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Random SP (Random Single Player)

   (12 reviews)
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10 Screenshots

About This File

A set of 12 maps created by myself because I felt like creating some maps. There's a little story between chapters (3 in total) that vaguely describe what's going on although I didn't bother much with that. The maps also support deathmatch to a certain degree, but I don't recommend that you deathmatch on most of these levels.


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Guest

Unknown date

  
Eh. That is just how I felt the whole time. Except when I saw the shotgun animation - HEH. You'd ruin your wrist in minutes reloading that way. As for maps, it's not too bad but not fantastic either. Themes are varied but I simply didn't find anything compelling me to play. 3/5

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Unknown date

  
4 1/2 stars? I found balance to just be awful in some levels. There are some fine levels though. And 3 right away for all decent designs.

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Unknown date

  
Fine job, sir. 5/5 - Zalewa

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Guest

Unknown date

  
wonderful..perfect!!

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Guest

Unknown date

  
Has more potential than some first wads but seems buggy, unbalanced, and unplaytested. Some of the maps (especially early ones) are fine though. 2.5/5, 3 to be (quite) generous

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Unknown date

  
Wow, I got into action frenzy and played like crazy. Maybe it was the frantic music, the shotgun sound and new anim off course and the fun maps full of action and traps. I purely enjoyed this one. 5/5 - Optimus

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Unknown date

  
Very nice! I expected much less from these maps. There are numerous bugs though, such as how the Cyberdemon doesn't teleport in the Moshpit map. But anyhow, this seems to be your first release, and for a first, this is really good. None of the bugs are game breaking, the maps play and flow nicely, there are only a couple of maps which were lesser (map03 for example), so that's one star down. I still recommend this to just about everyone. 4/5 - Moti

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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