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Claustrophobia 1024 2: The Mystery of Too Many Maps

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Claustrophobia 1024 2 is the community-made sequel to Claustrophobia 1024 which was released in June 2009. It's comprised of 34 brand-new maps restricting the player's movements to a 1024x1024 space. Decoration and monsters were allowed outside of this 1024 squared area. The player is allowed outside of the 1024 boundary given he is killed instantly. The focus of the project was to create a set of fun, quick & good looking maps while being able to work within the boundaries that were set. All of the maps were made to be played pistol start but it also plays just as well map-by-map.


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NuMetalManiak

  
well, I think this was better than 1024clau.wad. there's less bullshit scenarios of monsters teleporting all around me, and the fights were a bit more fair. still horribly cramped though. Impboy and Daimon had the best maps IMO.

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omegamer

  
get rekt 5/5

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Guest

Unknown date

  
This shows that a great map does not always have to be big. There's tons of detail packed into a tiny 1024x1024 square. And even more for the areas that cannot be accessed outside the 1024 space. Although the maps are a bit linear, these maps are quite fun, and challenging. This is definitely a project that should be revisited within the next couple of years. ~Hank

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Guest

Unknown date

  
While being rejects would seem to imply inferiority to the original CL1024, it's really only slightly inferior, IMHO, and well worthwhile. I like it over any non-Claustrophobia I 1024 wad, and I am a fan of the idea so that's not an empty statement. I'd argue both CL1024 wads should have at least gotten honorable mention in the years' cacowards.

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Guest

Unknown date

  
A must-play, map flow (in terms of themes) isn't as good, but othersie if you liked Claustrophobia 1024 (1), you'll like this.

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Guest

Unknown date

  
It doesn't have as many really good maps as CL1024 (1), but it has some very nice ones. The last level, for once, is actually unique! This adds to the score a bit of course. Overall worth it prett well.

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Guest

Unknown date

  
Just downloaded and started playing, but it's so good and fun! (gone to map 3)

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Guest

Unknown date

  
To the first guy, you are supposed to play each map from pistol start. Definitely a higher quality collection of maps than the first awful 1024 megawad, and even better than the second one. I'd give this 4 but damage effect on the new palette is so goddamn annoying. 3/5

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Guest

Unknown date

  
5/5 Can't say whether it's better than 1024Clau or not. Anyway it's far superior to Congestion 1024. Good job guys ! 2010 is sure starting well with such releases.

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Guest

Unknown date

  
Brown brown...more brown...OH and some brown!

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Guest

Unknown date

  
LOL! The end of MAP30 was like: Romeroes VS Barrels VS Doomguy The barrels explode, kills doomguy, and kills the romeroes. The map ended, which means DOOMGUY WINS!!!!!!!!1!!!!!11 !!!!

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Guest

Unknown date

  
Awesome Maps! I love the 1024 series because i like cramped maps. Please, let me join the 1024 3! xD BTW, the dificulty of Map07 wasn't funny! 4.9/5 - Logan MTM

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Guest

Unknown date

  
gggmork has released lots of maps, he just doesn't upload to /idgames - stewboy has made lots of maps also

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Guest

Unknown date

  
Damn, this is a nice wad ;) I just played throw the first 30 maps and I didn't get bored, these maps are non-linear and that is what I like about maps ;) My only concern is that some of the maps were too short(like 2 or 3 maps I think) but it was good any way ^^

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Guest

Unknown date

  
Holy. Fucking. SHIT. Whoever made this is the king (queen?) of wadding.

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Guest

Unknown date

  
Cramped is the name of the game ; or at least, it feels most mappers thought that way here. Lots of maps just look like a normal-sized map compressed in a 1024x1024 space, ending with absurdities like 64-96 pixel wide hallways and stairs filled with monsters and detail. Detail that is often pointless and actually detract from gameplay (getting stuck in detail, hard to see important stuff, clashing colors, you get the idea). Basically, a lot of 2/5 maps and a few 4/5 maps, so 3 stars.

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Guest

Unknown date

  
A worthy sequel to the first Claus1024. The wad itself features some great maps, map30 for example deserves a 5/5 on its own, same goes to Map32. Has some brilliant ideas right there and some lesser/cramped maps. A must play for everyone who enjoys a good challenge. 5/5 - Moti

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Unknown date

  
Pretty good, mostly well put together... but its just too frustrating half of the time due to the length of play time and number of monsters that the mappers try to force into the time restrictions. 4* -Phobus

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Guest

Unknown date

  
***** very good

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Guest

Unknown date

  
Although the Scythe series is my favorite Doom series out, this doesn't fall far behind. Very fun series. 5/5. -HFR

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Guest

Unknown date

  
A wad mainly consisting of maps that weren't considered good enough for the original Claustrophobia 1024. As such, it's mostly not very good. Cramped layouts that feel like normal-sized maps squashed into a tinier space, ugly texturing, obstructive detail in areas that are already too cramped...skip this one and play the real deal.

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Guest

Unknown date

  
a very good megawad, like the first claus 1024. MAP30 ending make me laugh. 4.8 stars - Daimon

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Guest

Unknown date

  
5* - Very nice details and gameplay, even for such constrained levels.

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Guest

Unknown date

  
****

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Guest

Unknown date

  
Falls a little short compared to its predecessor. Levels are less spectacular and harder in general. Especially the last three maps are tough, regardless on which difficulty level you try. Archviles, Mancubi and Revenants are almost everywhere. It's still fun, but you get the feeling it could have been better if it didn't (partially) consist of "2nd choice" maps which didn't make it into the first part. 4/5 - NightFright

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  • File Reviews

    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
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