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No Hands!

   (20 reviews)
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About This File

A simple graphic change that removes the marine's hands from the Doom 2 and SkullTag weapons. Designed for those who play non-human skins or those desiring a change of pace. I'll admit that it's a little strange at first when playing, but I got used to it pretty quickly.


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Nobody

  

Looks good.  The knife and pistol are cartoony, so if you don't want that then go for the Black Gloves or something.  The grip on the pistol does seem like a funny peg, but at least it was better than the hideous wrist which you'd see elsewise; plus, amusing to watch it bounce up and down.

I use this for Cyberdreams.

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spacelion88

  

1st of all this is a template for anyone who wants to make new player characters with new gun-hand-graphics,
many thanks to Kilkakon for doing that work for us!

Also , as a fan of Timesplitters I do kinda like seeing a floating gun with no hands sometimes lol,

but anyway nice upload thanks!

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Doomkid

  
What the hell? I guess this could be kinda useful as a base if you wanted to put new hands on the guns.. But like another person said, there's like a rabbit turd on the pistol - Why? Oh god that fucking knife is hilarious too, I gotta give it 5 just because it's awful animation gave me a good laugh!

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Guest

Unknown date

  
I doubth anyone is going to use this unnatural stuff instead of the original. 1* for the effort.

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Guest

Unknown date

  
this is an example of how a simple GFX wad can give a player a different experience without resulting in a fullfleged TC. Good Job! 4/5! -Mr.Coffee

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Guest

Unknown date

  
SILLY. 3/5

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Guest

Unknown date

  
The pistol looks absolutely stupid. A different experience lol? LOL Awful. 0/5.

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Guest

Unknown date

  
FRICKIN' AWESOMELY STUPID. I didn't know what to give it. 3/5

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Guest

Unknown date

  
The pistol looks like someone slapped a piece of shit on the grip. The knife looks really cheesy. Everything else looked alright. 2/5

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Guest

Unknown date

  
I used this to make my Richard character! -Fancy Q

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Guest

Unknown date

  
It looks like I'm using the weapons with my crotch. I guess the only thing it's good for is a base to put your own created hands on.

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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