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Dagobah

   (24 reviews)
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3 Screenshots

About This File

Just a series of six rooms with emphasis on intense battles rather than delicate architecture. You can play conservatively and hold them at the choke points, or if you are braver you can storm headlong into each festering pot of demons.


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Guest

Unknown date

  
Height variation? Gameplay besides killing a couple of monsters? Nonlinearity? Your map is missing these things. A touched up SLIGE level would play better.

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Guest

Unknown date

  
A nice level which has a decent balance of weapons, ammo, health and monsters. having a bunch of demons behind EVERY corner does detract from the maps tensity though. sometime leaving some areas free of monsters can keep you on your toes more for when there is a small horde. 4/5.

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Guest

Unknown date

  
Good map, lots of shooting, no hunting for keys or anything!

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Guest

Unknown date

  
Play once, then delete. Sorry Mr Wright but it's not good

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Guest

Unknown date

  
Neat map. 5.

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Guest

Unknown date

  
A random collection of enemies spammed into little rooms, all battles come from the front and you can use doorways to funnel enemies into a boring linear shooting gallery. Your maps are getting worse, not better. 0/5

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Guest

Unknown date

  
THIS GUY KNOWS HOW TO USE THE 'CURVE LINE' FEATURE IN DOOM BUILDER!!!!!ONE. At least this one was shorter than most, so the dull, repetitive gameplay didn't last very long. 2/5.

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Unknown date

  
Nice level, good action. 4/5 - Optimus

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Guest

Unknown date

  
Average small map that's worth playing at once. 3/5 Philnemba

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Guest

Unknown date

  
This is dated January 2010. You fight 75 baddies in a series of small tech-style rooms; and the review could end there, but I would feel guilty. It's fun for a few minutes, but no more fun than any random string of small rooms with 79 random baddies in. You get loads of health and ammo, the monsters tend to fight each other, and there isn't even much of a progression - the expected archvile arena never came.

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Guest

Unknown date

  
Gameplay is good but could have been a lot better visually.

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Guest

Unknown date

  
Everything that was there was done well - this isn't a proper level though. It's somewhere between a practice map and a gameplay experiment. I liked the fights, but I'd have appreciated this sort of gameplay put into a level that had non-linearity and some feel of objective. 3* -Phobus

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Unknown date

  
Plain and fun, this is. But it just missed somethings... 3/5 -playerlin

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Guest

Unknown date

  
Pretty good.

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Guest

Unknown date

  
totally lame

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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