The Jetsons proudly present
_______ _____ _____ _____ ______ ______ _____ _______
\______ |_____] |_____| | |______ | \ | | | |______
______/ | | | |_____ |______ |_____/ | | | ______/
Advanced engine needed : Skulltag
Primary purpose : Deathmatch
Title : Space Deathmatch V (1.1 bugfix update)
Filename : SPACEDM5.pk3
Release date : 01/01/2010
Author : Various [Jetsons] members:
In loving memory of : DJ Space Club and His Spacetown Band
"He was just a guy"
Email Address : email@example.com
Other Files By Author : SPACEDM1.WAD, SPACEDM2.WAD, SPACEDM3.WAD,
SPACEDM4.WAD, NIGERIA6.WAD, etc etc.
Misc. Author Info : This is a dude who, 700 years ago, totally
ravaged China, and who, we were told, two hours
ago totally ravaged Oshman's Sporting Goods.
He is an athletic and smooth-talking corporate
personality who wears blue and red tights, a red
cape, white gloves, and the Duff logo emblazoned
across his chest. The costume - featuring a red
hat, dark sunglasses, and a "utility belt" of beer
cans around his waist - is designed to create
awareness of Duff.
He is generally dressed for desert travel. He wears
a light blue (FF4080FF), cotton, long-sleeve shirt,
denim jeans of the standard blue color, leather
sandals, standard-height, white (FFFFFFFF) cotton
socks, and light-weight clothing. He has blonde,
spiky hair two inches long.
Presently he has a condition known as "Three Stooges
Syndrome" wherein a delicate homeostasis is
established by the presence in his body of every
known disease and other newly-discovered diseases
unique to him, which, all trying to attack his body
simultaneously, mutually cancel each other.
He has several quirks, including unprompted laughter,
non sequiturs and leaning back with his hands behind
She's a legit hardcore military babe who just
happens to wear more eyeliner than Johnny Depp on
Broadway! Her hobbies include shouting orders into
empty hallways,biting her lip, and yelling at Our Hero
so that we can feel bad that people are being mean to
him. Off-screen, she's the frontwoman for every band
you've ever heard in Hot Topic.
He is also so radioactive that he poses a danger to
himself and others. And he is also, unfortunately, an
He interpreted this condition as indestructibility,
although the doctor who made the diagnosis suggested
that the slightest breeze could kill him. Physically
weak, he often has difficulty performing such simple
actions as giving a thumbs-up, receiving a hug,
crushing a paper cup, and crushing an insect by
stepping on it. He is light enough to be pushed over
by an ant, a banknote or a high-five, carried away
by a single bee, or pushed down by a sponge resting
on his head while taking a bath-in which he nearly
Suddenly aware that he has so much to live for, he
bursts out of the pool in possibly the most
poorly disguised baptismal analogy ever attempted on
film. The end.
Description: : The Skulltag wad with which one ushers in the
Additional Credits to : Bank for the artwork used in the
Wartorn and Yomoneyboat for finding stuff to be
used in the creation of the Fat Albert skin.
Revenant for this txt's author bio.
CSonicGo for this txt's flag care rules.
Everyone who said "spacedm5 sucks" during the
years of its development.
Shaikoten for the "your skill is not enough"
The rest of #jetsons for continual emotional support.
* What is included *
New levels : Absolutely, yes. Quite a few in fact
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : Skulltag
* Play Information *
Game : Doom 2
Map # : S5DM01-S5DM18, S5CTF01-S5CTF09, S5ST01-S5ST04,
S5DM01: Planet Xerox
Description: A simple but fun height-varied
layout in a void setting, this was the first
"serious" map I did for SPACEDM5 back in 2007.
S5DM02: Moon Shoes
Description: Probably my favorite of all the DM
maps I've created, this one is a big city of
skyscrapers floating in space. Jump between them,
go inside some of the buildings, discover paths
that lead you on crazy jumps taking you all the
way across the map...
S5DM03: The Boston UAC Tea Party
Description: The most successful of my experimental
endeavors for this wad, The Boston UAC Tea Party
is somewhat unique in that half the gameplay takes
place underwater. A faux-3D setup using silent
teleporters to result in a submerged layout of
coral, rocks, floating crates, a boat, etc...
How do your weapons work underwater?
It's the future, shut up.
S5DM04: Mr. Spacely's Sprocket Surprise!
Description: It's Girg's birthday and Mr. Spacely
wants to throw him a surprise party. However, a rumor
has been going around that Girg is having an affair
with his wife, so Spacely decided to throw Girg a
surprise he'll never forget - or survive!
S5DM05: Jetsons Go To Skiing Planet Zorgon
Description: Oh yeah, this is one of the weird ones.
Super Mario 64 ice-level music combined with some of
my first attempts at making slopes. Not for "serious"
play, but who cares?
