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Into Hell

   (19 reviews)
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5 Screenshots

About This File

Into Hell is intended to be an episode of levels that take you deeper and deeper underground, until you find a crack in the Earth and dive into the realm itself. BUT... this was originally going to be a 11 maps. Then my comp. got a virus and I didn't touch Doom for about 3-4 weeks. There'll be a part 2, I hope. Not for a while, but there will be. I'm still trying to get a handle on mapping, and the last 2 maps aren't like anything I've tried before, so I hope they turned out okay. Anyhow, hope you enjoy! The story is provided in the level descriptions.


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Pretty good

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Guest

Unknown date

  
Lovely maps. I'm honestly not sure what the previous reviewer's problem is, either (there's many maps with open spaces for those that prefer that, and these weren't even particularly claustrophobic to begin with, certainly not more than any of the original id Software maps), but I enjoyed them a lot, myself. The only complaint is that there were only three - this should've been a 32 level megawad. ;)

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Unknown date

  
These maps were fun, and the difficulty seemed about right. My only complaint is that there are textures which look like switches which aren't switches, but for me that's just a nitpick. I'm looking forwared to the full wad, whenever it may get done! 5/5

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Unknown date

  
Good wad. 4/5 - Zalewa

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Unknown date

  
Really good earlier work by the author. Very recommended! UR will hopefully be out someday...

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Unknown date

  
Very nostalgic, this brings me back memories when I played Requiem and Memento Mori Series! Snakes is the brandnew doom 2 mapper full of quality, 5/5 - MarkAnthony

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Unknown date

  
This was pretty good fun. The only real problem I had was the first time I played map 3 the cyberdemon didn't teleport away so I was like WTF?

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Unknown date

  
great maps. but a little too much ahswall for me and sometimes there was a texture clash (mostly nitpicky) 4/5 Malinku

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Unknown date

  
Pretty darn good. Nice lay-outs with good monster placement and ambushes. Good flow to the progression with the action circling back through the main area. Getting better-keep mapping![But first,do your"homeowork"!]- 4*

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Unknown date

  
Map02 has a bug - a good deal of monsters stuck in the wall that won't teleport. Still, fun overall. Nice layouts. 4/5

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Unknown date

  
Love this! Nice design, good gameplay, enjoyful!!! 5/5 - Optimus

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Unknown date

  
that lift lowering at the end was trippy as shit! gave me the strangest sensation. Excellent set of maps. Best rendition of Hell I've seen a very long time.

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Unknown date

  
Yet another dull and claustrophobic space. I am beginning to suspect that practically every Doom wadder out there has never known the thrill of wide open spaces. It's always gotta be corridors, hallways, sewers, pits, prison cells. Sheesh... 2/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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