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Axebreaker

   (20 reviews)
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2 Screenshots

About This File

Find enough advanced weaponry to get past a Spider Mastermind and exit the level. Be careful not to wake him up sooner than you need to. The start of the map is a scramble for survival. I recommend heading up to the Mancubus's platform, grabbing the the Super Shotgun and box of shells, and you should be alright.

Also, after teleporting into a tower, the idea is to grab the Rocket Launcher and jump out the window. If you go too close to the window you will trigger something very dangerous, so stay away until you are sure you want to leave.


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Guest

Unknown date

  
Looks bland, but at least it played entertainingly. 3/5.

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Guest

Unknown date

  
Nice work, plays well, good balance, and the Spiderdemon boss fight plays out nicely.

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Guest

Unknown date

  
Too simple, fun to play. 3.5/5 - Optimus

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Guest

Unknown date

  
Good, simple fun with a nice mastermind fight at the end! Far from legendary, but I'd argue it plays better than average and it looks perfectly alright too. 4* -Phobus

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Unknown date

  
Garbage

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Guest

Unknown date

  
The map looks bland and boring visually. But it plays fairly well. 3/5 stars from me. -Hardcore_gamer

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Guest

Unknown date

  
Simply superb. 5/5

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Guest

Unknown date

  
ruba-2

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Guest

Unknown date

  
This is not a Ruba 2.0, the names don't match, then again anyone can be the North Korean dicator on the internet and photoshop themselves into a lot of pictures. Map: It was good, but a bit too short.

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Unknown date

  
it was fun

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Guest

Unknown date

  
Too short for more than 3/5 but it was fun while it lasted.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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