S5DM06: Planet Xerox: Xerox Edition
Description: A Xaserious reworking of S5DM01, featuring
a new, more complex arrangement of platforms and an
added network of walkways floating high above the original
S5DM07: Jetsons Space Club 7
Description: Literally the first map ever made for
SPACEDM5. A few days after the first 32in24, in which
I made my two first ever DM maps, I got the idea to
make a space/void level inspired by vague memories of
playing levels like Unreal Tournament's "Morpheus".
This being my first ever attempt at a ZDoom map, I got
caught up in the technics of it and ended up just making
a completely goofy, ridiculous layout of floating square
platforms instead of the epic scenes I had originally
envisioned. This used to be in the MAP01 slot, and it
was used as a lobby of sorts.
S5DM08: Asteroid Excursion 23
Description: A small layout I did one day in an attempt
to replicate the gameplay style that I had gotten when I
made Planet Xerox. It's much...smaller, though. I think
this might be the only SPACEDM5 void-platformer map where
you're more likely to stay alive if you *don't* try
S5DM09: Angsty Water Map ;_;
Description: A level focused around a floating block of
water, including switches that, once per minute, can be
used to turn the void into an infinite vertical teleport
Note: This map requires OpenGL, because ZDoom's software
renderer is incapable of correctly handling the portal
usage in it. Sorry dudes!
S5DM10: 25 Miles From the Outskirts of Space-Dallas
Description: Experience the many (small) wonders of
Space Wal-Mart! Inspired by a couple of dumb inside jokes,
this map is definitely weird, at least in concept. It
should be far more playable now that the lava pools no
longer kill you. Be sure to take advantage of the back-
to-school deal on Baked Schmeagol.
S5DM11: Inside Bill Gates' Brain
Description: Enter at your own peril, past the bolted door
where impossible things may happen that the world has never
S5DM12: Eep! Opp! Ork! Ah-Ah!
Author: (yes, it's) Esselfortium
Description: Allow me to apologize in advance for this map:
God, I'm sorry. It's a bowl, floating in space, with hard-
to-reach powerups floating around it, and a hole in the
middle. And that's literally it. It's only still here because
we never bothered to update or replace it, and it'd be weird
to get rid of it now.
S5DM13: Space Duel
Author: Xaver (not Xaser)
Description: Xaver joined [Jetsons] at some point and
submitted this map! It's a space-void layout, somewhat flatter
than a lot of the others. Not sure what else to say?
S5DM14: Spayss Duhl
Author: Xaser (not Xaver (not Xaser))
Description: Space Duel's malformed younger brother. This is
what happens when your spaceship's warp drive fails horribly
and lands you in the wrong dimension.
S5DM15: Big Space Apple, 3AM
Description: A city in space! MasterOFDeath surprised me with
this map earlier this year. It's got some nifty usage of additive
blending and faux-3D structures. It's spacey. What more could
one possibly want? A lot, probably, but that is irrelevant.
S5DM16: Minor Turbulence on the Spacebus
Description: In a small grade school, one class has a unique
way of learning about the world with their teacher, Ms. Frizzle.
To illustrate the science concepts they discuss, they always
go on a field trip on the Magic Schoolbus, a magic vehicle that
can literally go anywhere and be anything as the class explores
S5DM17: Exterior of Sandy Petersen's House
Description: Originally a last-minute layout I made for
the first 32in24, it wasn't included because there was
a two-layouts-per-participator rule. (At that point,
32in24 was holding strictly to a "32 maps" rule. We had
not yet broken out of that proverbial box, because we
had only just created it.) A couple weeks later I removed
all the solid walls, replacing them with void, and adjusted
the map a bit, and got this. A bit crampy and I usually
die a lot on it; oh well.
S5DM18: Road Construction on the Ol' Space Highway
Description: The space highway, once a high-traffic area,
has fallen into neglect and disrepair since the completion
of the new bypass that shortcuts directly to Space-Dallas.
Here we see some of the hardworking robotic machinery
preserving this relic of space history for generations to come,
or at least until it's leveled to put in another shopping mall.
S5CTF01: The Terrible Secret of Space!
Description: A "serious" CTF map I did a year or so ago
with some fun 3D stuff using portals and transfer heights
S5CTF02: Space City Rooftop CTF
Authors: Zap610 and Esselfortium
Description: Shortly after completing the original SPACEDM5
map, "Jetsons Space Club 7", Zap sent me a modified version
of one of his maps, Mistyfalls or Mistyfalls 2 or some such
thing. I don't know! We made various modifications to it
and eventually ended up with this. Evidently the jump pads
are "fun", with this meaning that everyone except me is
great at this map.
S5CTF03: Jane Stop This Crazy Thing! CTF
Description: A CTF map in the style of Jetsons Space Club 7.
Hopping across BLAKWAL platforms and such. Can be fun if you're
into that sort of thing.
S5CTF04: Journey to the Center of Uranus
Description: An odyssey in easy listening music and moving
S5CTF05: Race Bannon's Space Cannon
Description: The space cannons are malfunctioning again! It's
your task to brave the expanse of space to capture the flags
and return them to their rightful homes.
