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Dagobah

   (24 reviews)
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3 Screenshots

About This File

Just a series of six rooms with emphasis on intense battles rather than delicate architecture. You can play conservatively and hold them at the choke points, or if you are braver you can storm headlong into each festering pot of demons.


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Guest

Unknown date

  
Height variation? Gameplay besides killing a couple of monsters? Nonlinearity? Your map is missing these things. A touched up SLIGE level would play better.

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Guest

Unknown date

  
A nice level which has a decent balance of weapons, ammo, health and monsters. having a bunch of demons behind EVERY corner does detract from the maps tensity though. sometime leaving some areas free of monsters can keep you on your toes more for when there is a small horde. 4/5.

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Guest

Unknown date

  
Good map, lots of shooting, no hunting for keys or anything!

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Guest

Unknown date

  
Play once, then delete. Sorry Mr Wright but it's not good

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Guest

Unknown date

  
Neat map. 5.

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Guest

Unknown date

  
A random collection of enemies spammed into little rooms, all battles come from the front and you can use doorways to funnel enemies into a boring linear shooting gallery. Your maps are getting worse, not better. 0/5

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Unknown date

  
THIS GUY KNOWS HOW TO USE THE 'CURVE LINE' FEATURE IN DOOM BUILDER!!!!!ONE. At least this one was shorter than most, so the dull, repetitive gameplay didn't last very long. 2/5.

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Unknown date

  
Nice level, good action. 4/5 - Optimus

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Guest

Unknown date

  
Average small map that's worth playing at once. 3/5 Philnemba

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Unknown date

  
This is dated January 2010. You fight 75 baddies in a series of small tech-style rooms; and the review could end there, but I would feel guilty. It's fun for a few minutes, but no more fun than any random string of small rooms with 79 random baddies in. You get loads of health and ammo, the monsters tend to fight each other, and there isn't even much of a progression - the expected archvile arena never came.

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Unknown date

  
Gameplay is good but could have been a lot better visually.

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Unknown date

  
Everything that was there was done well - this isn't a proper level though. It's somewhere between a practice map and a gameplay experiment. I liked the fights, but I'd have appreciated this sort of gameplay put into a level that had non-linearity and some feel of objective. 3* -Phobus

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Unknown date

  
Plain and fun, this is. But it just missed somethings... 3/5 -playerlin

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Unknown date

  
Pretty good.

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Unknown date

  
totally lame

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  • File Reviews

    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
    • By DRMman · Posted
      Now this wad is sorta conflicting, for one if you suffer from any of the following problems: lack of ammo,regenerating health,the maps,multiple deaths. You can't play doom for shit but the i also have issues with this wad.   1. The doom 3 type design disgusts me, mainly because i don't like doom 3 that much   2. I hate the painkiller esque moments   3. It's unfinished and dead   That's all.   RATING:3/10
    • By Argent Agent · Posted
      Pretty awful: uninspired, square layouts; boring, repetitive hordes; bad map design which leads to accidental telefragging by monsters; questionable sound design. Half of the time in a map is spent trying to figure out where to go in the map because the automap does not work and there is little sensible layout of the maps (plus some access points are hidden and difficult to discern). Earns 1 star just because of decent graphics, but that's about all that's decent in this wad.
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