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January Ninth

   (29 reviews)
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2 Screenshots

About This File

A map I made for fun.


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Guest

Unknown date

  
Good map - 4/5 ; would be 5/5 but there is a bug at the end where you can get stuck outside the lift. Good effort :D

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Guest

Unknown date

  
What jerk rated this only a 2/5? This map is clearly worthy of a much better rating then that. Gameplay is solid and fun, there are clever traps. And the visuals are pleasing. 4/5 stars from me. -Hardcore_gamer.

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Guest

Unknown date

  
This is dated January 2010, as per the title. You fight 133 baddies in a good-looking although slightly old-fashioned techbase, with a variation on the "cool blue" colour scheme that was popular a few years ago (this one is "cool green"). The gameplay is good fun, untaxing, although it gets harder towards the end, especially if you're going for 100% kills. Reminded me a bit of The Darkening 2, no bad thing.

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Guest

Unknown date

  
Very good for a map made in 10-14 hours!

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Guest

Unknown date

  
Good one. 4/5 - Zalewa

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OverlordYesh

Unknown date

  
Its pretty good for what it is. Its not a very hard map, its just a nice easy map. P.S. I like the Hover MIDI

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Guest

Unknown date

  
Start of a good run of nugget-sized map by this guy, that are right up my alley. It wouldn't be unreasonable to compile them all into one wad though. Still that doesn't affect the score.

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Guest

Unknown date

  
A bright and nicely detailed "gritty techbase" with some fitting new textures and desaturated Doom 2 / TNT textures. Well-placed and dangerous traps keep you on your feet tho the inclusion of the SSG makes things kinda easy, especially with the amount of cover you can take from Revenants and Archviles. Wish there was more of a chance for the Manc and Arachno to infight. Love the visuals in the end lift, music suits well too. A good fun few minutes. 4/5 jj

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Guest

Unknown date

  
Pro: attention to detail Con: Unimaginative. Same old rectilinear rooms that everyone else makes. Uninspired and rather boring to play. You might make a good accountant. 2 / 5

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Guest

Unknown date

  
Worth playing. I got about 90% the way through recording a first demo attempt only to get stuck (jumped backward off the lift) so had to exit and start again. I felt skill level was a bit too easy on UV.

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Guest

Unknown date

  
Good,driving midi for killing monsters to.Made me a little reckless at times.Pretty fast pace keeps you on your toes.Ammo ran out on the last caco-had to punch him twice to finish him off.[My fault for bad shooting]Good map-worth the d/l and playthru.4/5-d.d.koo p

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Guest

Unknown date

  
You made it for fun, eh? Well, good, because that what it is. Well-made map worth playing through in your free time. Nice gameplay and a good look in general... It's all very 40oz.

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Guest

Unknown date

  
I enjoyed it

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Guest

Unknown date

  
I enjoyed it so much. 5/5 - Optimus

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Guest

Unknown date

  
Meh. Linear, easy, boxy, and predictable.

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Memfis

Unknown date

  
The texturing themes feel fresh, even though totally disjointed. Interesting music. Many traps are boring and thankfully can be easily avoided. At the end you can get on the lift without triggering it, then step back and it will rise without you and you will get stuck. Overall not great but the visuals are weird/unusual, which is a plus of course.

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Guest

Unknown date

  
Fun, although pretty easy, rather linear and rather boxy. I liked the textures and music. Solid would be a good word to describe it. I'll say 4* -Phobus

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Guest

Unknown date

  
The area behind the blue key door clashes badly with the rest of the map, but other than that this was pretty damn fun with some clever traps in there. Maybe the ssg could have been given a little later, that early it made the single shotty almost pointless. Much better to play than Motornerve. 4/5 -jodwin

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Guest

Unknown date

  
I found a flaw in the map. When I got on the elevator (that you find when you go through the blue door I believe) it didn't go up. So I thought maybe I needed to press some sort of switch. I waited like five seconds and then I got off the elevator and it went up without me. I had to use the clipping cheat in order to get up there since you can't lower the thing once it goes up. Otherwise 4/5

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Guest

Unknown date

  
i agree with hardcore_gamer here. its a very solid map. great work 5/5 -JOKER

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Guest

Unknown date

  
Good quick level, I enjoyed it. 4 stars. -TRRobin.

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Guest

Unknown date

  
It drew me in like a girl with a nice smile.

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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