S5CTF06: Papa Loves Mambo
Description: This map was long considered totally unplayable,
but maybe now that the earthquakes have been drastically
reduced it'll be at least as playable as S5CTF03. Similar
style of layout, but with rock platforms bobbing up and down
inside a poorly-made volcano.
S5CTF07: The Spiffchasm!
Description: If I had known Tango would only make one SPACEDM5
map before getting tired of Doom mapping, I probably would have
asked him to make something different than a void CTF version of
Doom II's "The Chasm". To date I think he's probably the only
person to ever be good at playing this map. Come back, Tango :(
S5CTF08: Spacetroop Soup
Description: An excursion to the icy netherlands of space, and
some tech installations that have been built around it for the
primary purpose of flag-capturing.
S5CTF09: Remote Station of Planet Zhertvaya
Description: A wide-open arrangement of walkways floating in
the void somewhere in an otherwise unoccupied region of the
S5ST01: The Hunt for Red Lobstober
Description: A defunct orbital manufacturing and shipping
plant in the middle of nowhere, formerly used in the
construction of grey crates, brown crates, and nuclear
submarines. Today, its experimental interdimensional portals
continue to operate, despite costing the UAC billions of space
dollars per month. But creepy stuff happens in nowhere, and
it's up to you to save this outmoded facility by scoring more
points than the opposing team!
S5ST02: Symphony of a Small Jetson
Description: A Skulltag gamemode map that was deemed "fun, but
rather cramped." T'was remade for S5ST03.
S5ST03: Symphony of a Medium-Sized Jetson
Authors: Esselfortium and Kuchikitaichou
Description: A resized and re-detailed version of S5ST02,
now with enhanced prettiness and enough room to move around.
S5ST04: The Great Space Jewel Heist, Part IV
Author: ClonedPickle and Esselfortium
Description: After the thrilling conclusion of The Great Space
Jewel Heist, Part III, you thought it was over. But against all
odds, the fight is on yet again, and this time it's not just
the fabled Space Jewels on the line...
S5COOP01: Space Lounge! 8]
Authors: Esselfortium and Killingblair
Description: This was originally supposed to be a lobby
filled with various minigames and other such silliness, but
we got sidetracked before long, so it's just a lounge, a
rave room, and a treadmill game.
S5COOP02: The Jetsons Halloween Extravaganza
Authors: Esselfortium and Zap610
Description: The most effort-intensive SPACEDM5 map, this was
a major event prepared for Halloween 2007. OpenGL preferred,
but it'll still run properly in software. A dark and spooky,
heavily detailed gigantic techbase, with one horrifying threat
looming around it...
S5COOP03: HUEG Blue
Authors: RottKing (map), Kate and Tun (scripting)
Description: A lot many racers aspire to race on the race track
that is called Hueg Blue but unfortunately little do they know
that the race track is very difficult and has a lot of danger.
Death sometimes occurs on the race track called Hueg Blue but
for experienced racers this is just another day at the beach.
<!> Important Note Regarding Capture The Flag (CTF) Gameplay Rules <!>
UNDER NO CIRCUMSTANCES SHALL YOU:
• dip it for any person or thing.
• display it upside down. if you cannot tell if the flag is
upside down, check the position of the flagpole.
• let the flag touch anything beneath it: ground, floor, water,
• carry it horizontally, but always aloft, and proudly.
• fasten or display it in a way that will permit it to be damaged
• place anything on the flag, including letters, insignia, or
designs of any kind.
• use it for holding anything.
• use it as wearing apparel, bedding or drapery.
• use the flag for advertising or promotion purposes or print it
on paper napkins, boxes or anything else intended for temporary
use and discard.
• DROP THE FLAG. IN DOING SO, YOU MAY FACE PROSECUTION TO THE
FULLEST EXTENT OF SPACE MARITIME LAW.
Single Player : No
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : Capture the Flag, Hopping On Colored Squares,
Skull Tag, Space Wal-Mart Shopping Spree,
Race, Chillout Lounge
Difficulty Settings : Way too hard. Definitely. Defiantly.
* Construction *
Base : New from scratch
Build Time : 2 and a half years with some breaks
Editor(s) used : Doom Builder, Doom Builder 2, SLADE, SLumpEd,
XWE, Photoshop, Reason, Paint, Paint.NET
Known Bugs : You die in the game, you die for real.
Also, don't even think about trying to use bots on these maps.
Skulltag will hang up indefinitely trying to generate the
bot nodes for most of them due to the size of the maps, and
the bots would just jump off cliffs the whole time anyway.
In addition, Skulltag 98a has a couple of bugs when playing
SPACEDM5. Most importantly, the infinite-looping vertical teleport
in Angsty Water Map (S5DM09) is quite broken in netplay, but
some flat alignments in S5COOP02 and S5DM10 also break online in
98a. Torr has graciously fixed these Skulltag bugs for us, so using
a newer version (at the time of this writing this would mean using a
development build, but eventually 98b or anything after it) will
avoid those issues.
May Not Run With... : QUAKE LOL!!
(Why are you still reading this after such a crappy joke?
A glutton for punishment, you are.)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors