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No Hands!

   (20 reviews)
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About This File

A simple graphic change that removes the marine's hands from the Doom 2 and SkullTag weapons. Designed for those who play non-human skins or those desiring a change of pace. I'll admit that it's a little strange at first when playing, but I got used to it pretty quickly.


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Nobody

  

Looks good.  The knife and pistol are cartoony, so if you don't want that then go for the Black Gloves or something.  The grip on the pistol does seem like a funny peg, but at least it was better than the hideous wrist which you'd see elsewise; plus, amusing to watch it bounce up and down.

I use this for Cyberdreams.

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spacelion88

  

1st of all this is a template for anyone who wants to make new player characters with new gun-hand-graphics,
many thanks to Kilkakon for doing that work for us!

Also , as a fan of Timesplitters I do kinda like seeing a floating gun with no hands sometimes lol,

but anyway nice upload thanks!

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Doomkid

  
What the hell? I guess this could be kinda useful as a base if you wanted to put new hands on the guns.. But like another person said, there's like a rabbit turd on the pistol - Why? Oh god that fucking knife is hilarious too, I gotta give it 5 just because it's awful animation gave me a good laugh!

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Guest

Unknown date

  
I doubth anyone is going to use this unnatural stuff instead of the original. 1* for the effort.

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Guest

Unknown date

  
this is an example of how a simple GFX wad can give a player a different experience without resulting in a fullfleged TC. Good Job! 4/5! -Mr.Coffee

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Guest

Unknown date

  
SILLY. 3/5

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Guest

Unknown date

  
The pistol looks absolutely stupid. A different experience lol? LOL Awful. 0/5.

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Guest

Unknown date

  
FRICKIN' AWESOMELY STUPID. I didn't know what to give it. 3/5

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Guest

Unknown date

  
The pistol looks like someone slapped a piece of shit on the grip. The knife looks really cheesy. Everything else looked alright. 2/5

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Guest

Unknown date

  
I used this to make my Richard character! -Fancy Q

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Guest

Unknown date

  
It looks like I'm using the weapons with my crotch. I guess the only thing it's good for is a base to put your own created hands on.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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