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January Ninth

   (29 reviews)
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2 Screenshots

About This File

A map I made for fun.


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Guest

Unknown date

  
Good map - 4/5 ; would be 5/5 but there is a bug at the end where you can get stuck outside the lift. Good effort :D

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Guest

Unknown date

  
What jerk rated this only a 2/5? This map is clearly worthy of a much better rating then that. Gameplay is solid and fun, there are clever traps. And the visuals are pleasing. 4/5 stars from me. -Hardcore_gamer.

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Guest

Unknown date

  
This is dated January 2010, as per the title. You fight 133 baddies in a good-looking although slightly old-fashioned techbase, with a variation on the "cool blue" colour scheme that was popular a few years ago (this one is "cool green"). The gameplay is good fun, untaxing, although it gets harder towards the end, especially if you're going for 100% kills. Reminded me a bit of The Darkening 2, no bad thing.

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Guest

Unknown date

  
Very good for a map made in 10-14 hours!

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Guest

Unknown date

  
Good one. 4/5 - Zalewa

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OverlordYesh

Unknown date

  
Its pretty good for what it is. Its not a very hard map, its just a nice easy map. P.S. I like the Hover MIDI

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Guest

Unknown date

  
Start of a good run of nugget-sized map by this guy, that are right up my alley. It wouldn't be unreasonable to compile them all into one wad though. Still that doesn't affect the score.

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Guest

Unknown date

  
A bright and nicely detailed "gritty techbase" with some fitting new textures and desaturated Doom 2 / TNT textures. Well-placed and dangerous traps keep you on your feet tho the inclusion of the SSG makes things kinda easy, especially with the amount of cover you can take from Revenants and Archviles. Wish there was more of a chance for the Manc and Arachno to infight. Love the visuals in the end lift, music suits well too. A good fun few minutes. 4/5 jj

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Guest

Unknown date

  
Pro: attention to detail Con: Unimaginative. Same old rectilinear rooms that everyone else makes. Uninspired and rather boring to play. You might make a good accountant. 2 / 5

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Guest

Unknown date

  
Worth playing. I got about 90% the way through recording a first demo attempt only to get stuck (jumped backward off the lift) so had to exit and start again. I felt skill level was a bit too easy on UV.

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Guest

Unknown date

  
Good,driving midi for killing monsters to.Made me a little reckless at times.Pretty fast pace keeps you on your toes.Ammo ran out on the last caco-had to punch him twice to finish him off.[My fault for bad shooting]Good map-worth the d/l and playthru.4/5-d.d.koo p

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Guest

Unknown date

  
You made it for fun, eh? Well, good, because that what it is. Well-made map worth playing through in your free time. Nice gameplay and a good look in general... It's all very 40oz.

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Guest

Unknown date

  
I enjoyed it

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Guest

Unknown date

  
I enjoyed it so much. 5/5 - Optimus

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Guest

Unknown date

  
Meh. Linear, easy, boxy, and predictable.

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Memfis

Unknown date

  
The texturing themes feel fresh, even though totally disjointed. Interesting music. Many traps are boring and thankfully can be easily avoided. At the end you can get on the lift without triggering it, then step back and it will rise without you and you will get stuck. Overall not great but the visuals are weird/unusual, which is a plus of course.

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Guest

Unknown date

  
Fun, although pretty easy, rather linear and rather boxy. I liked the textures and music. Solid would be a good word to describe it. I'll say 4* -Phobus

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Guest

Unknown date

  
The area behind the blue key door clashes badly with the rest of the map, but other than that this was pretty damn fun with some clever traps in there. Maybe the ssg could have been given a little later, that early it made the single shotty almost pointless. Much better to play than Motornerve. 4/5 -jodwin

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Guest

Unknown date

  
I found a flaw in the map. When I got on the elevator (that you find when you go through the blue door I believe) it didn't go up. So I thought maybe I needed to press some sort of switch. I waited like five seconds and then I got off the elevator and it went up without me. I had to use the clipping cheat in order to get up there since you can't lower the thing once it goes up. Otherwise 4/5

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Guest

Unknown date

  
i agree with hardcore_gamer here. its a very solid map. great work 5/5 -JOKER

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Guest

Unknown date

  
Good quick level, I enjoyed it. 4 stars. -TRRobin.

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Guest

Unknown date

  
It drew me in like a girl with a nice smile.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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