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Zwieback

   (15 reviews)
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About This File

No story - just have fun!

If you wonder what the silly name stand for: it is german and means 'rusk'. I named my level this way because I was eating this &#%@ the whole weekend.

*PLEASE* send me your comments, even if it's just to tell me how lame I am. All Email will be answered.


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Zahid

  
A Quality classic map...still plays well after all those years...

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Guest

Unknown date

  
FUCKEN BRILLIANT!

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
This level is made of win and mastery.

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Guest

Unknown date

  
Visually a bit bland, but has decent gameplay. There is a "secret" area that doesn't have the secret tag, and I couldn't find the last two monsters to kill. Worth checking out.

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Guest

Unknown date

  
It starts pretty horrible, but it gets pretty damn good as it goes long. Acceptable.

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Guest

Unknown date

  
good

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Guest

Unknown date

  
pass your way....

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Guest

Unknown date

  
This is an acceptable level (for a first try). Author Florian Helmberger later went on to make maps for "Memento Mori", "Memento Mori 2" and "Requiem", so quality wise he came a long way after this one. It's not too terribly complex, and fun to play. Check it out. --3/5

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Memfis

Unknown date

  
Overall nice, but at some point the author ran out of ideas and started making mazes. Sad.

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Doomkid

Unknown date

  
Above typical 1994 standards.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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