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Satan's Lair v666

   (11 reviews)
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About This File

This is not intended to be a continuation or sequel to Satan's Lair, but rather, its more of an add-on to the previous level. It has more rooms, some very difficult to find secret rooms, and more monsters than you can shake a chainsaw at! And it's made for Doom ][. If you liked the first one, you'll love this one.


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Saturn

  
Largely shitass with the starting point and the textures of choice.

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Unknown date

  
Why would I want to shake a chainsaw at the monsters? This reeks of 1994 but it's not totally awful; there's lots of fighting although the layout is confusingly back-and-forth and some of the corridors are too long. The map has the odd feel of something designed to look like a picture or word on the automap, but apart from a couple of bits it's not.

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Unknown date

  
Great map - they don't make 'em like this any more. Screw finicky design - Doom is a game, and this map shows how much fun it should be.

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Unknown date

  
One of the best level at which ever played. 5/5 - alien111

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Unknown date

  
they ruind it with the siberdeamon near the begining

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Unknown date

  
This is a Doom 2 rendition of the Doom 1 map that can be found at #689. Like the original, it's a pile of shit, for all the same reasons (unmarked doors, etc.), and then some; in this version you start out getting gang-ass-raped from behind not just by sargeants, but by sargeants AND commandoes, and this version has some obnoxious 70's-dance sounding music that would be shit outside of Doom and is more so in it.

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Unknown date

  
I liked it - COOL - it might not be very friendly to play on your first playthrough, but just play it again when you know where everything is.

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  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
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