Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Satan's Lair v666

   (11 reviews)
Sign in to follow this  

Guest

About This File

This is not intended to be a continuation or sequel to Satan's Lair, but rather, its more of an add-on to the previous level. It has more rooms, some very difficult to find secret rooms, and more monsters than you can shake a chainsaw at! And it's made for Doom ][. If you liked the first one, you'll love this one.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Saturn

  
Largely shitass with the starting point and the textures of choice.

Share this review


Link to review
Guest

Unknown date

  
Why would I want to shake a chainsaw at the monsters? This reeks of 1994 but it's not totally awful; there's lots of fighting although the layout is confusingly back-and-forth and some of the corridors are too long. The map has the odd feel of something designed to look like a picture or word on the automap, but apart from a couple of bits it's not.

Share this review


Link to review
Guest

Unknown date

  
Great map - they don't make 'em like this any more. Screw finicky design - Doom is a game, and this map shows how much fun it should be.

Share this review


Link to review
Guest

Unknown date

  
One of the best level at which ever played. 5/5 - alien111

Share this review


Link to review
Guest

Unknown date

  
they ruind it with the siberdeamon near the begining

Share this review


Link to review
Guest

Unknown date

  
This is a Doom 2 rendition of the Doom 1 map that can be found at #689. Like the original, it's a pile of shit, for all the same reasons (unmarked doors, etc.), and then some; in this version you start out getting gang-ass-raped from behind not just by sargeants, but by sargeants AND commandoes, and this version has some obnoxious 70's-dance sounding music that would be shit outside of Doom and is more so in it.

Share this review


Link to review
Guest

Unknown date

  
I liked it - COOL - it might not be very friendly to play on your first playthrough, but just play it again when you know where everything is.

Share this review


Link to review
  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
×