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Dagobah

   (24 reviews)
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3 Screenshots

About This File

Just a series of six rooms with emphasis on intense battles rather than delicate architecture. You can play conservatively and hold them at the choke points, or if you are braver you can storm headlong into each festering pot of demons.


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Guest

Unknown date

  
Height variation? Gameplay besides killing a couple of monsters? Nonlinearity? Your map is missing these things. A touched up SLIGE level would play better.

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Guest

Unknown date

  
A nice level which has a decent balance of weapons, ammo, health and monsters. having a bunch of demons behind EVERY corner does detract from the maps tensity though. sometime leaving some areas free of monsters can keep you on your toes more for when there is a small horde. 4/5.

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Guest

Unknown date

  
Good map, lots of shooting, no hunting for keys or anything!

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Guest

Unknown date

  
Play once, then delete. Sorry Mr Wright but it's not good

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Guest

Unknown date

  
Neat map. 5.

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Unknown date

  
A random collection of enemies spammed into little rooms, all battles come from the front and you can use doorways to funnel enemies into a boring linear shooting gallery. Your maps are getting worse, not better. 0/5

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Unknown date

  
THIS GUY KNOWS HOW TO USE THE 'CURVE LINE' FEATURE IN DOOM BUILDER!!!!!ONE. At least this one was shorter than most, so the dull, repetitive gameplay didn't last very long. 2/5.

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Unknown date

  
Nice level, good action. 4/5 - Optimus

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Unknown date

  
Average small map that's worth playing at once. 3/5 Philnemba

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Unknown date

  
This is dated January 2010. You fight 75 baddies in a series of small tech-style rooms; and the review could end there, but I would feel guilty. It's fun for a few minutes, but no more fun than any random string of small rooms with 79 random baddies in. You get loads of health and ammo, the monsters tend to fight each other, and there isn't even much of a progression - the expected archvile arena never came.

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Unknown date

  
Gameplay is good but could have been a lot better visually.

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Unknown date

  
Everything that was there was done well - this isn't a proper level though. It's somewhere between a practice map and a gameplay experiment. I liked the fights, but I'd have appreciated this sort of gameplay put into a level that had non-linearity and some feel of objective. 3* -Phobus

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Unknown date

  
Plain and fun, this is. But it just missed somethings... 3/5 -playerlin

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Unknown date

  
Pretty good.

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Guest

Unknown date

  
totally lame

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