Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

squipple

   (12 reviews)
Sign in to follow this  

Guest

About This File

Short map based on a design i made on notebook paper in the mid nineties


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Wasn't that bad.I got through it on HMP.Just had to work for it at first,but you finish with extra ammo and a mega-armor.3*-d.d.ko op

Share this review


Link to review
Guest

Unknown date

  
This is dated January 2010, although the layout is apparently much older. You fight 72 monsters in a simple concrete dungeon; it's short and generally inconsequential. The ammo balance is odd - lots of rockets, very little of anything else, but you get a berzerk pack and most of the baddies are imps and demons, so it's not hard. One mancubus, one baron of hell, but as I say you have loads of rockets. Doesn't amount to much.

Share this review


Link to review
Guest

Unknown date

  
This wad really tries something different with expected Doom conventions. You're not supposed to have lots of ammo, you're not supposed to be shooting for max kills. The lack of ammo lends a feeling of desperation as you struggle to deal with a Baron with nothing but your fists and harsh language. Also, I love that there is no shotgun. Doom maps tend to rely too much on the shotguns. It just needs more texture variation. -ww 4/5

Share this review


Link to review
Guest

Unknown date

  
bold. i like it 4/5

Share this review


Link to review
Guest

Unknown date

  
I liked this map. It has some nice challenges and ammo that are just right, simplistic design with nice little details (maybe not too detailed but just nicely done and has the atmosphere) and a lot of playing with chaingung and berserker (I found the bazooka secret at the end, there is no way (except of jumping) to get the shotgun). It finishes in a short time. Nice small level. 4/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
No shotgun, but has shotgun box in UV... well, don't tell me you should kill the shotgun zomble with rocket launcher and let he fall down and get it. BTW, you can't get rocket launcher if you can't found the secret. I feel the tight ammo on DooM map is good idea, but...no, it not fun when you need some "trick with secret weapon" for have enough ammo. I know this level is beat-able by skip some enemy, but I just don't like this design. :( 2.5/5 -playerlin

Share this review


Link to review
Guest

Unknown date

  
Sorry, checked that map with editor, the shotgun ammo box is exist on all diffaulty mode. And berserk-punching on shitload of monsters is just pain my ass. :( -playerlin

Share this review


Link to review
Guest

Unknown date

  
A plainly-textured but neatly constructed map with a few good traps. Short on ammo, expect to be berserk-punching alot. Would make a good MAP01 for something larger. Interested in seeing more from this author. 3/5

Share this review


Link to review
Guest

Unknown date

  
Ok, so I start this puppy on easy. Two minutes in I am totally out of ammo, down to my knuckles, with at least a dozen mobs after me. Easy, riight. The architecture is a little plain and of course rectilinear out the wazoo. Overall it's a lackluster effort -- quite frankly I did not enjoy battling all those imps even with enough ammo to go around. 2/5

Share this review


Link to review
Guest

Unknown date

  
This map can be finished on at least HMP. I dont know about the harder difficulties, it requires you to think outside the box to survive. there is not enough ammo for the amount of enemies meaning you have to run rings around them and use your fist a lot to survive the stronger enemies nearer the end. Overall it is a challenge but a very short, bland and badly made one 1/5

Share this review


Link to review
  • File Reviews

    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
×