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Claustrophobia 1024 2: The Mystery of Too Many Maps

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Claustrophobia 1024 2 is the community-made sequel to Claustrophobia 1024 which was released in June 2009. It's comprised of 34 brand-new maps restricting the player's movements to a 1024x1024 space. Decoration and monsters were allowed outside of this 1024 squared area. The player is allowed outside of the 1024 boundary given he is killed instantly. The focus of the project was to create a set of fun, quick & good looking maps while being able to work within the boundaries that were set. All of the maps were made to be played pistol start but it also plays just as well map-by-map.


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NuMetalManiak

  
well, I think this was better than 1024clau.wad. there's less bullshit scenarios of monsters teleporting all around me, and the fights were a bit more fair. still horribly cramped though. Impboy and Daimon had the best maps IMO.

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omegamer

  
get rekt 5/5

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Guest

Unknown date

  
This shows that a great map does not always have to be big. There's tons of detail packed into a tiny 1024x1024 square. And even more for the areas that cannot be accessed outside the 1024 space. Although the maps are a bit linear, these maps are quite fun, and challenging. This is definitely a project that should be revisited within the next couple of years. ~Hank

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Guest

Unknown date

  
While being rejects would seem to imply inferiority to the original CL1024, it's really only slightly inferior, IMHO, and well worthwhile. I like it over any non-Claustrophobia I 1024 wad, and I am a fan of the idea so that's not an empty statement. I'd argue both CL1024 wads should have at least gotten honorable mention in the years' cacowards.

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Guest

Unknown date

  
A must-play, map flow (in terms of themes) isn't as good, but othersie if you liked Claustrophobia 1024 (1), you'll like this.

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Guest

Unknown date

  
It doesn't have as many really good maps as CL1024 (1), but it has some very nice ones. The last level, for once, is actually unique! This adds to the score a bit of course. Overall worth it prett well.

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Guest

Unknown date

  
Just downloaded and started playing, but it's so good and fun! (gone to map 3)

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Guest

Unknown date

  
To the first guy, you are supposed to play each map from pistol start. Definitely a higher quality collection of maps than the first awful 1024 megawad, and even better than the second one. I'd give this 4 but damage effect on the new palette is so goddamn annoying. 3/5

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Guest

Unknown date

  
5/5 Can't say whether it's better than 1024Clau or not. Anyway it's far superior to Congestion 1024. Good job guys ! 2010 is sure starting well with such releases.

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Guest

Unknown date

  
Brown brown...more brown...OH and some brown!

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Guest

Unknown date

  
LOL! The end of MAP30 was like: Romeroes VS Barrels VS Doomguy The barrels explode, kills doomguy, and kills the romeroes. The map ended, which means DOOMGUY WINS!!!!!!!!1!!!!!11 !!!!

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Guest

Unknown date

  
Awesome Maps! I love the 1024 series because i like cramped maps. Please, let me join the 1024 3! xD BTW, the dificulty of Map07 wasn't funny! 4.9/5 - Logan MTM

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Guest

Unknown date

  
gggmork has released lots of maps, he just doesn't upload to /idgames - stewboy has made lots of maps also

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Guest

Unknown date

  
Damn, this is a nice wad ;) I just played throw the first 30 maps and I didn't get bored, these maps are non-linear and that is what I like about maps ;) My only concern is that some of the maps were too short(like 2 or 3 maps I think) but it was good any way ^^

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Guest

Unknown date

  
Holy. Fucking. SHIT. Whoever made this is the king (queen?) of wadding.

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Guest

Unknown date

  
Cramped is the name of the game ; or at least, it feels most mappers thought that way here. Lots of maps just look like a normal-sized map compressed in a 1024x1024 space, ending with absurdities like 64-96 pixel wide hallways and stairs filled with monsters and detail. Detail that is often pointless and actually detract from gameplay (getting stuck in detail, hard to see important stuff, clashing colors, you get the idea). Basically, a lot of 2/5 maps and a few 4/5 maps, so 3 stars.

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Guest

Unknown date

  
A worthy sequel to the first Claus1024. The wad itself features some great maps, map30 for example deserves a 5/5 on its own, same goes to Map32. Has some brilliant ideas right there and some lesser/cramped maps. A must play for everyone who enjoys a good challenge. 5/5 - Moti

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Unknown date

  
Pretty good, mostly well put together... but its just too frustrating half of the time due to the length of play time and number of monsters that the mappers try to force into the time restrictions. 4* -Phobus

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Guest

Unknown date

  
***** very good

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Guest

Unknown date

  
Although the Scythe series is my favorite Doom series out, this doesn't fall far behind. Very fun series. 5/5. -HFR

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Guest

Unknown date

  
A wad mainly consisting of maps that weren't considered good enough for the original Claustrophobia 1024. As such, it's mostly not very good. Cramped layouts that feel like normal-sized maps squashed into a tinier space, ugly texturing, obstructive detail in areas that are already too cramped...skip this one and play the real deal.

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Guest

Unknown date

  
a very good megawad, like the first claus 1024. MAP30 ending make me laugh. 4.8 stars - Daimon

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Guest

Unknown date

  
5* - Very nice details and gameplay, even for such constrained levels.

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Guest

Unknown date

  
****

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Guest

Unknown date

  
Falls a little short compared to its predecessor. Levels are less spectacular and harder in general. Especially the last three maps are tough, regardless on which difficulty level you try. Archviles, Mancubi and Revenants are almost everywhere. It's still fun, but you get the feeling it could have been better if it didn't (partially) consist of "2nd choice" maps which didn't make it into the first part. 4/5 - NightFright

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  • File Reviews

    • By Raith138 · Posted
      Map 01: The whole map is one big fight, and I personally really liked it. I enjoyed running around the map using the artifacts littered around in order to kill the swarms of baddies. My only real complaint would be having to kill all the enemies to progress which could be pretty annoying if one of them hides in a really obscure spot.   Map 02: Pretty classic hexen map. It was good but it was the most forgettable map in the wad due to the relatively generic theme. Also the swamp key segment was probably the worst part of the wad due to the amount of stalkers and lack of health. It also fell into the trap of over using slaughtaurs which got annoying pretty fast.   Map 03: ...The idea behind this map and the atmosphere was extremely cool. I personally loved the puzzle with the 5 switches near the start and it was probably my favorite part of the wad. But... The lack of railings made falling off a very common occurrence and the layout got confusing at times. I don't know if it was intentional but in order to get to Yorik's statue I had to jump on the pillars used as decoration. The main complaint would be the over use of wendigos at the start and a pretty anti-climactic boss fight. The sublevel was really fun to explore too.   General: It seems common for hexen wads to do this but there was no 4th weapon. The 4th weapon is the funnest weapon to use and while it could break the difficulty in some sections I think it would be worth it because the majority of the time you are stuck hitting things with your second weapon which feels repetitive.   Overall: While I was pretty negative in this review I still gave it four stars for a reason and that is because this wad is a lot of fun. You could tell every room had thought put into it and the entire wad is just gorgeous. If you can look past the small problems this wad is a amazing experience with a solid story as well. Must play for any hexen fan.
    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
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