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squipple

   (12 reviews)
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About This File

Short map based on a design i made on notebook paper in the mid nineties


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Unknown date

  
Wasn't that bad.I got through it on HMP.Just had to work for it at first,but you finish with extra ammo and a mega-armor.3*-d.d.ko op

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Unknown date

  
This is dated January 2010, although the layout is apparently much older. You fight 72 monsters in a simple concrete dungeon; it's short and generally inconsequential. The ammo balance is odd - lots of rockets, very little of anything else, but you get a berzerk pack and most of the baddies are imps and demons, so it's not hard. One mancubus, one baron of hell, but as I say you have loads of rockets. Doesn't amount to much.

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Unknown date

  
This wad really tries something different with expected Doom conventions. You're not supposed to have lots of ammo, you're not supposed to be shooting for max kills. The lack of ammo lends a feeling of desperation as you struggle to deal with a Baron with nothing but your fists and harsh language. Also, I love that there is no shotgun. Doom maps tend to rely too much on the shotguns. It just needs more texture variation. -ww 4/5

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Unknown date

  
bold. i like it 4/5

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Unknown date

  
I liked this map. It has some nice challenges and ammo that are just right, simplistic design with nice little details (maybe not too detailed but just nicely done and has the atmosphere) and a lot of playing with chaingung and berserker (I found the bazooka secret at the end, there is no way (except of jumping) to get the shotgun). It finishes in a short time. Nice small level. 4/5 - Optimus

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Unknown date

  
No shotgun, but has shotgun box in UV... well, don't tell me you should kill the shotgun zomble with rocket launcher and let he fall down and get it. BTW, you can't get rocket launcher if you can't found the secret. I feel the tight ammo on DooM map is good idea, but...no, it not fun when you need some "trick with secret weapon" for have enough ammo. I know this level is beat-able by skip some enemy, but I just don't like this design. :( 2.5/5 -playerlin

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Unknown date

  
Sorry, checked that map with editor, the shotgun ammo box is exist on all diffaulty mode. And berserk-punching on shitload of monsters is just pain my ass. :( -playerlin

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Unknown date

  
A plainly-textured but neatly constructed map with a few good traps. Short on ammo, expect to be berserk-punching alot. Would make a good MAP01 for something larger. Interested in seeing more from this author. 3/5

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Unknown date

  
Ok, so I start this puppy on easy. Two minutes in I am totally out of ammo, down to my knuckles, with at least a dozen mobs after me. Easy, riight. The architecture is a little plain and of course rectilinear out the wazoo. Overall it's a lackluster effort -- quite frankly I did not enjoy battling all those imps even with enough ammo to go around. 2/5

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Unknown date

  
This map can be finished on at least HMP. I dont know about the harder difficulties, it requires you to think outside the box to survive. there is not enough ammo for the amount of enemies meaning you have to run rings around them and use your fist a lot to survive the stronger enemies nearer the end. Overall it is a challenge but a very short, bland and badly made one 1/5

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  • File Reviews

    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
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