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Claustrophobia 1024 2: The Mystery of Too Many Maps

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Claustrophobia 1024 2 is the community-made sequel to Claustrophobia 1024 which was released in June 2009. It's comprised of 34 brand-new maps restricting the player's movements to a 1024x1024 space. Decoration and monsters were allowed outside of this 1024 squared area. The player is allowed outside of the 1024 boundary given he is killed instantly. The focus of the project was to create a set of fun, quick & good looking maps while being able to work within the boundaries that were set. All of the maps were made to be played pistol start but it also plays just as well map-by-map.


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NuMetalManiak

  
well, I think this was better than 1024clau.wad. there's less bullshit scenarios of monsters teleporting all around me, and the fights were a bit more fair. still horribly cramped though. Impboy and Daimon had the best maps IMO.

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omegamer

  
get rekt 5/5

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Guest

Unknown date

  
This shows that a great map does not always have to be big. There's tons of detail packed into a tiny 1024x1024 square. And even more for the areas that cannot be accessed outside the 1024 space. Although the maps are a bit linear, these maps are quite fun, and challenging. This is definitely a project that should be revisited within the next couple of years. ~Hank

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Guest

Unknown date

  
While being rejects would seem to imply inferiority to the original CL1024, it's really only slightly inferior, IMHO, and well worthwhile. I like it over any non-Claustrophobia I 1024 wad, and I am a fan of the idea so that's not an empty statement. I'd argue both CL1024 wads should have at least gotten honorable mention in the years' cacowards.

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Guest

Unknown date

  
A must-play, map flow (in terms of themes) isn't as good, but othersie if you liked Claustrophobia 1024 (1), you'll like this.

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Guest

Unknown date

  
It doesn't have as many really good maps as CL1024 (1), but it has some very nice ones. The last level, for once, is actually unique! This adds to the score a bit of course. Overall worth it prett well.

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Guest

Unknown date

  
Just downloaded and started playing, but it's so good and fun! (gone to map 3)

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Guest

Unknown date

  
To the first guy, you are supposed to play each map from pistol start. Definitely a higher quality collection of maps than the first awful 1024 megawad, and even better than the second one. I'd give this 4 but damage effect on the new palette is so goddamn annoying. 3/5

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Guest

Unknown date

  
5/5 Can't say whether it's better than 1024Clau or not. Anyway it's far superior to Congestion 1024. Good job guys ! 2010 is sure starting well with such releases.

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Guest

Unknown date

  
Brown brown...more brown...OH and some brown!

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Guest

Unknown date

  
LOL! The end of MAP30 was like: Romeroes VS Barrels VS Doomguy The barrels explode, kills doomguy, and kills the romeroes. The map ended, which means DOOMGUY WINS!!!!!!!!1!!!!!11 !!!!

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Guest

Unknown date

  
Awesome Maps! I love the 1024 series because i like cramped maps. Please, let me join the 1024 3! xD BTW, the dificulty of Map07 wasn't funny! 4.9/5 - Logan MTM

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Guest

Unknown date

  
gggmork has released lots of maps, he just doesn't upload to /idgames - stewboy has made lots of maps also

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Guest

Unknown date

  
Damn, this is a nice wad ;) I just played throw the first 30 maps and I didn't get bored, these maps are non-linear and that is what I like about maps ;) My only concern is that some of the maps were too short(like 2 or 3 maps I think) but it was good any way ^^

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Guest

Unknown date

  
Holy. Fucking. SHIT. Whoever made this is the king (queen?) of wadding.

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Guest

Unknown date

  
Cramped is the name of the game ; or at least, it feels most mappers thought that way here. Lots of maps just look like a normal-sized map compressed in a 1024x1024 space, ending with absurdities like 64-96 pixel wide hallways and stairs filled with monsters and detail. Detail that is often pointless and actually detract from gameplay (getting stuck in detail, hard to see important stuff, clashing colors, you get the idea). Basically, a lot of 2/5 maps and a few 4/5 maps, so 3 stars.

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Guest

Unknown date

  
A worthy sequel to the first Claus1024. The wad itself features some great maps, map30 for example deserves a 5/5 on its own, same goes to Map32. Has some brilliant ideas right there and some lesser/cramped maps. A must play for everyone who enjoys a good challenge. 5/5 - Moti

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Unknown date

  
Pretty good, mostly well put together... but its just too frustrating half of the time due to the length of play time and number of monsters that the mappers try to force into the time restrictions. 4* -Phobus

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Guest

Unknown date

  
***** very good

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Guest

Unknown date

  
Although the Scythe series is my favorite Doom series out, this doesn't fall far behind. Very fun series. 5/5. -HFR

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Guest

Unknown date

  
A wad mainly consisting of maps that weren't considered good enough for the original Claustrophobia 1024. As such, it's mostly not very good. Cramped layouts that feel like normal-sized maps squashed into a tinier space, ugly texturing, obstructive detail in areas that are already too cramped...skip this one and play the real deal.

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Guest

Unknown date

  
a very good megawad, like the first claus 1024. MAP30 ending make me laugh. 4.8 stars - Daimon

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Guest

Unknown date

  
5* - Very nice details and gameplay, even for such constrained levels.

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Guest

Unknown date

  
****

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Guest

Unknown date

  
Falls a little short compared to its predecessor. Levels are less spectacular and harder in general. Especially the last three maps are tough, regardless on which difficulty level you try. Archviles, Mancubi and Revenants are almost everywhere. It's still fun, but you get the feeling it could have been better if it didn't (partially) consist of "2nd choice" maps which didn't make it into the first part. 4/5 - NightFright

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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