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Axebreaker

   (20 reviews)
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2 Screenshots

About This File

Find enough advanced weaponry to get past a Spider Mastermind and exit the level. Be careful not to wake him up sooner than you need to. The start of the map is a scramble for survival. I recommend heading up to the Mancubus's platform, grabbing the the Super Shotgun and box of shells, and you should be alright.

Also, after teleporting into a tower, the idea is to grab the Rocket Launcher and jump out the window. If you go too close to the window you will trigger something very dangerous, so stay away until you are sure you want to leave.


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Guest

Unknown date

  
Looks bland, but at least it played entertainingly. 3/5.

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Guest

Unknown date

  
Nice work, plays well, good balance, and the Spiderdemon boss fight plays out nicely.

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Guest

Unknown date

  
Too simple, fun to play. 3.5/5 - Optimus

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Guest

Unknown date

  
Good, simple fun with a nice mastermind fight at the end! Far from legendary, but I'd argue it plays better than average and it looks perfectly alright too. 4* -Phobus

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Unknown date

  
Garbage

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Guest

Unknown date

  
The map looks bland and boring visually. But it plays fairly well. 3/5 stars from me. -Hardcore_gamer

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Unknown date

  
Simply superb. 5/5

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Guest

Unknown date

  
ruba-2

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Guest

Unknown date

  
This is not a Ruba 2.0, the names don't match, then again anyone can be the North Korean dicator on the internet and photoshop themselves into a lot of pictures. Map: It was good, but a bit too short.

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Unknown date

  
it was fun

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Unknown date

  
Too short for more than 3/5 but it was fun while it lasted.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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