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Random SP (Random Single Player)

   (12 reviews)
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10 Screenshots

About This File

A set of 12 maps created by myself because I felt like creating some maps. There's a little story between chapters (3 in total) that vaguely describe what's going on although I didn't bother much with that. The maps also support deathmatch to a certain degree, but I don't recommend that you deathmatch on most of these levels.


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Guest

Unknown date

  
Eh. That is just how I felt the whole time. Except when I saw the shotgun animation - HEH. You'd ruin your wrist in minutes reloading that way. As for maps, it's not too bad but not fantastic either. Themes are varied but I simply didn't find anything compelling me to play. 3/5

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Unknown date

  
4 1/2 stars? I found balance to just be awful in some levels. There are some fine levels though. And 3 right away for all decent designs.

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Unknown date

  
Fine job, sir. 5/5 - Zalewa

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Guest

Unknown date

  
wonderful..perfect!!

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Guest

Unknown date

  
Has more potential than some first wads but seems buggy, unbalanced, and unplaytested. Some of the maps (especially early ones) are fine though. 2.5/5, 3 to be (quite) generous

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Unknown date

  
Wow, I got into action frenzy and played like crazy. Maybe it was the frantic music, the shotgun sound and new anim off course and the fun maps full of action and traps. I purely enjoyed this one. 5/5 - Optimus

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Unknown date

  
Very nice! I expected much less from these maps. There are numerous bugs though, such as how the Cyberdemon doesn't teleport in the Moshpit map. But anyhow, this seems to be your first release, and for a first, this is really good. None of the bugs are game breaking, the maps play and flow nicely, there are only a couple of maps which were lesser (map03 for example), so that's one star down. I still recommend this to just about everyone. 4/5 - Moti

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  • File Reviews

    • By P41R47 · Posted
      I actually used this files MORDETHfb97-dsf but its the same wad with lumps properly organized.    Simply... WOW!!!   Love it from start! I really like exploratory maps with clever puzzles and secrets and pretty good encounters. The maps are neat, detailed, have a really good atmosphere and great architecture. The resources are used in a way that one can't ignore; its just really organic and nothing standouts as unfitting. Perfect texture work, indeed. (Don't know why, but while playing it, Suspended in Dusk by Espi comes to my mind... maybe some of the texture usage remind me of that amazing work).
      The dehacked monsters are good and interesting alternatives.
      I love the fog effect and how it dissapeard when you are near and then appeard again when you look at it from afar. If this was the demo, and after seeing some juicy screenshots, i just can drool dreaming about this long awaited mapset finally being released.

      Thanks MORDETH for this demo, its something really inspiring.
      I doesn't care to wait another twenty years to finally play the complete version ;)
       
    • By aargh · Posted
      Slaughtermap for beginners. Simple but effective level design, impressive architecture, great lighting. Arch-viles are a bit overused.
      Played with Meatgrinder mod.
    • By elend · Posted
      What a set of maps. At first I only expected random maps that use use Mario textures, but this is so much more. From the cutesy bullet puffs of the weapons, to the plasmagun sprites, there have been more changes than "just" textures. All together they form a very, very coherent picture which makes you almost disappointed, that there are no Mario enemies in the game.   Even then, the actual quality of the maps surprised me quite a bit as well. Very, very fun to play from the beginning to the end, with admittedly frustrating parts (the map featuring only Archies and Revenants or the map featuring ice and wind. Oh god, the ice...). These are not just simple techbases given a Mario texture paint, these maps are well thought out and tailored to the textures, ranging from grass lands, over desert to impressive castle scapes and even an air ship. I played on TYTD not only because I am a wimp, but also because those maps are really, really hard and have some frustrating moments. It speaks for this mapset's quality, though, that you can live with those moments and still enjoy the maps.   Try it out at least.
    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
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