Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Into Hell

   (19 reviews)
Sign in to follow this  

Guest

5 Screenshots

About This File

Into Hell is intended to be an episode of levels that take you deeper and deeper underground, until you find a crack in the Earth and dive into the realm itself. BUT... this was originally going to be a 11 maps. Then my comp. got a virus and I didn't touch Doom for about 3-4 weeks. There'll be a part 2, I hope. Not for a while, but there will be. I'm still trying to get a handle on mapping, and the last 2 maps aren't like anything I've tried before, so I hope they turned out okay. Anyhow, hope you enjoy! The story is provided in the level descriptions.


User Feedback

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Guest

  
Pretty good

Share this review


Link to review
Guest

Unknown date

  
Lovely maps. I'm honestly not sure what the previous reviewer's problem is, either (there's many maps with open spaces for those that prefer that, and these weren't even particularly claustrophobic to begin with, certainly not more than any of the original id Software maps), but I enjoyed them a lot, myself. The only complaint is that there were only three - this should've been a 32 level megawad. ;)

Share this review


Link to review
Guest

Unknown date

  
These maps were fun, and the difficulty seemed about right. My only complaint is that there are textures which look like switches which aren't switches, but for me that's just a nitpick. I'm looking forwared to the full wad, whenever it may get done! 5/5

Share this review


Link to review
Guest

Unknown date

  
Good wad. 4/5 - Zalewa

Share this review


Link to review
Guest

Unknown date

  
Really good earlier work by the author. Very recommended! UR will hopefully be out someday...

Share this review


Link to review
Guest

Unknown date

  
Very nostalgic, this brings me back memories when I played Requiem and Memento Mori Series! Snakes is the brandnew doom 2 mapper full of quality, 5/5 - MarkAnthony

Share this review


Link to review
Guest

Unknown date

  
This was pretty good fun. The only real problem I had was the first time I played map 3 the cyberdemon didn't teleport away so I was like WTF?

Share this review


Link to review
Guest

Unknown date

  
great maps. but a little too much ahswall for me and sometimes there was a texture clash (mostly nitpicky) 4/5 Malinku

Share this review


Link to review
Guest

Unknown date

  
Pretty darn good. Nice lay-outs with good monster placement and ambushes. Good flow to the progression with the action circling back through the main area. Getting better-keep mapping![But first,do your"homeowork"!]- 4*

Share this review


Link to review
Guest

Unknown date

  
Map02 has a bug - a good deal of monsters stuck in the wall that won't teleport. Still, fun overall. Nice layouts. 4/5

Share this review


Link to review
Guest

Unknown date

  
Love this! Nice design, good gameplay, enjoyful!!! 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
that lift lowering at the end was trippy as shit! gave me the strangest sensation. Excellent set of maps. Best rendition of Hell I've seen a very long time.

Share this review


Link to review
Guest

Unknown date

  
Yet another dull and claustrophobic space. I am beginning to suspect that practically every Doom wadder out there has never known the thrill of wide open spaces. It's always gotta be corridors, hallways, sewers, pits, prison cells. Sheesh... 2/5

Share this review


Link to review
  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
×