok fights, confusing while no radiation suits. 3.5/5 - Optimus

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Guest

Unknown date

  
Very good E4-ish map that would fit right in the original. Would be a par with Outer Darkness. Unless you hate TFC there's little excuse to pass. Though one teleporter trial/error puzzle wasn't needed.

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Guest

Unknown date

  
very good level in general 4/5

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Guest

Unknown date

  
What good level design looks like. 5/5.

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Guest

Unknown date

  
Yum yum that was very tasty thanks

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Guest

Unknown date

  
Chris Hansen? I don't even have to play it to know it's good! Bring on High/Low 5 (promises to be a Doom II styled level)!

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Guest

Unknown date

  
Another Chris Hansen gem.-4.5[5]/5

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Unknown date

  
Amazing! Chris Hansen, king of the layout. The series continues with the very sinister ep4 style. This level weaves and intertwines with itself more than my grandmother's knitting needles on steroids! If Malcolm Sailor were still building levels, he'd have a really hard time keeping up with the consistent quality and unique level layout that Chris exhibits here. Take a bow everyone, the man has done it again. Thank you!

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Unknown date

  
5/5, very good layout indeed.

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Guest

Unknown date

  
Another awesome Ultimate DOOM level from Mr. Chris Hansen. Philnemba 5/5

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Guest

Unknown date

  
I gave it a chance only because I'm the WAD author's fan - at first I hated this. There are some not obvious switches like infamous torch of Alien Vendetta MAP01. Tons of lava and ledges, like in E4M2 of TFC, not my favourite. Of course it is a very nice map, but it plays awfully... until the cyberdemon at the end, that was cool. No typical ZDoom features, but (G)ZDoom only, I'm afraid. 3/5 stars, vdgg.

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Guest

Unknown date

  
Awesome 5* - guess this level could be played in classic Doom or Boom tho, would prolly be better

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Unknown date

  
complete zdoomism

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Unknown date

  
Great, now that Chris Hansen is here I can't look at CP even when I'm playing Doom!

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Unknown date

  
it is great only for looking 2d in the editor, anything else is disappointment.

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Unknown date

  
great map really captured the feel of ep4. I love how interconnected the map is -Malinku

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Lightning Hunter

Unknown date

  
It's annoying that people who vote 0 stars often give no reason. If only we could flag votes as spam on idgames... Anyway, like all Chris Hansen maps, the layout of this map is spectacular. There is plenty of eye candy to be seen. There could have been more health near the halfway mark of the level, and there was too much ammo in general - but the game play is very challenging nonetheless. The last fight offered more of a challenge than I expected. Highly recommended!

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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