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squipple

   (12 reviews)
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About This File

Short map based on a design i made on notebook paper in the mid nineties


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Unknown date

  
Wasn't that bad.I got through it on HMP.Just had to work for it at first,but you finish with extra ammo and a mega-armor.3*-d.d.ko op

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Unknown date

  
This is dated January 2010, although the layout is apparently much older. You fight 72 monsters in a simple concrete dungeon; it's short and generally inconsequential. The ammo balance is odd - lots of rockets, very little of anything else, but you get a berzerk pack and most of the baddies are imps and demons, so it's not hard. One mancubus, one baron of hell, but as I say you have loads of rockets. Doesn't amount to much.

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Unknown date

  
This wad really tries something different with expected Doom conventions. You're not supposed to have lots of ammo, you're not supposed to be shooting for max kills. The lack of ammo lends a feeling of desperation as you struggle to deal with a Baron with nothing but your fists and harsh language. Also, I love that there is no shotgun. Doom maps tend to rely too much on the shotguns. It just needs more texture variation. -ww 4/5

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Unknown date

  
bold. i like it 4/5

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Unknown date

  
I liked this map. It has some nice challenges and ammo that are just right, simplistic design with nice little details (maybe not too detailed but just nicely done and has the atmosphere) and a lot of playing with chaingung and berserker (I found the bazooka secret at the end, there is no way (except of jumping) to get the shotgun). It finishes in a short time. Nice small level. 4/5 - Optimus

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Unknown date

  
No shotgun, but has shotgun box in UV... well, don't tell me you should kill the shotgun zomble with rocket launcher and let he fall down and get it. BTW, you can't get rocket launcher if you can't found the secret. I feel the tight ammo on DooM map is good idea, but...no, it not fun when you need some "trick with secret weapon" for have enough ammo. I know this level is beat-able by skip some enemy, but I just don't like this design. :( 2.5/5 -playerlin

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Unknown date

  
Sorry, checked that map with editor, the shotgun ammo box is exist on all diffaulty mode. And berserk-punching on shitload of monsters is just pain my ass. :( -playerlin

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Unknown date

  
A plainly-textured but neatly constructed map with a few good traps. Short on ammo, expect to be berserk-punching alot. Would make a good MAP01 for something larger. Interested in seeing more from this author. 3/5

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Unknown date

  
Ok, so I start this puppy on easy. Two minutes in I am totally out of ammo, down to my knuckles, with at least a dozen mobs after me. Easy, riight. The architecture is a little plain and of course rectilinear out the wazoo. Overall it's a lackluster effort -- quite frankly I did not enjoy battling all those imps even with enough ammo to go around. 2/5

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Unknown date

  
This map can be finished on at least HMP. I dont know about the harder difficulties, it requires you to think outside the box to survive. there is not enough ammo for the amount of enemies meaning you have to run rings around them and use your fist a lot to survive the stronger enemies nearer the end. Overall it is a challenge but a very short, bland and badly made one 1/5

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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