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Space Deathmatch V (1.1 bugfix update)

   (47 reviews)
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8 Screenshots

About This File

: The Skulltag wad with which one ushers in the future.


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Combinebobnt

  
nice meme

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Guest

Unknown date

  
still don't know how they pulled off some of the fancier tricks... f-zero doom? flashlights? floor over floor deathmatch? 5/5

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Guest

Unknown date

  
The best.

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Guest

Unknown date

  
6 + 5 = 11/5 stars for this truly legendary masterpiece of a wad for the ages.

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Guest

Unknown date

  
Thirtysomething great maps, all in space.

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Guest

Unknown date

  
Truly the most beautifully crafted piece of work ever put together by human hands.

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Guest

Unknown date

  
The best.

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Guest

Unknown date

  
Truly, excellence. Truly.

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Guest

Unknown date

  
MP maps in space with void pits don't work in Quake 3, let alone Doom.

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YMB

Unknown date

  
Sucks. 5/5

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Marcaek

Unknown date

  
The best Skulltag wad you will ever play, ftp 5/5

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Guest

Unknown date

  
What? This is supposed to be enjoyable? Did they even try?

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Guest

Unknown date

  
I may as well not make anything because it'll never top SpaceDM5. 5/5

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Unknown date

  
Truly, this deserves like 1 star but I'll hop on the bandwagon. Auto 5 because it's sup4r awsum.

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Unknown date

  
Truly yes. -Xerox

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Unknown date

  
I looked at the maps in SPl a DM jokewad or something? Anyways 5 stars, even if there's no reason for it. Not sure if it's best DM or mockaward.

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Unknown date

  
Truly, this skulltag megawad will remember in the future for generations! 5/5 -Philnemba

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Guest

Unknown date

  
Why is this mod so good? Coz it simple is.

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Unknown date

  
Truly, this is the most in-space wad that has yet been crafted.

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Unknown date

  
These maps are very good!!! 5/5 would read again

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Unknown date

  
What a piece of trash. 5/5

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Unknown date

  
Truly one of the best wads ever. ~Csonig

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Unknown date

  
Space DM 5, maybe worse than GvH

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Unknown date

  
Truly, there's not really anything to say about it.

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Unknown date

  
I found this wad very interesting. Of course the only thing I had an issue with is that a lot of maps did not have much room for heavy combat; you have to jump around a whole mess of hazards in order to survive the map. But I did like the creativity of the maps; one in particular is the floating water map; that was very interesting. I also liked the F-Zero map, that was pretty darn fun even for one player. By the way, S5COOP02 doesn't have P1 start. Overall, not bad. -Alando1

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, only arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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