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January Ninth

   (29 reviews)
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2 Screenshots

About This File

A map I made for fun.


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Guest

Unknown date

  
Good map - 4/5 ; would be 5/5 but there is a bug at the end where you can get stuck outside the lift. Good effort :D

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Guest

Unknown date

  
What jerk rated this only a 2/5? This map is clearly worthy of a much better rating then that. Gameplay is solid and fun, there are clever traps. And the visuals are pleasing. 4/5 stars from me. -Hardcore_gamer.

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Guest

Unknown date

  
This is dated January 2010, as per the title. You fight 133 baddies in a good-looking although slightly old-fashioned techbase, with a variation on the "cool blue" colour scheme that was popular a few years ago (this one is "cool green"). The gameplay is good fun, untaxing, although it gets harder towards the end, especially if you're going for 100% kills. Reminded me a bit of The Darkening 2, no bad thing.

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Guest

Unknown date

  
Very good for a map made in 10-14 hours!

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Guest

Unknown date

  
Good one. 4/5 - Zalewa

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OverlordYesh

Unknown date

  
Its pretty good for what it is. Its not a very hard map, its just a nice easy map. P.S. I like the Hover MIDI

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Guest

Unknown date

  
Start of a good run of nugget-sized map by this guy, that are right up my alley. It wouldn't be unreasonable to compile them all into one wad though. Still that doesn't affect the score.

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Guest

Unknown date

  
A bright and nicely detailed "gritty techbase" with some fitting new textures and desaturated Doom 2 / TNT textures. Well-placed and dangerous traps keep you on your feet tho the inclusion of the SSG makes things kinda easy, especially with the amount of cover you can take from Revenants and Archviles. Wish there was more of a chance for the Manc and Arachno to infight. Love the visuals in the end lift, music suits well too. A good fun few minutes. 4/5 jj

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Guest

Unknown date

  
Pro: attention to detail Con: Unimaginative. Same old rectilinear rooms that everyone else makes. Uninspired and rather boring to play. You might make a good accountant. 2 / 5

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Guest

Unknown date

  
Worth playing. I got about 90% the way through recording a first demo attempt only to get stuck (jumped backward off the lift) so had to exit and start again. I felt skill level was a bit too easy on UV.

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Guest

Unknown date

  
Good,driving midi for killing monsters to.Made me a little reckless at times.Pretty fast pace keeps you on your toes.Ammo ran out on the last caco-had to punch him twice to finish him off.[My fault for bad shooting]Good map-worth the d/l and playthru.4/5-d.d.koo p

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Guest

Unknown date

  
You made it for fun, eh? Well, good, because that what it is. Well-made map worth playing through in your free time. Nice gameplay and a good look in general... It's all very 40oz.

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Guest

Unknown date

  
I enjoyed it

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Guest

Unknown date

  
I enjoyed it so much. 5/5 - Optimus

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Guest

Unknown date

  
Meh. Linear, easy, boxy, and predictable.

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Memfis

Unknown date

  
The texturing themes feel fresh, even though totally disjointed. Interesting music. Many traps are boring and thankfully can be easily avoided. At the end you can get on the lift without triggering it, then step back and it will rise without you and you will get stuck. Overall not great but the visuals are weird/unusual, which is a plus of course.

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Guest

Unknown date

  
Fun, although pretty easy, rather linear and rather boxy. I liked the textures and music. Solid would be a good word to describe it. I'll say 4* -Phobus

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Guest

Unknown date

  
The area behind the blue key door clashes badly with the rest of the map, but other than that this was pretty damn fun with some clever traps in there. Maybe the ssg could have been given a little later, that early it made the single shotty almost pointless. Much better to play than Motornerve. 4/5 -jodwin

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Guest

Unknown date

  
I found a flaw in the map. When I got on the elevator (that you find when you go through the blue door I believe) it didn't go up. So I thought maybe I needed to press some sort of switch. I waited like five seconds and then I got off the elevator and it went up without me. I had to use the clipping cheat in order to get up there since you can't lower the thing once it goes up. Otherwise 4/5

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Guest

Unknown date

  
i agree with hardcore_gamer here. its a very solid map. great work 5/5 -JOKER

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Guest

Unknown date

  
Good quick level, I enjoyed it. 4 stars. -TRRobin.

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Guest

Unknown date

  
It drew me in like a girl with a nice smile.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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