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Half Measures: Hard Mode

   (19 reviews)
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About This File

Upon request I have ratcheded up the difficulty of the original Half Measures. Enjoy.


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Guest

Unknown date

  
gameplay is boring, texture selection tasteless, geometry unnatural, difficulty is low even for declared "hard mode". overall: LAME. is chriswright an incarnate of ruba? anyway, big zero for spamming the archive with infinite low-quality stuff. /hth

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
Boring n00bish 1994 style map. Not worth playing. Avoid.

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Guest

Unknown date

  
A piss poor 94 map with completely random shaped rooms, random texturing and crappy gameplay. Avoid.

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Unknown date

  
Dunno what the previous guys are taking; this is a great little map. Interesting end room. Lots of secrets. Good work. 5/5

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Unknown date

  
who the hell gave this a 5? wtf, seriously. as most others said; lame 94`ish (maybe even 84`ish) map, with all the flaws of the time; boring and ugly layout, lame fights, random everything etc. -lichking

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Unknown date

  
Great map, 5/5. Avoid if you're looking for a generic techbase that plays like every other generic techbase ; this is an actual original map.

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Unknown date

  
THIS IS HOLY COW HARD AND A VERY GREAT LOOKING MAP!!! 10000005/5

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Guest

Unknown date

  
^ Lol, let's rephrase that : avoid if you're not looking for a 1994-ish flat map with boring texturing, clashing themes and randomly placed items and monsters. Seriously, compare your maps to original Doom II levels and see if your work's as good before uploading here, thanks.

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Unknown date

  
Previous experience combined with the higher total health of the opposition to make this map take exactly as long to play this time as it did last time (14:31). Much the same as before, but with more stuff to shoot (and fire) really. Still had an awful lot of health left over, and armour too I think. 3* -Phobus

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Unknown date

  
Fantastic map, there are some huge assholes here! 5/5

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Unknown date

  
No idea about those '94 map hater... Even it's not a great map but I think it's OK.

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Unknown date

  
0/5, boring garbage.

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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